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Product form creation is a creative professional process. The book focuses on professional product design and the requirements that the design must meet in regard to the product. The book aims at dealing with the visualisation of ideas in a methodical an strategic manner and at the implementation of these ideas. The book provides models for development processes and for realising the interrelationship between typical design expressions such as sketches, drawings and models as well as the phased development of the ultimate product form. The author wrote the Dutch version of his book for an audience of students at the Faculty of Industrial Design (Engineering) at the Delft University of Technology. For these students, the book is required reading in conjunction with lectures by the author. Other readers are Dutch industrial design educators and instructors and possibly practising industrial designers with an academic background. The book is certainly no easy reading: many of its ideas, concepts and models are of an advanced academic nature. The book is further not a handbook in the sense that it will be used in the everyday practice of industrial designers. All kind of academically educated professionals interested in design in general may find this book a usefull extension of their understanding. Such an audience may comprise practitioners as well as students and educators of architecture, engineering design, interior design, industrial design, but also ergonomists, behavioral psychologists, design managers, etc. The major problem in marketing the book will be how to reach the individuals of such a wide and thinly spread audience.
What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
This book includes a deep-dive into the mindsets and methods of Co-design. It draws on the authors' experience across Australia and New Zealand, as well as design, trauma-informed practice, collective learning and social movements.
Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.
Discusses the elements of a sign, and looks at pictograms, alphabets, calligraphy, monograms, text type, numerical signs, symbols, and trademarks.
The NASA Graphics Standards Manual, by Richard Danne and Bruce Blackburn, is a futuristic vision for an agency at the cutting edge of science and exploration. Housed in a special anti-static package, the book features a foreword by Richard Danne, an essay by Christopher Bonanos, scans of the original manual (from Danne's personal copy), reproductions of the original NASA 35mm slide presentation, and scans of the Managers Guide, a follow-up booklet distributed by NASA.
Teaches the principles behind the successful planning and creation of inspired built forms and urban places This book offers an integrated understanding of both the principles and the perception of the design of built environments and public spaces. It outlines the fundamental characteristics that are evident in the creation of built form and illustrates how they determine the experience of resultant places. It also consolidates the key criteria that need to be taken into consideration in the development of these areas. All of the above-mentioned aims to provide designers with a solid understanding of the implications of their decisions on perception and behavior during the creation of new spaces. Design and Order: Perceptual experience of built form - Principles in the Planning and Making of Place starts by examining the designing of natural environments and the affect that they have on humans. It teaches readers how people experience and are shaped by a space—via their eyes, brain, and overall perception. It then instructs on proper grammar of form and syntax so that designers can understand how to pursue design processes systematically. The book then takes readers through this process of designing, informing them on the principles of form, function, configuration, communication, organization, color and contrasts, building structures, good practice and more. Seeks to improve the methodological approach to the planning and design of buildings Broadly address all of the functions that impact the realization of new built and urban form Outlines the fundamental characteristics that are evident in the design of built forms and illustrates how these characteristics determine the experience of the resultant places Comprehensively covers the ideas, principles, and the perception of design Teaches designers to make informed decisions about applying or discarding principles when creating spaces. Design and Order is a unique book that will appeal to students and professionals in architecture, urban design and planning, as well as designers and developers.
Universal Principles of Design is the first comprehensive, cross-disciplinary encyclopedia of design.