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An io9 Can't Miss Science Fiction and Fantasy title in March 2014. Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little "tweaks" have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard. What could possibly go wrong? An American hacker in King Arthur's court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin...and not, y'know, die or anything.
A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.
The adventures of an American hacker in Medieval England continue as Martin Banks takes his next step on the journey toward mastering his reality-altering powers and fulfilling his destiny. A month has passed since Martin helped to defeat the evil programmer Jimmy, and things couldn't be going better. Except for his love life, that is. Feeling distant and lost, Gwen has journeyed to Atlantis, a tolerant and benevolent kingdom governed by the Sorceresses, and a place known to be a safe haven to all female time-travelers. Thankfully, Martin and Philip are invited to a summit in Atlantis for all of the leaders of the time-traveler colonies, and now Martin thinks this will be a chance to try again with Gwen. Of course, this is Martin Banks we're talking about, so murder, mystery, and high intrigue all get in the way of a guy who just wants one more shot to get the girl. The follow-up to the hilarious Off to Be the Wizard, Scott Meyer's Spell or High Water proves that no matter what powers you have over time and space, you can't control rotten luck.
When you discover the world is a computer program, and you figure out that by altering the code you can time travel and perform acts that seem like magic, what can possibly go wrong?Pretty much everything.Just ask Brit, who has jumped around in time with such abandon that she has to coexist with multiple versions of herself. Now, Brit the Elder finds that her memories don't match Brit the Younger's. And there's the small matter of a glitch that's making Brit the Elder's body fritz out. Brit the Elder's ex-boyfriend Phillip wants to help her, but he'll have to keep it secret from his current girlfriend, Brit the Younger, who can't stand her future self.Meanwhile, Martin is trying to protect Phillip from a relentless attacker he somehow hasn't noticed; Gwen is angry because Martin accidentally proposed to her; Gary tries to help the less fortunate, with predictably disastrous results; and an old nemesis might have to be the one to save them all.In Out of Spite, Out of Mind, our fearless wizards discover the biggest glitch in their world's program may well be themselves.
Toonopolis is a cartoon city that is home to the thoughts and ideas of all sentient beings in the universe. As the center of the Tooniverse, it acts as an other-worldly rest stop for these creations.Chi Lin was the last unicorn on Earth before he sought a safe haven for himself and his maiden, Saucha¿a thirteen century Indian girl. Little did he realize that even though they were safe from death in the cartoon universe, they were not safe from the machinations of Agent Mimic on Earth.Gemini¿having barely escaped with his mind intact during his first adventure in Toonopolis¿returns to the Tooniverse with Jimbob the Talking Eggplant on a quest to find Chi Lin before Mimic can manipulate the unicorn into doing his bidding. Join Gemini on an all new adventure into both familiar and brand-new realms of Toonopolis where he makes more friends, visits old ones, and is reminded that things are not always what they seem to be in this strange and ever-changing world.
Sabrina goes back in time to get help from Thomas Edison, who's wondering if his inventions will ever amount to anything. When Sabrina returns with Edison to the 21st century, he refuses to go back. Will the future be left in the dark?
An inept wizard-in-training is the only one who can save his classmates from the terrible sorcery that threatens to devour their magical school Acclaimed master fantasist Jane Yolen imagines an academic world of wonders where paintings speak, walls move, monsters are made real, and absolutely anything can happen—as she introduces readers to a hero as hapless as the legendary Merlin is powerful. It was Henry’s dear ma who decided to send him off to Wizard’s Hall to study sorcery, despite the boy’s apparent lack of magical talent. He has barely stepped through the gates of the magnificent school when he is dubbed Thornmallow (“prickly on the outside, squishy within”). Still, regardless of his penchant for turning even the simplest spell into a disaster, Thornmallow’s teachers remain kind and patient, and he soon has a cadre of loyal, loving friends. But there is something that no one is telling the boy: As the 113th student to enroll in the wondrous academy, Thornmallow has an awesome and frightening duty to fulfill—and failure will mean the destruction of Wizard’s Hall and everyone within its walls.
A novel in two volumes, The Wizard Knight is in the rare company of those works which move past the surface of fantasy and drink from the wellspring of myth. Magic swords, dragons, giants, quests, love, honor, nobility-all the familiar features of fantasy come to fresh life in this masterful work. The first half of the journey, The Knight -- which you are advised to read first, to let the whole story engulf you from the beginning -- took a teenage boy from America into Mythgarthr, the middle realm of seven fantastic worlds. Above are the gods of Skai; below are the capricious Aelf, and more dangerous things still. Journeying throughout Mythgarthr, Able gains a new brother, an Aelf queen lover, a supernatural hound, and the desire to prove his honor and become the noble knight he always knew he would be. Coming into Jotunland, home of the Frost Giants, Able -- now Sir Able of the High Heart --claims the great sword Eterne from the dragon who has it. In reward, he is ushered into the castle of the Valfather, king of all the Gods of Skai. Thus begins the second part of his quest. The Wizard begins with Able's return to Mythgathr on his steed Cloud, a great mare the color of her name. Able is filled with new knowledge of the ways of the seven-fold world and possessed of great magical secrets. His knighthood now beyond question, Able works to fulfill his vows to his king, his lover, his friends, his gods, and even his enemies. Able must set his world right, restoring the proper order among the denizens of all the seven worlds. The Wizard is a charming, riveting, emotionally charged tale of wonders, written with all the beauty one would expect from a writer whom Damon Knight called "a national treasure." If you've never sampled the works of the man Michael Swanwick described as "the greatest writer in the English language alive today," the two volumes of The Wizard Knight are the perfect place to start. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Twenty-four hours ago Gil MacDonald and his men had been fighting off an ambush in a Vietnam jungle. Now, thanks to some kin of spell, they were in the middle of this Fantasy Land filled with flying dragons, wizards, crazy castles and dispossessed princes.
The wizard, watchful, waits alone within his tower of cold gray stone and ponders in his wicked way what evil deeds he'll do this day. What do you think the wizard is planning to do? Conjure a magic spell? Turn a frog into a flea? Fill a cauldron with bubbling brew? You may think you know . . . but watch out. Because if the wizard is bored, he may come looking for you!