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As a member of a very special military unit, I'm not paid to make mistakes. The short version is I got separated from the rest of my team and failed to regain contact. A serious blunder. I took a knee during a security halt, dozed off, and when I woke up, they were gone. It's not supposed to happen, but it happened. Shit always happens. I'm a tough, well trained, experienced, special operations commando. A member of the elite Gray-Black (GB) Squadron and we are regular participants in what has become a nightmare of global conflict. My whole life is the GB and fighting and I am very good at what I do. But I've messed up seriously and made myself expendable. My boss has decided that the best way to get rid of me is to put me back on the ground in the middle of a hornet's nest and let me die. I have other ideas.
A young high school teacher in Californias East Bay, Erik Walker always knew there was something more to life. Hes not much of an athlete and cant bring himself to express his true feelings for the girl he wants most. Until one day, it all starts to change. Dreams and visions invade his thoughts. Day after day the visitations into his psyche become stronger and more prolific. Erik has been chosen by the old gods of the North to awaken the folk spirit and unite the ancestral lines. As the days go by Erik becomes stronger, both physically and mentally. A spiritual awakening has ignited within him; each day presents a new cascading of events. He discovers the inspiration of the divine mead of poetry, which allows him to obtain his love, Tammy. His life turns for the better until Loki, a mischievous god, tries to kill him. Through this, Erik returns stronger than ever and begins his crusade throughout the country. The effects are seen around the world.
As the Black Death rampages across Europe, two creatures of the Elder World clash over the rotting corpse of Christendom in Scott Oden's third book in the Grimnir Series Skrælingr. Orcnéas. Fomoraig. He is Grimnir . . . For over a century, he has tracked the dragon, Níðhöggr -- the Malice-Striker -- from the shores of Lake Vänern, across the Baltic Sea, through Russia, and down into the Mediterranean; he has hounded the wyrm from Old Muscovy to Messina. And finally, to the Eternal City -- to Rome, itself. And in Rome, on a cold November night in 1347 AD, on the ruined steps of Old St. Peter’s basilica, Grimnir’s saga comes crashing to an end. A crossbow bolt, loosed in terror, slays him out of hand. It is a mundane finale to a life spent hip-deep in bloodshed and slaughter, surrounded by steel and savagery and the sorcery of the Elder World. But Death is just the beginning . . . Now, on the grim and misty isle of Nástrond, under the shadows of Yggðrasil, Grimnir is plunged headlong into the twisted Valhalla that is the afterlife of his people. Here, bloody in-fighting, schemes and betrayals are the order of the day. Grimnir is forced to contend with a cabal of witches, with giants and trolls who have never felt the light of Miðgarðr’s moon, and with his own rapacious kin as he journeys beyond the shores of Nástrond to find answers. And with every death, Grimnir unravels another thread of a monstrous secret woven at the dawn of time -- one that will turn him from the pawn of unknown gods into the most powerful being in the Nine Worlds. And the most hunted. For he, alone, holds the key to Ragnarök and the Doom of Odin . . .
In Egypt Seb-the earth-is a goose, "the great cackler," who lays the gold egg-the sun. The goose was early tamed by Egyptians, though they had neither ducks nor fowls as domestic birds. In India Brahma rides the goose (see Hansa), and in mythology it is often confused with the swan, which is the great emblem of white, and snow, clouds. The goose is an emblem of Frey, and the swan of Freya, among the Norse. The swan was sacred to the sea god Niord. Russian folk-lore abounds with tales of geese, swans, and ducks. Wedding gifts always include geese, which are symbolic of conjugal fidelity. -from "Goose" This 1906 classic of comparative literature, hard to find in print today, was the first English-language project to approach the world's religions from an anthropological perspective. The work of thirty years for Scottish author JAMES G. R. FORLONG (1824-1904), it was originally published under the now-antiquated title A Cyclopedia of Religions and produced at the author's own expense, so strongly did he feel about the need for it despite the reluctance of the publishing houses of the day to produce it. A road engineer by trade, Forlong traveled the world, learning seven languages and becoming an avid amateur student of native culture-his labor of love was gathering, in this three-volume set, a comprehensive, academic knowledge of the totality of human religious belief. Volume II: E-M includes entries on such gods, peoples, places, practices, symbols, and concepts as: Easter Isle, eggs, fear, and fetish gipsies, gorgons, Helene, and horse incubi, inspiration, Jacob, and Japan Kadesh, Kant, lion, and logos Maia, Maimonides, and Mennonites and much more.
Banished from his homeland in Norway for religious beliefs that ultimately resulted in murder, a Viking chieftain and his family must leave their home and travel to a new land. With the Christian king determined to stamp out the old gods, Thorvald Asvaldsson and his son Erik, who will one day be known as Erik the Red, embark on a perilous journey destined to change the world accompanied by the powerful seer Ragnar. Once restricted to sailing near their native shores, the dawn of the longship brings Viking warriors to the unsuspecting coastal areas of Europe. The warriors descend on settlements like a plague, attacking towns at will and displaying a savagery never before seen. At the height of the Viking expansion into Europe and the spread of the pagan religion, there is an evil in the world awaiting the travelers, an evil from the depths of hell itself.
One corpse killed her career. Now a new one could resurrect it. Until it disappears… When a patient’s dying wish gets Freyja fired, she’s forced to consider a career change – as the forensic pathologist for a Viking archaeological dig. At first, it’s the most boring job in the world – until the team dig up an actual body. Dubbed the discovery of the century, the iceman arrives in her lab, hot on the heels of a snowstorm. Only the next morning, it’s gone. As if being snowed in with the hot, mysterious new caretaker isn’t trouble enough, can she find the missing iceman before the snow melts and the news crews arrive?
The pagan mythology of the Vikings offers a rich metaphor for consciousness. This book presents the cosmography of Norse mythology as a landscape of human inner life. Each of the nine worlds of this cosmography is viewed as a symbol of a distinct type of consciousness that is emblematic of a particular perspective or way of relating to others. Individual gods and goddesses are considered nuanced personifications of their worlds. The philosophy of pagan mythology is explored by comparing and contrasting the Sayings of Odin from the Norse Edda with the Christian Ten Commandments.
Age of Wolf and Wind provides a new introduction to the Viking Age that capitalizes on recent archaeological discoveries and breakthroughs in the application of analytical techniques from the natural sciences. Author Davide Zori, an interdisciplinary archaeologist with fieldwork experience across the Viking world, delves into key questions of the Viking Age, such as the motivations of Scandinavians to board open wooden ships to raid England and cross the North Atlantic in search of new worlds beyond Europe. Each chapter offers new conclusions about the Vikings--their views on death, their raiding tactics, their laving feasts, their forging of powerful medieval states--by juxtaposing evidence from written texts, archaeology, and new scientific analyses.