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EN This technical report presents the results of student projects which were prepared during the lecture “Operating Systems II” offered by the “Operating Systems and Middleware” group at HPI in the Summer term of 2020. The lecture covered ad- vanced aspects of operating system implementation and architecture on topics such as Virtualization, File Systems and Input/Output Systems. In addition to attending the lecture, the participating students were encouraged to gather practical experience by completing a project on a closely related topic over the course of the semester. The results of 10 selected exceptional projects are covered in this report. The students have completed hands-on projects on the topics of Operating System Design Concepts and Implementation, Hardware/Software Co-Design, Reverse Engineering, Quantum Computing, Static Source-Code Analysis, Operating Systems History, Application Binary Formats and more. It should be recognized that over the course of the semester all of these projects have achieved outstanding results which went far beyond the scope and the expec- tations of the lecture, and we would like to thank all participating students for their commitment and their effort in completing their respective projects, as well as their work on compiling this report. DE Dieser technische Bericht beschriebt die Ergebnisse der Projekte, welche im Rahmen der Lehrveranstaltung "Betriebssysteme II" on teilnehmenden Studierenden durchgeführt wurden. Die Lehrveranstaltung wurde von der "Betriebssysteme und Middleware" am HPI im Sommersemester 2020 durchgeführt und behandele fortgeschrittene Aspekte der Betriebssystemarchitektur und -Implementierung am Beispiel der Virtualisierung, der Dateisysteme und der Eingabe/Ausgabe (I/O) Systeme. Zusätzlich zu den Vorlesungen wurden die Studierenden angeleitet, durch die Durchführung eines begleitenden Projekts praktische Erfahrungen im Umgang mit den behandelten Themen zu sammeln. Die Ergebnisse von 10 ausgewählten, herausragenden Projekten werden in diesem Report vorgestellt. Die Studierenden haben unter anderem Projekte zu den Themen Betriebssystemdesign und -Implementierung, Hardware/Software Co-Design, Reverse Engineering, Quanten-Computing, Statische Quellcodeanalyse, Betriebssystemgeschichte, dem Binärformat von ausführbaren Dateien durchgeführt. Es ist anzuerkennen, dass alle teilnehmenden Studierenden im Verlauf des Semesters herausragende Ergebnisse erzielt haben, die weit über die Anforderungen der Lehrveranstaltung hinausgingen. Wir möchten uns bei allen teilnehmenden Studierenden für Ihren Einsatz bei der Durchführung der Projekte, sowie bei der Erstellung dieses Reports bedanken.
"This book is organized around three concepts fundamental to OS construction: virtualization (of CPU and memory), concurrency (locks and condition variables), and persistence (disks, RAIDS, and file systems"--Back cover.
This book is an introduction to the design and implementation of operating systems using OSP 2, the next generation of the highly popular OSP courseware for undergraduate operating system courses. Coverage details process and thread management; memory, resource and I/0 device management; and interprocess communication. The book allows students to practice these skills in a realistic operating systems programming environment. An Instructors Manual details how to use the OSP Project Generator and sample assignments. Even in one semester, students can learn a host of issues in operating system design.
In today’s life, embedded systems are ubiquitous. But they differ from traditional desktop systems in many aspects – these include predictable timing behavior (real-time), the management of scarce resources (memory, network), reliable communication protocols, energy management, special purpose user-interfaces (headless operation), system configuration, programming languages (to support software/hardware co-design), and modeling techniques. Within this technical report, authors present results from the lecture “Operating Systems for Embedded Computing” that has been offered by the “Operating Systems and Middleware” group at HPI in Winter term 2013/14. Focus of the lecture and accompanying projects was on principles of real-time computing. Students had the chance to gather practical experience with a number of different OSes and applications and present experiences with near-hardware programming. Projects address the entire spectrum, from bare-metal programming to harnessing a real-time OS to exercising the full software/hardware co-design cycle. Three outstanding projects are at the heart of this technical report. Project 1 focuses on the development of a bare-metal operating system for LEGO Mindstorms EV3. While still a toy, it comes with a powerful ARM processor, 64 MB of main memory, standard interfaces, such as Bluetooth and network protocol stacks. EV3 runs a version of 1 1 Introduction Linux. Sources are available from Lego’s web site. However, many devices and their driver software are proprietary and not well documented. Developing a new, bare-metal OS for the EV3 requires an understanding of the EV3 boot process. Since no standard input/output devices are available, initial debugging steps are tedious. After managing these initial steps, the project was able to adapt device drivers for a few Lego devices to an extent that a demonstrator (the Segway application) could be successfully run on the new OS. Project 2 looks at the EV3 from a different angle. The EV3 is running a pretty decent version of Linux- in principle, the RT_PREEMPT patch can turn any Linux system into a real-time OS by modifying the behavior of a number of synchronization constructs at the heart of the OS. Priority inversion is a problem that is solved by protocols such as priority inheritance or priority ceiling. Real-time OSes implement at least one of the protocols. The central idea of the project was the comparison of non-real-time and real-time variants of Linux on the EV3 hardware. A task set that showed effects of priority inversion on standard EV3 Linux would operate flawlessly on the Linux version with the RT_PREEMPT-patch applied. If only patching Lego’s version of Linux was that easy... Project 3 takes the notion of real-time computing more seriously. The application scenario was centered around our Carrera Digital 132 racetrack. Obtaining position information from the track, controlling individual cars, detecting and modifying the Carrera Digital protocol required design and implementation of custom controller hardware. What to implement in hardware, firmware, and what to implement in application software – this was the central question addressed by the project.
