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This book examines the concept of darkness through a range of cultures, histories, practices and experiences. It engages with darkness beyond its binary positioning against light to advance a critical understanding of the ways in which darkness can be experienced, practised and conceptualised. Humans have fundamental relationships with light and dark that shape their regular social patterns and rhythms, enabling them to make sense of the world. This book ‘throws light’ on the neglect of these social patterns to emphasize how the diverse values, meanings and influences of darkness have been rarely considered. It also examines the history of our relationship with the dark and highlights how normative attitudes towards it have emerged, while also emphasising its cultural complexity by considering a contemporary range of alternative experiences and practices. Challenging notions of darkness as negative, as the antithesis of illumination and enlightenment, this book explores the rich potential of darkness to stimulate our senses and deepen our understandings of different spaces, cultural experiences and creative engagements. Offering a rich exploration of an emergent field of study across the social sciences and humanities, this book will be useful for academics and students of cultural and media studies, design, geography, history, sociology and theatre who seek to investigate the creative, cultural and social dimensions of darkness.
The fantasy pioneer A. Merritt was an American Sunday magazine editor and a writer of fantastic fiction. Seminal classics such as ‘The Moon Pool’ and ‘The Metal Monster’ had a major influence on the development of science fiction and fantasy literature, primarily through Merritt’s genuine imaginative power, creating surreal, yet hypnotically attractive alternative worlds and realities. He was extremely popular during his life and considered by many as the supreme fantasy genius of his day. For the first time in publishing history, this eBook presents Merritt’s complete works, with numerous illustrations, rare texts, informative introductions and the usual Delphi bonus material. (Version 1) * Beautifully illustrated with images relating to Merritt’s life and works * Concise introductions to the novels and other texts * All 8 novels, with individual contents tables * Includes the original ending of ‘Dwellers in the Mirage’, digitised here for the first time * Includes Merritt’s opening seven chapters of his unfinished novel; ‘The Black Wheel’, first time in digital print * Features rare short stories and poetry, appearing for the first time in digital publishing * Images of how the books were first published, giving your eReader a taste of the original texts * Excellent formatting of the texts * Includes Merritt’s articles * Also includes Merritt’s brief autobiography * Ordering of texts into chronological order and genres Please visit www.delphiclassics.com to browse through our range of exciting titles CONTENTS: The Novels The Moon Pool (1919) The Metal Monster (1920) The Ship of Ishtar (1924) Seven Footprints to Satan (1927) The Face in the Abyss (1931) Dwellers in the Mirage (1932) Burn, Witch, Burn! (1932) Creep, Shadow! (1934) The Black Wheel (1949) [only Merritt’s seven chapters; Bok’s continuation cannot appear due to copyright] The Shorter Fiction The Moon Pool - novelette version (1918) Conquest of the Moon (1919) Cosmos (1933) The Challenge from Beyond (1935) The Fox Woman and Other Stories (1949) Uncollected Short Stories The Poetry The Poetry of A. Merritt The Non-Fiction Miscellaneous Articles The Autobiography The Autobiography of A. Merritt Please visit www.delphiclassics.com to browse through our range of exciting titles or to purchase this eBook as a Parts Edition of individual eBooks
Eden Waring has known fear in her life. She is an Avatar, a talented young psychic with the ability to produce at will her doppelganger - her mirror image, who calls herself "Gwen" and possesses remarkable powers beyond even Eden's gifts. Gwen can be invisible to mortal eyes, if she chooses to be, and can even travel back and forth in time. As gifted as Eden and Gwen are, there is an even stronger entity that stalks them, coveting Gwen's unique talents. He is known as Mordant, the Dark Side of God, a being both ageless and deadly, so evil that his soul was split in two by the Caretakers, ancient souls in surprising positions of earthly influence, who are charged to watch over humankind. In order to regain his full potential for destruction and reach his goal of world domination, he must accomplish two goals: seduce Eden Waring through any means necessary and take away Eden's control of her own doppelganger. In human form, Mordant is the ultimate trickster: handsome, wealthy, charming. But when he is provoked, he is nothing but deadly. Eden is his unwitting prey, stalked from the barren Rift Valley of Kenya to the holy streets of Rome, and finally to the neon glitz of Las Vegas, where a terrible and frightening reckoning is waiting to pounce on them both.
This is the second and fully updated edition of an authoritative handbook aimed at all those involved in designing educational exhibitions. It lays out guidelines for exhibition design that, for a given cost, will tend to optimize the educational value of exhibitions to their target audience. It offers practical guidance on all aspects of the work, from the planning, administration and evaluation of a large programme of exhibition work down to the selection of media and the design and construction of the single exhibit. It discusses the things that should be thought about and the things that should be done in setting up educational exhibits, paying particular attention to the pitfalls that must be identified and avoided if the work is to be done well. The handbook is essential for all those who are concerned with mounting educational exhibitions, whether they be administrators, designers, educationalists, planners or in specific subject areas. It will be required reading for students following postgraduate courses in museology (museum studies) or similar courses at institutions throughout the world. No special background knowledge is assumed as the readership will be as varied as the skills required to put together and evaluate an exhibition.
This book explores psychosis as knowledge cut off from history, truth that cannot be articulated in any other form. It gives a nuanced picture of delusion as a repair of language itself, following Freud and Lacan in historic and contemporary forms of psychotic art, writing and speech.
More than a decade after the brutal unsolved murder of his wife, Professor Eric Drake is seized by a sudden, uncontrollable urge to exact justice in her behalf. This need prompts him to adopt a mysterious alter ego called the Black Raven, behind whose dark mask and cloak he prowls the midnight alleys and rooftops of postwar London in search of the truth.
Paco Sullivan is the only man in Alpha Company to survive a cataclysmic Viet Cong attack on Fire Base Harriette in Vietnam. Everyone else is annihilated. When a medic finally rescues Paco almost two days later, he is waiting to die, flies and maggots covering his burnt, shattered body. He winds up back in the US with his legs full of pins, daily rations of Librium and Valium, and no sense of what to do next. One evening, on the tail of a rainstorm, he limps off the bus and into the small town of Boone, determined to find a real job and a real bed–but no matter how hard he works, nothing muffles the anguish in his mind and body. Brilliantly and vividly written, Paco’s Story–winner of a National Book Award–plunges you into the violence and casual cruelty of the Vietnam War, and the ghostly aftermath that often dealt the harshest blows.