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In recent years, Manga has seen phenomenal success, not only in Japan, where it dominates the publishing industry, but also in the West, where it is steadily growing in popularity and influence. As swift and sudden as the popularity of this graphic art form may seem, Manga has, in fact, deep roots in Japanese culture, drawing on centuries-old artistic traditions. As early as the twelfth century, Emakimono scrolls existed, a narrative form in which stories of all kinds—romantic, fantastic, even comic—were told through the combined use of text and illustration. Japanese art continued to change as profound political, social, and economic transformations remade the country in the centuries to follow. Today there is little doubt as to the meaning of the term Manga—nor to the astonishing popularity of the form—but few in the West understand the long artistic history that gave birth to this phenomenon and the social factors that continue to shape it today.One Thousand Years of Manga is both an informative account of the genesis of the form and a visual delight. Through its captivating illustrations and enlightening text, the book situates Manga in its proper context, appreciating it for what it truly is: an integral part of Japanese art and culture that is as rich and revealing as it is popular.
Japan's output of manga is massive, accounting for a staggering forty percent of everything published each year in the country.Outside Japan, there has been a global boom in sales, with the manga aesthetic spreading from comics into all areas of Western youth culture through film, computer games, advertising, and design. Manga: Sixty Years of Japanese Comics presents an accessible, entertaining, and highly-illustrated introduction to the development and diversity of Japanese comics from 1945 to the present. Featuring striking graphics and extracts from a wide range of manga, the book covers such themes as the specific attributes of manga in contrast to American and European comics; the life and career of Osamu Tezuka, creator of Astro Boy and originator of story manga; boys' comics from the 1960s to the present; the genres and genders of girls' and women's comics; the darker, more realistic themes of gekiga -- violent samurai, disturbing horror and apocalyptic science fiction; issues of censorship and protest; and manga's role as a major Japanese export and global influence.
Designed in imitation of a harbor town in southern Europe, the Realm of Summer is just one of the zones within the virtual resort known as the Costa del Número. It has been more than a thousand years since human guests stopped coming to the Realm, leaving the AIs alone in their endless summer. But now all that has come to a sudden end, as an army of mysterious Spiders begin reducing the town to nothing. As night falls, the few remaining AIs prepare for their final, hopeless battle... War in the virtual world begins on the shores of The Thousand Year Beach. -- VIZ Media
This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pokémon.
2022 Eisner Award Winner for Best Academic/Scholarly Work Japanese comics, commonly known as manga, are a global sensation. Critics, scholars, and everyday readers have often viewed this artform through an Orientalist framework, treating manga as the exotic antithesis to American and European comics. In reality, the history of manga is deeply intertwined with Japan’s avid importation of Western technology and popular culture in the early twentieth century. Comics and the Origins of Manga reveals how popular U.S. comics characters like Jiggs and Maggie, the Katzenjammer Kids, Felix the Cat, and Popeye achieved immense fame in Japan during the 1920s and 1930s. Modern comics had earlier developed in the United States in response to new technologies like motion pictures and sound recording, which revolutionized visual storytelling by prompting the invention of devices like speed lines and speech balloons. As audiovisual entertainment like movies and record players spread through Japan, comics followed suit. Their immediate popularity quickly encouraged Japanese editors and cartoonists to enthusiastically embrace the foreign medium and make it their own, paving the way for manga as we know it today. By challenging the conventional wisdom that manga evolved from centuries of prior Japanese art and explaining why manga and other comics around the world share the same origin story, Comics and the Origins of Manga offers a new understanding of this increasingly influential artform.
Seventeen-year-old Chiyuki Matsuoka was born with heart problems, and her doctors say she won’t live to see the next snow. Toya is an 18-year-old vampire who hates blood and refuses to make the traditional partnership with a human, whose life-giving blood would keep them both alive for a thousand years. Toya still can’t shake his blood aversion, even though Chiyuki would happily share hers with him, and the malnutrition is starting to take its toll. Chiyuki tries to supplement his diet with solid food, but that’s just barely enough to keep him alive. Can Chiyuki fi nd a way to support her vampire when he refuses the help she knows he needs?
HOW MUCH IS LIFE TRULY WORTH?Kusunoki used to believe he was destined for great things. Ostracized as a child, he held on to a belief that a good life was waiting for him in the years ahead. Now approaching the age of twenty, he’s a completely mediocre college student with no motivation, no dreams, and no money. After learning he can sell his remaining years—and just how little they’re worth—he chooses to divest himself of all but his last three months. Has Kusunoki truly destroyed his last chance to find happiness...or has he somehow found it?
At Millennium Academy, elite vampires are trained to maintain balance in a world where humans and vampires, who possess far greater physical strength than their human neighbors, coexist. When Aldred, the most distinctly un-vampire-like vampire to be found in the entire institution, meets Kei, a human transfer student to the school, their destinies become surprisingly intertwined, and the fate of the world as they know it comes to lie in their hands. Will the unlikely duo be able to break the vicious cycle of blood and chaos that comes every millennium on the ominous night of the Twin Moons?
Socrates and Alcibiades must combat intrigue in plague-ravaged Athens when Critias conspires to tear the lovers apart...but the conspiracy doesn't end with Sehara's Tale. As Shahryar prepares to oust invading Crusaders, a betrayal from within diverts his attention from battle and leaves his kingdom - and Sehara - vulnerable to attack!
The story of manga, a vibrant form of Japanese narrative art, from its roots to its emergence as a contemporary global sensation. Manga is a form of Japanese narrative art that has grown over the centuries to become a global phenomenon in the post–World War II era. Initially referring to graphic novels and comics, manga has expanded beyond its original forms to include animation, fashion, and new media. Arranged into six thematic chapters, each opening with an essay, followed by interviews and art selections, this revealing study traces the origins of manga and explores its role in society, and its appearance in different media, from video games to street art, as well as its growing international reach. The voices of manga artists and editors are reflected throughout the book, along with critical analysis by leading scholars. Taking the style of the genre and its terms of reference as its cue, Manga draws upon printed manga works, artwork, manga magazines, original drawings, theater, film, digital technologies, and interviews with artists and publishers to bring the subject vividly to life. This book gives readers an understanding of the excitement generated by a form that crosses cultures and media in a globalized world.