This book constitutes the refereed proceedings of the 47th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2018, held in Gordon's Bay, South Africa, in June 2018. The 23 revised full papers presented together with an extended abstract of a keynote paper were carefully reviewed and selected from 79 submissions. The papers are organized in topical sections: playfulness, media and classrooms, academia and careers, teaching programming, adaptation and learning, teamwork and projects, learning systems, topic teaching.
Operating Systems deals with the fundamental concepts and principles that govern the behavior of operating systems. Many issues regarding the structure of operating systems, including the problems of managing processes, processors, and memory, are examined. Various aspects of operating systems are also discussed, from input-output and files to security, protection, reliability, design methods, performance evaluation, and implementation methods. Comprised of 10 chapters, this volume begins with an overview of what constitutes an operating system, followed by a discussion on the definition and properties of the basic unit of computation within an operating system, the process. The reader is then introduced to processor allocation schemes as well as various classes of scheduling disciplines and their implementations; memory management functions; and virtual memory. Subsequent chapters focus on input-output and files; protection in an operating system; and design and implementation of an operating system. The book concludes by describing two operating systems to help the reader visualize how the major components of a system interact in a complete system: the Venus Operating System developed by MITRE Corp. and the SUE nucleus, designed at the University of Toronto. This monograph is intended for fourth-year undergraduates and first-year graduate students, as well as lecturers who plans to institute a course on operating systems.
Intended for use in a one- or two-semester undergraduate course in operating systems for computer science, computer engineering, and electrical engineering majors Operating Systems: Internals and Design Principles provides a comprehensive and unified introduction to operating systems topics. Stallings emphasizes both design issues and fundamental principles in contemporary systems and gives readers a solid understanding of the key structures and mechanisms of operating systems. He discusses design trade-offs and the practical decisions affecting design, performance and security. The book illustrates and reinforces design concepts and ties them to real-world design choices through the use of case studies in Linux, UNIX, Android, and Windows 8. Teaching and Learning Experience This program presents a better teaching and learning experience-for you and your students. It will help: *Illustrate Concepts with Running Case Studies: To illustrate the concepts and to tie them to real-world design choices that must be made, four operating systems serve as running examples.*Easily Integrate Projects in your Course: This book provides an unparalleled degree of support for including a projects component in the course. *Keep Your Course Current with Updated Technical Content: This edition covers the latest trends and developments in operating systems. *Provide Extensive Support Material to Instructors and Students: Student and instructor resources are available to expand on the topics presented in the text.
The book, now in its Fifth Edition, aims to provide a practical view of GNU/Linux and Windows 7, 8 and 10, covering different design considerations and patterns of use. The section on concepts covers fundamental principles, such as file systems, process management, memory management, input-output, resource sharing, inter-process communication (IPC), distributed computing, OS security, real-time and microkernel design. This thoroughly revised edition comes with a description of an instructional OS to support teaching of OS and also covers Android, currently the most popular OS for handheld systems. Basically, this text enables students to learn by practicing with the examples and doing exercises. NEW TO THE FIFTH EDITION • Includes the details on Windows 7, 8 and 10 • Describes an Instructional Operating System (PintOS), FEDORA and Android • The following additional material related to the book is available at www.phindia.com/bhatt. o Source Code Control System in UNIX o X-Windows in UNIX o System Administration in UNIX o VxWorks Operating System (full chapter) o OS for handheld systems, excluding Android o The student projects o Questions for practice for selected chapters TARGET AUDIENCE • BE/B.Tech (Computer Science and Engineering and Information Technology) • M.Sc. (Computer Science) BCA/MCA