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...the Voice of the Afterlife. Don't believe the hype. The missionaries may say they help folks, but who do you think started all this? They're some bad people, brothers and sisters. They're helping something big and nasty, and they ain't scared of you. In fact, they know every trick you do. How do you figure they're so good at being dead? You may not like the answer, because the truth has a taste for you." In Shadow Games, the true nature of the characters' adversaries is revealed, as is the cult behind the Pigment trade, and its connection to Spectres. Helping the heroes, however, is a new character class, new roles to combat the coming storm, and a new way to use Spite to fuel abilities in a deadly gamble between need and power.
The story of Orpheus's tragic quest into the underworld to rescue his true love Eurydice back from the dead is one that has haunted the western imagination for over 2,000 years through many tellings, re-tellings, appropriations and adaptations. A unique coming together of poetry, art and criticism, Orpheus and Eurydice explores the myth's impact through a graphic-poetic reconstruction of the story. Including critical reflections from leading thinkers, writers and critics, this is a compelling exploration of the enduring power of this tale.
“Eurydice is a luminous retelling of the Orpheus myth from his beloved wife’s point of view. Watching it, we enter a singular, surreal world, as lush and limpid as a dream—an anxiety dream of love and loss—where both author and audience swim in the magical, sometimes menacing, and always thrilling flow of the unconscious… Ruhl’s theatrical voice is reticent and daring, accurate and outlandish.” —John Lahr, New Yorker A reimagining of the classic myth of Orpheus through the eyes of its heroine. Dying too young on her wedding day, Eurydice journeys to the underworld, where she reunites with her beloved father and struggles to recover lost memories of her husband and the world she left behind.
Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. A collection of fantastic creatures from this world and beyond.
The masterful conclusion to the epic, award-winning, NYT bestselling INKHEART trilogy by internationally acclaimed author Cornelia Funke.The Adderhead--his immortality bound in a book by Meggie's father, Mo--has ordered his henchmen to plunder the villages. The peasants' only defense is a band of outlaws led by the Bluejay--Mo's fictitious double, whose identity he has reluctantly adopted. But the Book of Immortality is unraveling, and the Adderhead again fears the White Women of Death. To bring the renegade Bluejay back to repair the book, the Adderhead kidnaps all the children in the kingdom, dooming them to slavery in his silver mines unless Mo surrenders. First Dustfinger, now Mo: Can anyone save this cursed story?
"Working On A Song is one of the best books about lyric writing for the theater I've read."—Lin-Manuel Miranda Anaïs Mitchell named to TIME's List of the 100 Most Influential People in the World of 2020 An illuminating book of lyrics and stories from Hadestown—the winner of eight Tony Awards, including Best Musical—from its author, songwriter Anaïs Mitchell with a foreword by Steve Earle On Broadway, this fresh take on the Greek myth of Orpheus and Eurydice has become a modern classic. Heralded as “The best new musical of the season,” by The Wall Street Journal, and “Sumptuous. Gorgeous. As good as it gets,” by The New York Times, the show was a breakout hit, with its poignant social commentary, and spellbinding music and lyrics. In this book, Anaïs Mitchell takes readers inside her more than decade’s-long process of building the musical from the ground up—detailing her inspiration, breaking down the lyrics, and opening up the process of creation that gave birth to Hadestown. Fans and newcomers alike will love this deeply thoughtful, revealing look at how the songs from “the underground” evolved, and became the songs we sing again and again.
Morpheus has done a lot of regrettable things in his existence, but this issue features one of his most remorseful as his son, Orpheus, comes to terms with his place in the Endless family--and his own limits--in a gruesome, stand-alone parable.
In this powerful and achingly beautiful novel, Janette Turner Hospital tackles head-on questions of national security, art, terrorism and love. From the moment Leela’s ear catches the first few bars of music in between the roar of subway trains, she’s entranced by its haunting beauty. Letting the music reel her in, in perfect fifths, it’s at the end of the inbound platform that she finds Mishka Bartok, singing Che farò senza Euridice and accompanying himself on the violin. He’s surrounded by a cluster of commuters, but hardly seems to notice they are there until he stops playing. Despite Mishka’s reluctance to talk, Leela discovers that he’s a graduate student at Harvard, studying composition. She’s a mathematician at MIT, researching the math of music. Their connection is immediate, and that night they embark on a steamy love affair. Living together in Boston, Leela and Mishka pursue their mutual passions — both academic and carnal — in a fog, as if the outside world does not exist. They have both distanced themselves from their families — Mishka from his mother and grandparents in Australia, Leela from her father and sister back in Promised Land, South Carolina. Both recoil from the reality of the city streets, where terrorists attack American civilians and a subway bombing under Harvard Square comes dangerously close to tearing their world apart. But that is ultimately the effect of the bombing, when Leela is grabbed off the street, thrust into a dark car, and taken to an interrogation room. There, she is questioned about the recent attacks by a masked man who tells her he’s a member of a private security force. He also asks directly about Mishka — who often visits an Arab café and a mosque that are under surveillance, and socializes with known instigators… all signs that he’s a terrorist, or at least aiding those responsible for the subway bombing. When Leela’s captor removes his mask at last, Cobb stands before her: the person she was perhaps closest to as a teenager back in Promised Land. Since leaving the army, after a long stint in the Middle East, he’s been involved in paramilitary work. Cobb knows from experience that photographs can be disastrously misinterpreted, but in his eyes, Mishka is guilty. Against her instincts, Leela thinks back to Mishka’s many unexplained disappearances, often around the time of such attacks. It’s then that she realizes the mystery and intensity at the heart of their relationship could be hiding much more than she’d thought. Mishka disappears again the next day, and doubt erodes Leela’s love as she embarks on her own investigation to find him and unravel the mystery of his life. Little does she know that her search will lead her across the globe and into an underworld of kidnapping, torture and despair. With this compelling re-imagining of the Orpheus story, Janette Turner Hospital again shows her genius, interweaving a literary thriller with a story of passion and the triumph of decency in confusing and dangerous times. It is at once a love story on a grand scale that spans America, Australia and the Middle East, and an exploration of how ghastly side effects of terrorism can wreak havoc on individual lives.
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.
An invisible crusade is underway, and Orpheus Group is haunted by its past. Organization members are on the run from a mysterious adversary that commands Spectres, and from mercenaries with the powers of the dead. With their old lives shattered and the authorities in pursuit, can the characters survive what lies next? Pray they do, because the alternative offers no hope of salvation -- not even in death. Crusade of Ashes offers Storytellers and players alike more information on the continually evolving world of Orpheus. In this first supplement, the world changes... and not for the better. Complementing discussion and rules for surviving existence as fugitives are new enemies, new dangers and rules for artifact creation, as well as a unique addition to the Storyteller system: crucible-oriented Merits and Flaws. Book jacket.