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Where a unique fantasy series began! A fast moving, action packed epic that for the first time tells the story of fantasy's traditional enemy, giving orcs their own motives, heroes and destiny. An epic quest that takes orc warband leader Stryke and his warriors on a journey to secure five artifacts of power with which they hope the can buy their freedom but which actually hold the key to everything and the explanation for the sudden incursion of mankind into the world of the elder races, an incursion that is leeching the magic out of the land of Maras-Dantia.
The original Orcs series continues War is throwing the land of Maras Dantia into chaos: war between the elder races and the invading humans; war between the two sects of humans themselves. As the armies gather and the magic leaks away from the land, Stryke and his warband of orcs are on the run from everyone; from the orcs that Jennasta has sent after them and from the humans who will kill any orc on sight. Stryke's quest for the artifacts that will secure the destiny of the orcs and, if they but knew it, all the races old and new in Maras Dantia, has never been more urgent and more difficult. As the net closes in and his troopers fall one by one to foes that even they never imagined in their worst dreams, time is running out for Stryke, for all orcs and for Maras Dantia.
Stryke and his band of warriors return in the first part of a brand-new Orcs adventure! When the orcs discovered a world filled with their own kind, they thought they would live there till the end of their days. But the appearance of an unlikely ally will change everything. This ally -- a human -- tells of the atrocities being visited upon orcs back in the other world. He implores Stryke and his companions to come back so that they may save their kind from extinction and wreak vengeance upon the humans who've wronged them. But can this human be trusted? Is he a rare friend to the orc -- or is he there to lure them back for their own personal annihilation?
What is an orc? An orc is an 18 stone fighting machine, made of muscle, hide, talon and tusk, with a villainous disposition and a mean sense of humour. And, of course, an orc is a poor dumb grunt - the much abused foot soldier of the Evil Horde of Darkness. The usual last battle of Good against Evil is about to begin. Orc Captain Ashnak and his war-band know exactly what they can expect. The forces of Light are outnumbered, full of headstrong heroes devoid of tactics - but the Light's still going to win. Orcs - the sword fodder in the front line - will die by the thousands. Life's a bitch.
The third volume of Stan Nicholls' critically acclaimed fantasy War is drowning Maras Dantia. Stryke and his warband have recovered the five instrumentalities but now they must work out how to use them while there is still a world to save. And in the meantime they are being hunted from every corner and the three sisters are close to forming an unholy alliance that will overturn history. Full of action, with a pace that never lets up and a tongue firmly placed in cheek, Stan Nicholls' epic trilogy nevertheless manages to hit home hard about religion, the way we treat the natural world, how we see those who are different from us. Praised by all the reviewers and by writers as diverse as David Gemmell and Tad Williams, it is a major achievement in the genre.
Fantasy's bad guys finally get their due in this fast moving, action-packed tale of Orc valor and human treachery.
“[A] fantasy masterwork . . . a dirty, blood-soaked gem of a novel [that reads] like Mad Max set in Tolkien’s Middle-earth.”—Kirkus Reviews (starred review) Jackal and his fellow half-orcs patrol the barren wastes of the Lot Lands, spilling their own damned blood to keep civilized folk safe. A rabble of hard-talking, hog-riding, whore-mongering brawlers they may be, but the Grey Bastards are Jackal’s sworn brothers, fighting at his side in a land where there’s no room for softness. And once Jackal’s in charge—as soon as he can unseat the Bastards’ tyrannical, seemingly unkillable founder—there’s a few things they’ll do different. Better. Or at least, that’s the plan. Until the fallout from a deadly showdown makes Jackal start investigating the Lot Lands for himself. Soon, he’s wondering if his feelings have blinded him to ugly truths about this world, and the Bastards’ place in it. In a quest for answers that takes him from decaying dungeons to the frontlines of an ancient feud, Jackal finds himself battling invading orcs, rampaging centaurs, and grubby human conspiracies alike—along with a host of dark magics so terrifying they’d give even the heartiest Bastard pause. Finally, Jackal must ride to confront a threat that’s lain in wait for generations, even as he wonders whether the Bastards can—or should--survive. Delivered with a generous wink to Sons of Anarchy, featuring sneaky-smart worldbuilding and gobs of fearsomely foul-mouthed charm, The Grey Bastards is a grimy, pulpy, masterpiece—and a raunchy, swaggering, cunningly clever adventure that’s like nothing you’ve read before. Praise for The Grey Bastards “Saddle up the war boar and set off on a wild, gory thrill-ride that ends in an awesome climax and begs for a sequel.”—Daily Mail (UK) “Non-stop action, though not for faint hearts . . . the Grey Bastards live up to their name in all respects.”—The Wall Street Journal
The foul sorcerer Avoch-Dar has slipped through his pursuers' grasp, taking the Book of Shadows with him. And once he has unlocked the book's mysteries, he will return to Delgarvo, invincible. No one but the mighty warrior Nightshade realises this danger. And with the book gone, he feels more powerless than ever. But the sorcerer has left behind his enchanted crystal. Could this be the key to his own destruction? Nightshade is determined to find out -- for the fate of all Delgarvo is at stake.
A New York Times Bestseller! A Publishers Weekly Bestseller! A year has passed since the Tournament. Fletcher and Ignatius have been locked away in Pelt's dungeons, but now they must face trial at the hands of the Inquisition, a powerful institution controlled by those who would delight in Fletcher's downfall. The trial is haunted by ghosts from the past with shocking revelations about Fletcher's origins, but he has little time to dwell on them; the graduating students of Vocans are to be sent deep into the orc jungles to complete a dangerous mission for the king and his council. If they fail, the orcish armies will rise to power beyond anything the Empire has ever seen. With loyal friends Othello and Sylva by his side, Fletcher must battle his way to the heart of Orcdom and save Hominum from destruction . . . or die trying, in this sequel to The Novice by Taran Matharu.
"Honor Among Orcs [...] takes you by surprise and doesn't let go of your imagination..." -- Shannon Mayer, Author of the Rylee Adamson Series For lovers of Warcraft, Tolkien, Beauty & the Beast--or all three... As featured on Buzzfeed's "21 Types of Romance Novels You Have to See to Believe," Honor Among Orcs is the fantasy you've been waiting for... After nearly a decade as the king's whipping-girl, Princess Arianna has no intention of going quietly into marriage to some treasonous noble, or serving obediently as the king's spy until her death is more convenient. When she discovers a handsome orc, chained and trapped inside a magic mirror, Arianna cannot help but see a lasting freedom from her father's abuse. Left to rot inside a mirror by the king, Bolthorn never imagined his prayers would be answered by a princess. Nor did he ever expect to meet so worthy a woman after knowing her father's cruelty. He needs her help to escape the mirror before the king marches against the orcs, but all he can offer Arianna is ice and darkness in exchange for her aid. If Arianna can free the monster behind the glass, perhaps she might free herself, as well. But once they cross the mountain, there will be no return, and the deadly winter is the least of what threatens them on the other side. Fans of Kristin Cashore's FIRE and GRACELING will appreciate the collision of romance, adventure, and epic fantasy -- all with a new adult edge -- in Honor Among Orcs.