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The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.
Harness the power of Tetris®, one of the world’s most popular puzzle games, to organize your home, office, and life! Powered by the principles of one of the world’s most popular puzzle games, Organizing with Tetris™ tackles the organization for every room in your home and even unexpected corners of your life. Board-certified professional organizer Kathi Burns and Tetris expert Morgan Shaver lay out accessible, strategic tips and teach you to follow the six organizational strategies of Tetris® alongside fun facts about the iconic game. Whether straightening, streamlining, or purging spaces “line by line,” this book will help you make difficult decisions to keep or discard as items are organized using the principles of Tetris to enhance your living situation as well as your overall way of life. Featuring all-new, Tetrimino-colored illustrations, learn to effectively target problem areas in your entryway, bathroom, office, kitchen, bedroom, living room, attic, garage, and basement to declutter in a fun, low-stress way. No matter what sort of space you live in, Organizing with Tetris offers practical tips to help you win the game of organization and ensure that, with enough practice, everything falls into place. HARNESS ‘THE TETRIS EFFECT’: Studies indicate that playing Tetris for extended periods can influence how we see the world! Use this phenomenon to reassess your living space and build new routines into your day. THE FIRST OFFICIAL TETRIS ORGANIZATION GUIDE: There’s never been an officially licensed Tetris organization guide… until now! CREATED BY EXPERTS AND FANS: Professional organizer, Kathi Burns, and diehard Tetris fan, Morgan Shaver, come together to create the ultimate game-inspired organizational experience. SHAPES AND COLORS RIGHT FROM THE GAME: Use the Tetriminos (i.e., Tetris playing pieces) to group items to maximize your space. TIPS FOR EVERY ROOM: From kitchens and bathrooms to, create clutter-free calm throughout the house. TIPS FOR EVERY ROOM: From kitchens and bathrooms to dorms and dens, create clutter-free calm throughout the house.
Microdoses of the straight dope, stories so true they had to be wrapped in fiction for our own protection, from the best-selling author of But What if We're Wrong? A man flying first class discovers a puma in the lavatory. A new coach of a small-town Oklahoma high school football team installs an offense comprised of only one, very special, play. A man explains to the police why he told the employee of his local bodega that his colleague looked like the lead singer of Depeche Mode, a statement that may or may not have led in some way to a violent crime. A college professor discusses with his friend his difficulties with the new generation of students. An obscure power pop band wrestles with its new-found fame when its song "Blizzard of Summer" becomes an anthem for white supremacists. A couple considers getting a medical procedure that will transfer the pain of childbirth from the woman to her husband. A woman interviews a hit man about killing her husband but is shocked by the method he proposes. A man is recruited to join a secret government research team investigating why coin flips are no longer exactly 50/50. A man sees a whale struck by lightning, and knows that everything about his life has to change. A lawyer grapples with the unintended side effects of a veterinarian's rabies vaccination. Fair warning: Raised in Captivity does not slot into a smooth preexisting groove. If Saul Steinberg and Italo Calvino had adopted a child from a Romanian orphanage and raised him on Gary Larsen and Thomas Bernhard, he would still be nothing like Chuck Klosterman. They might be good company, though. Funny, wise and weird in equal measure, Raised in Captivity bids fair to be one of the most original and exciting story collections in recent memory, a fever graph of our deepest unvoiced hopes, fears and preoccupations. Ceaselessly inventive, hostile to corniness in all its forms, and mean only to the things that really deserve it, it marks a cosmic leap forward for one of our most consistently interesting writers.
“A surprising tale of success by medical science confronted with a nearly insurmountable disorder. Well-rounded, powerful, and inspirational.” —Kirkus Reviews In the vein of Manic and Girl, Interrupted, and the popular stories of Oliver Sacks, Life in Rewind is the captivating true story of promising young athlete Ed Zine’s sudden descent into severe mental illness, and the brilliant Harvard doctor, Michael A. Jenike, who broke through the boundaries of traditional medicine to save him. Written by Terry Weible Murphy with Zine and Jenike, Life in Rewind provides a shocking picture of severe Obsessive Compulsive Disorder and the surprising and unorthodox lengths to which a doctor goes to help his patient. The Washington Times calls this, “[An] extraordinary story.” It is that and much more.
This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.
Project management—it’s not just about following a template or using a tool, but rather developing personal skills and intuition to find a method that works for everyone. Whether you’re a designer or a manager, Project Management for Humans will help you estimate and plan tasks, scout and address issues before they become problems, and communicate with and hold people accountable.
This book thoroughly explains how computers work. It starts by fully examining a NAND gate, then goes on to build every piece and part of a small, fully operational computer. The necessity and use of codes is presented in parallel with the apprioriate pieces of hardware. The book can be easily understood by anyone whether they have a technical background or not. It could be used as a textbook.
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Want to stop losing your car keys? Will a creative idea into existence? Have more productive arguments with your spouse? In Your Daily Brain, the team behind Marbles: The Brain Store, a chain devoted to building better brains, shows you all the weird and wonderful ways your brain works throughout the day—even when you think it’s not working at all, like when you’re on the treadmill or picking the kids up from school. Consider this book a wake-up call, a chance to take a closer look at and jump start your brain. From the minute your alarm clock buzzes in the morning until your head hits the pillow at night, your daily activities—everything from doing a crossword puzzle to parallel parking—are part of a process for how you evaluate the world, make choices and decisions, and reach short-term goals while keeping your eyes on the bigger ones. In each, you have the opportunity to use your brain for better or worse, whether it’s what to listen to you on your morning commute or avoiding mental traps at the grocery store. Packed with information as well as useful tips and tricks, Your Daily Brain is the brain hack you’ve been looking for!