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Locked up in prison for murder, ex-Orochi racing team Boss, Sadao Koga, must find a way to negotiate his way out of lock-up and back to his team's secret new encampment in the Canadian Mountains where his lover, team mechanic Mouse, is helping the struggling team to stay in competitive shape.
Set in the American West in 2071, intolerable heat and violent weather trends have driven the population from the Southwestern states, leaving the people who cling to a fringe existence in this wilderness prey to gamblers and thieves. Chief among the lawless are roving clans of racers who travel as outlaws in this new Wild West. Funded by wealthy stakeholders, the racing clans set new rules of justice within the circle of the banners they fly. Mouse, a talented small town motorcycle mechanic, finds himself kidnapped by a gang of Japanese bikers led by a formidable clan boss, Sadao Koga. The two form an uneasy alliance in a country without borders under the shadow of the Orochi banner.
HOW MUCH IS LIFE TRULY WORTH? Kusunoki used to believe he was destined for great things. Ostracized as a child, he held on to a belief that a good life was waiting for him in the years ahead. Now approaching the age of twenty, he's a completely mediocre college student with no motivation, no dreams, and no money. After learning he can sell his remaining years-and just how little they're worth-he chooses to divest himself of all but his last three months. Has Kusunoki truly destroyed his last chance to find happiness...or has he somehow found it?
When Lizel mysteriously finds himself in a city that bears odd similarities to his own but clearly isn't, he quickly comes to terms with the unlikely truth: this is an entirely different world. Even so, laid-back Lizel isn't the type to panic. He immediately sets out to learn more about this strange place, and to help him do so, hires a seasoned adventurer named Gil as his tour guide and protector. Until he's able to find a way home, Lizel figures this is a perfect opportunity to explore a new way of life adventuring as part of a guild. After all, he's sure he'll go home eventually... might as well enjoy the otherworldly vacation for now!
A page-turning, spine-chilling young adult murder mystery about surviving the ghosts around us. Alexis thought she led a typically dysfunctional high school existence. Dysfunctional like her parents' marriage. Or her doll-crazy twelve-year-old sister, Kasey. Or even like her own anti-social, anti-cheerleader attitude. When a family fight results in some tearful sisterly bonding, Alexis realizes that her life is creeping from dysfunction into danger. Kasey is acting stranger than ever: her blue eyes go green, sometimes she uses old-fashioned language, and she even loses track of chunks of time, claiming to know nothing about her strange behavior. Their old house is changing, too. Doors open and close by themselves. Water boils on the unlit stove, and an unplugged air conditioner turns the house cold enough to see their breath in. Alexis wants to think that it's all in her head, but soon, what she liked to think of as silly parlor tricks are becoming life-threatening: to her, her family, and to her budding relationship with the class president. Alexis knows she's the only person who can stop Kasey—but what if that green-eyed girl isn't even Kasey anymore?
Despite some comic misunderstandings that almost blew their cover, Tanjiro, Inosuke and Zenitsu have smoked out Daki, a demon that has been devouring the residents of an entertainment district for years. The Hashira Tengen Uzui and his ninja companions engage Daki, but if they cannot handle her, what chance do Tanjiro and his friends have of taking on one of Kibutsuji’s Upper-Rank demons by themselves? -- VIZ Media
Grand in its scope, Asian Comics dispels the myth that, outside of Japan, the continent is nearly devoid of comic strips and comic books. Relying on his fifty years of Asian mass communication and comic art research, during which he traveled to Asia at least seventy-eight times and visited many studios and workplaces, John A. Lent shows that nearly every country had a golden age of cartooning and has experienced a recent rejuvenation of the art form. As only Japanese comics output has received close and by now voluminous scrutiny, Asian Comics tells the story of the major comics creators outside of Japan. Lent covers the nations and regions of Bangladesh, Cambodia, China, Hong Kong, India, Indonesia, Korea, Malaysia, Myanmar, Nepal, the Philippines, Singapore, Sri Lanka, Taiwan, Thailand, and Vietnam. Organized by regions of East, Southeast, and South Asia, Asian Comics provides 178 black-and-white illustrations and detailed information on comics of sixteen countries and regions—their histories, key creators, characters, contemporary status, problems, trends, and issues. One chapter harkens back to predecessors of comics in Asia, describing scrolls, paintings, books, and puppetry with humorous tinges, primarily in China, India, Indonesia, and Japan. The first overview of Asian comic books and magazines (both mainstream and alternative), graphic novels, newspaper comic strips and gag panels, plus cartoon/humor magazines, Asian Comics brims with facts, fascinating anecdotes, and interview quotes from many pioneering masters, as well as younger artists.
After defeating the underground dragon and finishing up their business in the mercantile city of Marcade, Lizel and Gil resume their journey, having promised Judge's grandfather to protect Judge along the way. But danger soon catches up to them when a strange group of bandits called the Forky Gang attacks in the middle of the night! It quickly becomes clear that someone is targeting Lizel... but who could it be, and for what reason? As always, former noble and current adventurer Lizel takes all new developments in stride in his usual, laid-back fashion. He's celebrating his promotion from a simple E-rank to a D-rank adventurer — and setting his sights on ranking up again soon!
In an ancient Japan where the incursions of gods, ghosts, and demons into the living world is an everyday event, an impoverished nobleman named Yamada no Goji makes his living as a demon hunter for hire. With the occasional assistance of the reprobate exorcist Kenji, whatever the difficulty - ogres, demons, fox-spirits - for a price Yamada will do what needs to be done, even and especially if the solution to the problem isn't as simple as the edge of a sword. Yet, no matter how many monsters he has to face, or how powerful and terrible they may be, the demons Yamada fears the most are his own!