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In Japan today, women are the primary drivers of religious re-enchantment, and they are exerting pressure on shrines, temples, and the media industries to accommodate their interests and aesthetic tastes. Employing a semantically broad meaning of “occult” to include the mysterious or supernatural, Laura Miller examines how it manifests to offer avenues of self-exploration and spiritual capital that fundamentally appeal to women. Female seekers have had a major impact on the fashioning and marketing of spiritual sites, texts, and objects, often through encoding the kawaii, or cute, aesthetic. Miller makes the case that the gendered nature of occult hunting has been neglected in research and that greater attention to gendered perspectives reveals significant facets of sociality and recreation. Written from an interdisciplinary cultural studies perspective, Occult Hunting and Supernatural Play in Japan interlaces history, art, literature, religion, media studies, and anthropology to explore ubiquitous yet understudied activities such as having one’s fortune told; visiting “powerspots,” locations thought to hold exceptional supernatural energy; and playing with new types of tarot decks. Book chapters also focus on material religion, including objects like good luck amulets and votive plaques, Taoist paper talismans, pilgrim stamps, and ancient curved beads called magatama. Tracing their histories and transformations, Miller insists that these forms of visual and material religion and their related activities are neither trivial nor simply commercial gambits. Rather, they provide insights into the realms of creative exploration, pleasure, and spiritual development in the lives of girls and young women.
This volume explores "performative linguistic space", namely a space which ushers or hinders linguistic practices. Space is made productive as a result of individuals who bring linguistic politics from diverse spaces into new ones. By moving away from the notions of discrete units of language and linguistic communities associated with a specific space, this volume suggests a fluid productive aspect of space. It goes beyond the assumed space-linguistic community association through ethnographic accounts that mediate linguistic anthropology, cultural geography, sociolinguistics, and deaf studies.
Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. Learn how mortals in the Far East deal with their supernatural menaces. Not a Hunter: The Reckoning supplement.
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
In an ancient Japan where the incursions of gods, ghosts, and demons into the living world is an everyday event, an impoverished nobleman named Yamada no Goji makes his living as a demon hunter for hire. With the occasional assistance of the reprobate exorcist Kenji, whatever the difficulty - ogres, demons, fox-spirits - for a price Yamada will do what needs to be done, even and especially if the solution to the problem isn't as simple as the edge of a sword. Yet, no matter how many monsters he has to face, or how powerful and terrible they may be, the demons Yamada fears the most are his own!
Present-Day Exploration of The Land of The Rising Sun--As we start the twenty-first century few corners of the world remain unexplored and unilluminated by the lamp of reason in this scientific age. The fewer places there are to hide, the more bewildering and shocking the experience when we suddenly face cosmic terror. In this meticulously-researched sourcebook you will find a comprehensive portrayal of the culture, history, and people of Japan presented in a Lovecraftian setting. Secrets of Japan presents a new world of possibilities for keepers and investigators wishing to take their adventures East.
"Najika is a great cook and likes to make meals for the people she loves. But something is missing from her life. When she was a child, she met a boy who touched her heart-- and now she's determined to find him. The only clue Najika has is a silver spoon that leads her to the prestigious Seika Academy. Attending Seika will be a challenge. Every kid at the school has a special talent, and the girls in Najika's class think she doesn't deserve to be there. But Sora and Daichi, two popular brothers who barely speak to each other, recognize Najika's cooking for what it is-- magical. Is either boy Najika's mysterious prince? -- p. [4] of cover.
Monsters known as yōkai have long haunted the Japanese cultural landscape. This history of the strange and mysterious in Japan seeks out these creatures in folklore, encyclopedias, literature, art, science, games, manga, magazines and movies, exploring their meanings in the Japanese imagination over three centuries.
The dead wreak revenge on the living, paintings come alive, spectral brides possess mortal men and a priest devours human flesh in these chilling Japanese ghost stories retold by a master of the supernatural. Lafcadio Hearn drew on the phantoms and ghouls of traditional Japanese folklore - including the headless 'rokuro-kubi', the monstrous goblins 'jikininki' or the faceless 'mujina' who stalk lonely neighbourhoods - and infused them with his own memories of his haunted childhood in nineteenth-century Ireland to create these terrifying tales of striking and eerie power. Today they are regarded in Japan as classics in their own right. Edited with an introduction by Paul Murray
What is a grimoire? The word has a familiar ring to many people, particularly as a consequence of such popular television dramas as Buffy the Vampire Slayer and Charmed. But few people are sure exactly what it means. Put simply, grimoires are books of spells that were first recorded in the Ancient Middle East and which have developed and spread across much of the Western Hemisphere and beyond over the ensuing millennia. At their most benign, they contain charms and remedies for natural and supernatural ailments and advice on contacting spirits to help find treasures and protect from evil. But at their most sinister they provide instructions on how to manipulate people for corrupt purposes and, worst of all, to call up and make a pact with the Devil. Both types have proven remarkably resilient and adaptable and retain much of their relevance and fascination to this day. But the grimoire represents much more than just magic. To understand the history of grimoires is to understand the spread of Christianity, the development of early science, the cultural influence of the print revolution, the growth of literacy, the impact of colonialism, and the expansion of western cultures across the oceans. As this book richly demonstrates, the history of grimoires illuminates many of the most important developments in European history over the last two thousand years.