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 Leaving Kink Hall Village behind them, Orphen and his companions find themselves now in Fenrir’s Forest, the large sea of trees covering one fifth of the Continent. Few men ever set foot in this sacred land which the Deep Dragons have made their home. But something strange is afoot in the Dragons’ Valhalla. It’s there that Majic meets a young girl called Fiena who wields a mysterious power linked to the Forest itself. Meanwhile, a hostile, gun-toting man named MacDougal shows up, and he seems to have some mysterious plan in mind involving Fiena’s unusual abilities... What conspiracies await Orphen and company in the homeland of the legendary Deep Dragons?
Orphen explores the mountain forest, accompanying Dortin, who claims Volkan has been killed. Avoiding the attacks of a mysterious "monkey," he eventually stumbles upon a creepy structure that seems to be a Celestial ruin deep inside the forest. Meanwhile, at the inn, Eris suddenly goes missing. Claiomh decides it must be the work of their business rival the Lotz Hotel and takes Majic to storm the base of the Lotz Group in retaliation.
Despite an invitation from Almagest, the lord of the Imminent Domain, Orphen arrives to discover the man is dead–only to rediscover him walking his manor alive and well the next morning with a seemingly brainwashed Claiomh and Majic in tow. Though Orphen wants nothing more than to escape, a pack of Deep Dragons approaches from their sanctuary. The walls are starting to feel like they’re closing in...
 Orphen's journey takes a sour turn as a loan shark starts sending a deluge of hired assassins after him! But one of these assassins, Philietta the Fools' Hound, notorious Sorcerer hunter, has her own plans for Orphen. Just what sort of mind-boggling mystery awaits our haphazard party in the remote village of Kinkhole...?
Orphen is a Sorcerer drop-out from the prestigious Tower of Fangs. His journey to save Azalie, a girl he looked up to like a sister, has brought him to the bustling city of Totokanta. Here they are reunited for the first time in five years. But what is the truth behind her monstrous transformation, and just what secrets lurk behind the Sword of Baldanders...?
After defeating the Death Instructor Name Only in the underground waterway, Orphen meets up with Salua Solude and finally infiltrates the Yggdrasil Cathedral. But the shock of taking a life for the first time proves to be too much for Orphen to handle, and he finds he's completely unable to use his sorcery. A sorcerer unable to use his magic, his situation is dire enough without the Church's ultimate assassin, Quo Vadis Pater, waiting for him in the depths of the Cathedral.
On the road to Kimluck headquarters, Orphen’s group is distracted by a sudden scream piercing the night. They discover the Kamisunda Theater, ancient Celestial ruins where those deemed worthy may discover the truth of the world. But is Orphen worthy?
With the aid of a Death Instructor he met at the Kamisunda Theater, Orphen disguises himself as one of the Kimluck Church faithful and infiltrates the city. On the way to the holy grounds, they find themselves surrounded by Kimluck believers, and a sorcerer intelligence operative comes to their rescue, taking them to an underground waterway he says leads to the holy grounds. But can he really be trusted?
The battle of Kimluck comes to an end, and with it, one leg of the wayward journey. Heading south on their way to the eastern part of the continent, Orphen and friends stop at the Ledgeborne Hot Spring Village, the foremost hot springs of the continent. But when everything Orphen owns is stolen on the way there, he ends up having to work off his stay at the inn he had reserved. In the process, he'll discover the truth and the dark side of the hot spring town. There's an unsettling air in this sightseeing town, where the cold winds of autumn are starting to blow.
While sojourning in the Tower of Fangs, Orphen and Majic come across the “Browning Family’s World Transcript,” a divine history book. Unfortunately for the duo, they’ve come into possession of an item coveted by killers who will stop at nothing to get their hands on it. A magical power struggle begins to unfurl within the place Orphen once called home, and demons from the past come back to haunt him.