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Fun and exciting card games of chance for you to enjoy the way your Grandpa did. This book contains Rank of Hands, Rules and Playing Instructions as well as suggestions on setting up a Poker Party. Folks, who for generations, met at friends and neighbors houses for Friday or Saturday night poker parties, created these games. These are not your typical Casino type games. They were designed by the players themselves to provide hours of fun, excitement and camaraderie for friends, neighbors and family.
We all know that money won is twice as sweet as money earned, and there are plenty of books that will help you if you want to mortgage the house to take on the $30-$60 table at the Mirage or the Taj Mahal; but most of us are looking for a friendlier species of the game, a chance to test our luck in the enjoyable company of friends, and, if we are favored with good fortune and they are not, to really, really rub their noses in it. Dealer's Choice is the ultimate guide to the world of low stakes poker, where fun and bragging rights count as least as much as the final tally. Starting with the elementary principles every beginner will need to know before swimming with the sharks-betting, bluffing, and the hierarchy of hand values-Dealer's Choice also includes invaluable tips on how to host the perfect poker evening (the relative merits of chips versus coins, what food to serve) as well as fascinating sidebars (great poker hands in cinema, trivia, unspoken laws of the game) and hilarious profiles of archetypal poker characters-the kinds of oddball one is bound to encounter sooner or later across the green felt. Every conceivable variety of poker is discussed in each of its variants, from established favorites like Baseball and Follow the Queen to truly esoteric mutations of the authors' own invention such as Frankenstein, The Lord of the Rings Trilogy, and Hamlet (i.e., Jacks are low, Queens are wild, Kings dead). Renowned illustrator Phil Foglio has enlivened the text with spectacular line drawings. With worldwide interest in poker at unprecedented peak, Dealer's Choice gives casual players the chance to re-create, right in their living rooms, the excitement of the World Series of Poker... except without the five million dollar jackpot-but pizza and beer aren't bad either.
In this one comprehensive volume, by America's leading authority in the field, is everything anyone, from novice to expert, needs to know to play poker to win. This is the biggest, most complete, and most authoritative book ever written on poker—everything there is to know about the Great American Game from the rules of each variation to the most expert instruction on playing the odds. Albert Morehead, author of more than 70 books on the rules and procedures of card games, has taken most of the mystery and even more of the luck out of winning—“Poker is a game of skill. If you aren’t beating the game, you’re being outplayed.” What does count in this game is attitude, judgment, skills, and these can all be acquired.
A compilation of unique and entertaining stories by women players from all levels of the game - from enthusiastic amateur to top-flight pro. Covering such diverse topics as the history of women in poker, tips on playing, making money, playing in home games, finding love at the table and the pros and cons of women's tournaments versus mixed championships, it's as much about the players as the game itself. Wisdom, humour, insight and advice for women of all levels!
From All Fours to Zebra Poker, this is the definitive, A-to-Z guide to contemporary card games. Shuffle your deck and get ready to discover your new favorite card game! Hoyle’s Modern Encyclopedia of Card Games explains the rules of all the most popular and timeless card games clearly and simply, using special symbols, charts, and drawings alongside written instructions. This accessible guide lists games alphabetically and includes extensive cross-referencing for all game variations. Plus, the unique glossary-index features definitions of terms and games’ alternative names. Whether playing solitaire or hosting a rowdy game night, Hoyle’s Modern Encyclopedia of Card Games is the ultimate card game resource.
Poker has taken the country by storm. This guide includes information as basic as a list of the rank of hands, and as amusing as the most bizarre things used as collateral during a game.
