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Orcs is a high octane adventure (duh!) for four to six 3rd level characters, set in Hubris: A World of Visceral Adventure (which uses the awesome Dungeon Crawl Classics ruleset). Inspired by Mad Max: Fury Road and Snowpiercer, the adventure begins with the PCs on a train, traveling the Great Plains of Unbidden Sorrow towards the Land of Perpetual Stone and Mire when it is beset by an Orc raid! The group must make their way up to the engine car (or they can just hop off and take their chances out in the open... yeah, good luck with that), battling orcs and their horrible abominations. The adventure doesn't have a map, instead it uses playing cards to generate the map at random. Each time a GM runs it, not only will the adventure be different based on player decisions, the map itself will be different. Many of the rooms have random events that occur to spice things up even more. It even includes a new Hubris/DCC class, the Gunslinger!
A high octane portal fantasy set in a world at war between orcs, armed with guns, and magic-wielding humans. He was fifteen when he first became a hero, blasted to another world by an unknown entity. At the end of his harsh and hapless journey, the hero defeated the Demon King. Over the next ten years, he was sent off to different worlds, and every time, he saved them. Now, on his thirteenth world, the enemy is the orc race whose highly advanced civilization has forced humanity into a desperate struggle for survival. What’s more, the orcs seem to have banded under a cunning leader. Has our hero finally met his match?
My name is Nadia Moran, and I am a thief and a wizard bound in service to the cruel Elven noble Morvilind. If I don't follow Morvilind's bidding, my brother will die. But there are more dangers in the world than Morvilind. When rebel Elves launch an assault upon the High Queen, I'm caught between the rebels and Morvilind's implacable demands. One false step and I'm dead...
Will the Dark Lord reign over the Sooner State, or will the Nomads gain control? This fantasy fiction is a fast paced action adventure in which Elena Doolan plays a major role. Enjoy the journey!
JT is an orc with his own robotics shop, high-end clientele, and deep-pocketed investors in near-future Arizona. When gorgeous elf Austin shows up with a stolen car and a scheme to steal the virtual intelligence called Blue Unicorn, JT has a hard time saying no. Austin wants a second chance with JT, this time as more than a friend, and soon JT is in deep trouble.
S.H.I.E.L.D. is gone, the Avengers have fallen. All that stands in defence of the world are its greatest villains, the Dark Avengers, in this high-octane adventure from the Marvel Untold line Under Norman Osborn’s jurisdiction, the Avengers have been secretly re-formed with a cabal of deadly super villains. This is Osborn’s chance to finally put the Green Goblin behind him and become the Iron Patriot the world needs him to be. But villains aren’t easy to wrangle into the place of heroes – doing damage control for his new line-up constantly puts his empire at risk. When S.H.I.E.L.D. loyalists break into Avengers Tower and steal the secret list of replacements for his team of maniacs, the threat to his reign becomes intolerable. Osborn unleashes the worst of the worst to crush those responsible… It’s hard to be a hero!
When hunters from around the world gather in Las Vegas for a conference, a creature left over from a World War Two weapons experiment wakes up and goes on a rampage across the desert. A not-so-friendly wager between the rival companies turns into a race to see who can bag the mysterious creature first. Only there is far more to this particular case than meets the eye, and as Hunters fall prey to their worst nightmares, Owen Zastava Pitt and the staff of Monster Hunter International have to stop an ancient god from turning Sin City into a literal hell on earth. At the publisher's request, this title is sold without DRM (Digital Rights Management). Lexile Score: 730
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
From USA Today bestselling author David Dalglish Fear comes from the hands of prophets. . . The final installment of the Shadowdance series finds Haern the Watcher returning to his beloved city of Veldaren, only to find it has collapsed into chaos. The Sun Guild has conquered the former thief guilds, destroying the peace Haern fought so hard to obtain. The Trifect is their next target, and Alyssa Gemcroft must reach out to whatever allies she can obtain, even if it means casting aside longtime friends. As the chaos grows, so does the power of the dark god Karak who lays siege to Veldaren. If the city falls, the world will suffer greatly. The legendary Thren Felhorn, broken, guileless, and rejected by his own son, holds the fate of the entire city in his hands. Unless Haern can stop his father, Thren will at last have the legacy of fire and destruction he has always desired. Father or son; some choices must be made in blood. Fantasy author David Dalglish spins a tale of retribution and darkness, and an underworld reaching for ultimate power.
The smash-hit Fighting Fantasy gamebook comes to comics for the very first time, in a brand-new story of post-apocalyptic racing and survival against all odds! Bella De La Rosa was heir to a great I-400 racing tradition before the virus hit, before most of humanity was wiped out, and civilization fell. Eighteen months after the collapse of society, she and her blue and red Interceptor prowl the remnants of what once was America, eking out a life among the ruins, trying to evade vicious car gangs like the Doom Dogs, and find enough gas, food, and water to survive. But is there more than this for her in the wasteland? Can hope for humanity be found with one young woman and her tooled-up survival rig of a car?