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The follow-up to "Moxie and the Art of Rule Breaking." While spending two weeks at Wilderness Camp on the Boston Harbor Islands, 13-year-old Ollie must find and protect hidden pirate treasure from those who would steal it for themselves.
This companion to the Edgar Award nominee MOXIE AND THE ART OF RULE BREAKING, which SLJ called “a breathless thrill ride,” features hidden pirate treasure and a high-stakes game of tag – just what you’d expect from summer camp! While at Wilderness camp on the Boston Harbor Islands, Ollie must navigate new friends, new enemies, and a high-stakes game of tag, so the last thing he needs is a mystery. But then Ollie meets Grey, an elusive girl with knowledge of the island’s secrets, including the legend of a lost pirate treasure, which may not be a legend after all. The sidekick steps into the spotlight as Ollie uses his wits and geocaching skills to keep long-lost treasure out of the wrong hands in this exciting adventure-mystery from fan-favorite middle grade author Erin Dionne.
While spending two weeks at Wilderness Camp on the Boston Harbor Islands, thirteen-year-old Ollie, short, half Vietnamese, asthmatic, and overweight, must find and protect hidden pirate treasure from those who would steal it for themselves.
Racially mixed children make up the fastest growing youth demographic in the U.S., and teachers of diverse populations need to be mindful in selecting literature that their students can identify with. This volume explores how books for elementary school students depict and reflect multiracial experiences through text and images. Chaudhri examines contemporary children’s literature to demonstrate the role these books play in perpetuating and resisting stereotypes and the ways in which they might influence their readers. Through critical analysis of contemporary children’s fiction, Chaudhri highlights the connections between context, literature, and personal experience to deepen our understanding of how children’s books treat multiracial identity.
Relates true stories of treasure hunters, discussing the tools they use, secret codes that have led to treasures, laws and regulations regarding treasure hunting, and some lost treasures still waiting to be found.
"The Seventh Science Fiction Megapack" presents a terrific mix of science fiction stories, new and old, including a Hugo Award-winning story by Lawrence Watt-Evans, a Hugo Award nominee from Mike Resnick, and classics by Arthur C. Clarke, Marion Zimmer Bradley, and many more. Almost 700 pages of great reading! Included are: ALL THE THINGS YOU ARE, by Mike Resnick A BRIEF DANCE TO THE MUSIC OF THE SPHERES, by Michael Kurland GRANDPA?, by Edward M. Lerner TO ERR IS INHUMAN, by Marion Zimmer Bradley SARGASSO OF LOST STARSHIPS, by Poul Anderson THE SWORDSMEN OF VARNIS, by Geoffrey Cobbe MOON DOG, by Arthur C. Clarke WHY I LEFT HARRY’S ALL-NIGHT HAMBURGERS, by Lawrence Watt-Evans GALACTIC CHEST, by Clifford D. Simak PROTOTYPE, by John Gregory Betancourt THE DOORSTOP, by Reginald Bretnor THE TIME DISSOLVER, by Jerry Sohl DO UNTO OTHERS, by Damien Broderick KEEP OUT, by Fredric Brown THE CHAPTER ENDS, by Poul Anderson DO UNTO OTHERS, by Mark Clifton THE SERVANT PROBLEM, by Robert F. Young THE SLIZZERS, by Jerome Bixby AND THEN THE TOWN TOOK OFF, by Richard Wilson SPACE OPERA, by Michael R. Collings I AM TOMORROW, by Lester del Rey RIPENESS IS ALL, by Jesse Roarke DAWSON DID IT, by C.J. Henderson STARMAN'S QUEST, by Robert Silverberg THROUGH TIME & SPACE WITH FERDINAND FEGHOOT (94), by Grendel Briarton And don't forget to search this ebook store for "Wildside Megapack" to see the 100+ entries in this series, covering everything from science fiction and fantasy to mysteries, westerns, ghost stories, author collections--and much, much more! (Sort by publication date to see the most recent entries.)
Kick excitement into high gear with this extreme title! Short, easy-to-read text pairs with full-color, action-packed photos to introduce young adventurers to treasure hunting. Readers will learn about the tools and equipment used in hunting treasure, as well as dangers and safety tips. They are introduced to different types of treasure, such as coins, jewelry, silver bars, gold, glass and bottles, and artifacts. Common places to find treasure are discussed, such as beaches and parks. Extreme facts supplement the text, leaving future treasure hunters excited for an extreme adventure! Aligned to Common Core Standards and correlated to state standards. A&D Xtreme is an imprint of Abdo Publishing, a division of ABDO.
The Oak Island mystery has been the world’s greatest and strangest treasure hunt, and after years of research the authors have finally solved the sinister with an answer that is challenging, controversial, and disturbing. In 1795 three boys discovered the top of an ancient shaft on uninhabited Oak Island in Mahone Bay, Nova Scotia. The boys began to dig, and what they uncovered started the world’s greatest and strangest treasure hunt but nobody knows what the treasure is. Two hundred years of courage, back-breaking effort, ingenuity, and engineering skills have failed to retrieve what is concealed there. Theories of what the treasure could be include Captain Kidd’s bloodstained pirate gold, an army payroll left by the French or British military engineers, priceless ancient manuscripts, the body of an Arif or other religious refugee leader, or the lost treasure of the Templars. The Oak Island curse prophesies that the treasure will not be found until seven men are dead and the last oak has fallen. That last oak has already gone, and six treasure hunters have been killed. After years of research, the authors have finally solved the sinister riddle of Oak Island, but their answer is challenging, controversial, and disturbing. Something beyond price still lies waiting in the labyrinth.
Edgar Award Finalist For fans of The Westing Game and From the Mixed-up Files of Mrs. Basil E. Frankweiler comes a clever, treasure-hunt mystery based on a real-life art heist. Moxie Fleece knows the rules and follows them--that is, until the day she opens her front door to a mysterious stranger. Suddenly Moxie is involved in Boston's biggest unsolved mystery: The Isabella Stewart Gardner Museum art heist. Moxie has two weeks to find the art, otherwise she and the people she loves will be in big-time danger. Her tools? Her best friend, Ollie, a geocaching addict who loves to find stuff; her Alzheimer's suffering grandfather, Grumps, who knows lots more than he lets on; and a geometry proof that she sets up to sort out the clues. It's a race against the clock through downtown Boston as Moxie and Ollie break every rule she's ever lived by to find the art and save her family.