Gambling played a major role in the lives of the men that drove the western movement of Americans across the continent during the nineteenth century. Games of chance were dear to the hearts of not only cowboys but also gold miners, plantation owners, bankers, merchants, soldiers, trappers, buffalo hunters, muleskinners, and most of the other men of the American West, even including some preachers. Wherever there were men with money there was gambling – and most of it was crooked. Whether it was rigged, fixed, double-dealt, cold-decked, braced or otherwise manipulated - very little was left to luck and skill. Though there were some gamblers who were known as "on-the-square" or "legitimate", if that word can be used when referring to the players of the day, most used some form of "advantage" to win much more often than they lost. Some were not gamblers at all but mere con men skinning suckers as fast as they could find them. With this in mind, exactly what were the casino games of chance played during the wild days of the West, what were the rules, and how were they played? Who were the major players and where did they ply their trade? How did they employ "tricks" to cheat the other players without being detected? Why did most of the games of the western frontier pass into oblivion and why are these same games not played in gambling casinos today? Though most of us think we have a fairly good running knowledge of Old West gambling, largely provided by the westerns of television and movies, this book takes a closer look at this integral facet of our history that provokes both condemnation and revelry. Whether it was a game of poker played on a blanket or a faro bet placed in an elegant saloon, it is a safe bet to say that gambling fulfilled one of the basic needs of the early frontiersman – liquor, lust, and luck. Most settlements started with a small clump of buildings (quite often little more than tents) that usually included a general mercantile store, a livery stable or wagon yard, and a saloon. Then as the settlement grew, a few more business sprung up and more often than not additional saloons crowded in to provide the major form of entertainment available to the men of that era – games of chance. Unlike today with the plethora of entertainment choices provided by television, movies, computers and other technological devices, the frontiersman had very few choices as a diversion from his everyday toils. Most often, he was reduced to reading a book, chatting with friends, or playing a game. Books were often hard to come by and any game worth playing was worth wagering. As western saloons evolved, a typical layout usually followed along these lines: an entrance foyer, the bar area with maybe a few card tables and billiards tables in the back. Traditionally, saloons were housed in a building that was longer than it was wide, with an overhanging awning covering the front entrance. Contrary to most of our movie images of saloons, they quite often did not have bat-wing doors; instead, one or more standard wooden doors with glass panels provided access from the street. Once inside the door, customers usually saw a long bar running down the right wall. The bar was usually a massive work of oak with a brass rail that provided a foot prop while standing for a drink. Here and there, a few spittoons enabled tobacco chewers to deposit their chaws before downing a shot of redeye. To the left were a few card tables and chairs strictly meant for gambling – all drinking was done standing up. When you could not manage the upright position any longer, you were told that you had had enough and go sleep it off. Over time, a class distinction developed among saloons in which there were "low dives" and "first class saloons" Gamblers were interested in the upscale saloons while conmen and sharps operated in the "skin houses" where drunks were sometimes allowed to sleep on the floor after having their pockets cleaned out. Usually the mark of a better saloon was the addition of gambling rooms to the rear or a gambling hall located in a second story above the saloon. This accommodated the serious gamblers where large amounts of cash exchanged hands over the green cloth tables. As it evolved, saloon owners offered someone, usually a noted gambler, the gambling concession - with the saloon getting a percentage of the take. The better the location, the more well-heeled the customers, and the professional expertise of an efficient gambling operation could mean sizeable profits for the owner. Besides location, reputation was everything in the saloon business. From the Mississippi River to the Barbary Coast of California one saloon tried to top the others with what they offered and who gambled there. Big name gamblers drew a crowd and this translated into bigger profits from liquor sales and gambling. Wyatt Earp, Bat Masterson, Doc Holliday, Luke Short, Ben Thompson, Swiftwater Bill Gates, Dick Clark, Rowdy Joe Lowe, and the rest of the old west's gambling superstars ran the gaming operations in most of the better saloons of the era. This book is the first volume of the Hip-Pocket History of the Old West (Series) providing a compact, concise accounts that cover odd or little-known facets of the American West. Historically accurate, but told in an easy to read format, with just a twist of humor. Informative, yet entertaining, the Hip-Pocket History series provides little nuggets without having to wade through a 400-page book of dry academic ostentatiousness.
THE STORY: Stephen runs a restaurant and has a weekly poker game in the basement. He enjoys playing for big money, and it's not unusual for the waiters to lose their paychecks, or more, each week. One of the waiters, Mugsy, wants to start a restaur
Of the many dynamic, young playwrights to be associated with the "In-Yer-Face" burst of creative talent on the British stage in the mid-1990s, Joe Penhall has challenged Britain's status quo the most. Penhall believes his plays should constantly provoke and enrage not only the institutions he targets, but also his audience. This critical book discusses the argumentative nature of Penhall's plays, while also placing them within the context of contemporary British society and the modern dramatic tradition. His eight plays are discussed in detail, and particular attention is paid to male identity, the nature of grief, the variety of females, domestic drama, and the role of autobiography in his work.