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Beside the computers itself, programming languages are the most important tools of a computer scientist, because they allow the formulation of algorithms in a way that a computer can perform the desired actions. Without the availability of (high level) languages it would simply be impossible to solve complex problems by using computers. Therefore, high level programming languages form a central topic in Computer Science. It should be a must for every student of Computer Science to take a course on the organization and structure of programming languages, since the knowledge about the design of the various programming languages as well as the understanding of certain compilation techniques can support the decision to choose the right language for a particular problem or application. This book is about high level programming languages. It deals with all the major aspects of programming languages (including a lot of examples and exercises). Therefore, the book does not give an detailed introduction to a certain program ming language (for this it is referred to the original language reports), but it explains the most important features of certain programming languages using those pro gramming languages to exemplify the problems. The book was outlined for a one session course on programming languages. It can be used both as a teacher's ref erence as well as a student text book.
In-depth case studies of representative languages from five generations of programming language design (Fortran, Algol-60, Pascal, Ada, LISP, Smalltalk, and Prolog) are used to illustrate larger themes."--BOOK JACKET.
This hands-on tutorial is a broad examination of how a modern computer works. Classroom tested for over a decade, it gives readers a firm understanding of how computers do what they do, covering essentials like data storage, logic gates and transistors, data types, the CPU, assembly, and machine code. Introduction to Computer Organization gives programmers a practical understanding of what happens in a computer when you execute your code. You may never have to write x86-64 assembly language or design hardware yourself, but knowing how the hardware and software works will give you greater control and confidence over your coding decisions. We start with high level fundamental concepts like memory organization, binary logic, and data types and then explore how they are implemented at the assembly language level. The goal isn’t to make you an assembly programmer, but to help you comprehend what happens behind the scenes between running your program and seeing “Hello World” displayed on the screen. Classroom-tested for over a decade, this book will demystify topics like: How to translate a high-level language code into assembly language How the operating system manages hardware resources with exceptions and interrupts How data is encoded in memory How hardware switches handle decimal data How program code gets transformed into machine code the computer understands How pieces of hardware like the CPU, input/output, and memory interact to make the entire system work Author Robert Plantz takes a practical approach to the material, providing examples and exercises on every page, without sacrificing technical details. Learning how to think like a computer will help you write better programs, in any language, even if you never look at another line of assembly code again.
History of Programming Languages presents information pertinent to the technical aspects of the language design and creation. This book provides an understanding of the processes of language design as related to the environment in which languages are developed and the knowledge base available to the originators. Organized into 14 sections encompassing 77 chapters, this book begins with an overview of the programming techniques to use to help the system produce efficient programs. This text then discusses how to use parentheses to help the system identify identical subexpressions within an expression and thereby eliminate their duplicate calculation. Other chapters consider FORTRAN programming techniques needed to produce optimum object programs. This book discusses as well the developments leading to ALGOL 60. The final chapter presents the biography of Adin D. Falkoff. This book is a valuable resource for graduate students, practitioners, historians, statisticians, mathematicians, programmers, as well as computer scientists and specialists.
A comprehensive undergraduate textbook covering both theory and practical design issues, with an emphasis on object-oriented languages.
0805311912B04062001
The F programming language is a dramatic new development in scientific programming. Building on the well-established strengths of the Fortran family of languages, it is carefully crafted to be both safe and regular, whilst retaining the enormously powerful numerical capabilities of its parentlanguage, Fortran 90, as well as its data abstraction capability. Thus, an array language becomes available as part of a medium-size, widely-available language for the first time. In this respect, the language is clearly superior to older ones such as Pascal, C, and Basic. The book begins with anintroductory chapter, then describes, in turn, the features of the language: language elements, expressions and assignments, control constructs, program units and procedures, array features, intrinsic procedures, and the input/output facilities. It is completed by six appendices, including thedifference between F and Fortran 90, and solutions to most of the exercises. In the absence of a formal standard for F, this book is the defining document for the language, setting out the complete syntax and semantics of the language in a readable but thorough way. It is essential reading forusers of F.
This introduction to the organization and programming of the 8086 family of microprocessors used in IBM microcomputers and compatibles is comprehensive and thorough. Includes coverage of I/O control, video/graphics control, text display, and OS/2. Strong pedagogy with numerous sample programs illustrates practical examples of structured programming.