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The official catalogue of the SOLD OUT: First Edition: Omniverse Sports League Fine Art. Collectibles. Web3. Product Line. Collector’s Guide: Volume I OmniverseSportsLeague.com
The Omniverse Sports League™ completed its third official sports & esports season: Publishing the all-time scores, stats and records of its six teams and affiliates.
The prettiest girls, the prettiest dresses, and plenty of fun at the prom--sparks fly as Betty & Veronica work to protect their friendship despite their rivalry over their mutual boyfriend Archie! This graphic novel collection contains all the ingredients of Archie's perennial bestselling comic stories. This fun full-color graphic novel anthology of favorite comic stories captures the magic of the high school prom and celebrates the powerful and constantly-tested friendship between Betty, everybody's favorite girl next door, and Veronica, Riverdale High's richest and classiest student.
Kinetic art not only includes movement but often depends on it to produce an intended effect and therefore fully realize its nature as art. It can take a multiplicity of forms and include a wide range of motion, from motorized and electrically driven movement to motion as the result of wind, light, or other sources of energy. Kinetic art emerged throughout the twentieth century and had its major developments in the 1950s and 1960s. Professionals responsible for conserving contemporary art are in the midst of rethinking the concept of authenticity and solving the dichotomy often felt between original materials and functionality of the work of art. The contrast is especially acute with kinetic art when a compromise between the two often seems impossible. Also to be considered are issues of technological obsolescence and the fact that an artist’s chosen technology often carries with it strong sociological and historical information and meanings.
This fascinating book features an introduction by maker and industrial designer, Daniel Charny, alongside contributions from international authors that explore contemporary attitudes towards skill, and the potential that skilled making offer the arts and creative industries. Seemingly disparate objects are brought together in a 'cabinet of curiosities' to unite and reinforce creative, cultural, social and educational points of view - all offering different ways of understanding the potent power that comes with making. The book poses incisive questions about the increasing distance people have from making, and the impact that deskilling and the deterioration of making knowledge may have on cultural production and society.
The battle for online rights and for the future of democracy Who decides what is permissible on the internet: Politicians? Mark Zuckerberg? Users? Who determines when political debate becomes hate speech? How does this impact our identity or our ability to create communities and to protest? Silicon Values reports on the war for digital rights and how major corporations—Facebook, Twitter, Google and Tiktok—threaten democracy as they harvest our personal data in the pursuit of profit.
From the growth in merchandising and product placement to the rise of the movie franchise, branding has become central to the modern blockbuster economy. In a wide-ranging analysis focusing on companies such as Disney, Dolby, Paramount, New Line and, in particular, Warner Bros., Brand Hollywood provides the first sustained examination of the will-to-brand in the contemporary movie business. Outlining changes in the marketing and media environment during the 1990s and 2000s, Paul Grainge explores how the logic of branding has propelled specific kinds of approach to the status and selling of film. Analyzing the practice of branding, the poetics of corporate logos, and the industrial politics surrounding the development of branded texts, properties and spaces - including franchises ranging from Looney Tunes to Lord of the Rings and Harry Potter to The Matrix - Grainge considers the relation of branding to the emergent principle of ‘total entertainment’. Employing an interdisciplinary method drawn from film studies, cultural studies and advertising and media studies, Brand Hollywood demonstrates the complexities of selling entertainment in the global media moment, providing a fresh and engaging perspective on branding’s significance for commercial film and the industrial culture from which it is produced.
Run more productive meetings. Whether you're new to running meetings or a seasoned executive with no time to waste, leading effective (and even pleasant!) meetings is a must. Running Meetings guides you through the basics of: Crafting a useful agenda Inviting the right team members Making sure everyone's voice is heard while avoiding conflict Capturing decisions, ideas, and follow-up tasks Don't have much time? Get up to speed fast on the most essential business skills with HBR's 20-Minute Manager series. Whether you need a crash course or a brief refresher, each book in the series is a concise, practical primer that will help you brush up on a key management topic. Advice you can quickly read and apply, for ambitious professionals and aspiring executives—from the most trusted source in business.
Over the last several decades, comic book superheroes have multiplied and, in the process, become more complicated. In this cutting edge anthology an international roster of contributors offer original research and writing on the contemporary comic book superhero, with occasional journeys into the film and television variation. As superheroes and their stories have grown with the audiences that consume them, their formulas, conventions, and narrative worlds have altered to follow suit, injecting new, unpredictable and more challenging characterizations that engage ravenous readers who increasingly demand more.