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Rejected by her first crush, Mashiro finds herself hooked on an unbeatable music-themed otome game. Her high school days are spent learning the wonders of music, obsessively trying to claim the romance ending with the handsome 2D character who stole her broken heart. On the way home from her college entrance exams she gets distracted by a billboard for the game’s remake and unexpectedly falls down a manhole and plunges to her death! Mashiro finds herself reincarnated in a world bearing similarities to the otome game she was obsessed with. Only this time, she has no idea how to avoid the twists and turns of certain character routes, including the bad endings! Now, as a seven-year-old, she decides to walk the path of a pianist to embrace the musical world to its fullest, but no matter where she turns, she just can’t seem to escape triggering events and getting involved with troublesome yet handsome characters! Does Mashiro have any choice in where her new life will take her? Or is she en route to a horrifying ending manipulated by the original game world? Find out in this exciting shoujo light novel series that follows Mashiro’s life from elementary through high school. And just like an otome game, it will give readers the chance to choose which hero she ends up with and how their story unfolds in volumes focused on their route!
After pushing Kou and Sou away to avoid the bad endings in her future, Mashiro now dedicates herself to perfecting her piano playing in hopes of attending Seio Music Academy. But Kou and Sou aren’t out of her story yet, and they aren’t her only issues. Kon’s secrets are becoming harder to ignore and Sou’s fiancée makes a surprise visit. The otome game world has a script in mind for Mashiro, whether she likes it or not! In the end, Mashiro must make a choice. Will she choose Kou or Sou? The decision is yours!
 After hitting her head on a rock, Katarina Claes regains the memories of her past life, and realizes that she's been reincarnated into the world the otome game she'd been playing. There's only one problem — she's the villainess of the game, who has only bad endings! From practicing with the sword to crafting fake snakes, Katarina has done her best to prepare for all the possible Catastrophic Bad Ends. Now it's finally time for her to enroll in the Academy of Magic, where the story of the game begins. Unfortunately she only finds more trouble there, starting with meeting the one who may spell her doom — heroine of the game! Join Katarina as she tries to avoid all the bad routes, only to end up getting entangled with them in ways she'd never imagined!
Fated to die as the villainess of an otome game, Mystia sets out to change her own unhappy ending! Mystia Aren is the daughter of a noble family, and she just started high school. She’s surrounded by a group of adoring classmates and her charming fiancé. Everything seems perfect. Except that this world is actually a dating sim called Kyun-Love, and Mystia knows she's been reincarnated into the role of the main character's evil rival! Mystia is determined to do everything she can to avoid her fate, but it’s not as easy as it sounds. Especially when all the boys keep falling in love with her!
Desperate to escape her successful sister’s shadow, Euphemia seeks independence as a biotech researcher fixated on destroying Nightz, a dangerous narcotic sought across the colonies. She never believed her life was in danger until a group of men pulled her from her car at gunpoint. Euphemia had also never met a Beast Blood, the nonhuman subspecies with animalistic qualities, until she was rescued by one. Zelaide is a Muta Hunter and a Beast Blood. When his hunt is interrupted by Euphemia’s attackers, he saves her on a whim. Never expecting to see Euphemia again, he’s shocked to receive a job protecting the spunky researcher who just might be his lifelong mate. Follow Euphemia and Zelaide as they navigate a colony world brimming with peculiar beasts, powerful narcotics, dangerous criminals, and a budding, interspecies romance!
Fated to die as the villainess of an otome game, Mystia sets out to change her own unhappy ending! Mystia Aren is desperate to prevent her predicted dead end from the Kyun-Love otome game, but all the game's potential love interests — and even the game's protagonist, Alice! — are making things incredibly difficult for her. Will Mystia be able to get Kyun-Love's main events back on track, or will all the otome game boys continue to fall in love with her?
Fated to die as the villainess of an otome game, Mystia sets out to change her own unhappy ending! Mystia Aren is the daughter of a noble family, and she just started high school. She’s surrounded by a group of adoring classmates and her charming fiancé. Everything seems perfect. Except that this world is actually a dating sim called Kyun-Love, and Mystia knows she's been reincarnated into the role of the main character's evil rival! Mystia is determined to do everything she can to avoid her fate, but it’s not as easy as it sounds. Especially when all the boys keep falling in love with her!
From an early age, Kiara has been plagued with dreams of another world—dreams in which a girl she doesn't recognize plays a strategy RPG called “Farzia: Kingdom at War”. Farzia is, in fact, the same kingdom where Kiara currently lives. Oh, and one other thing: there's an enemy character who's also named Kiara, though her name is Kiara Credias. Naturally, as with any other RPG villain, this enemy is slain by the heroes. So when her adoptive father, Count Patriciél, orders her to marry Viscount Credias, Kiara comes to a horrifying realization: perhaps those “dreams” were visions of things to come! She hatches a plan to get the hell out of Dodge and create a new future for herself—one where she STAYS ALIVE, thank you very much!
Shotgun-wielding otome game villainess Astrid Sophie von Oldenburg is now in possession of a small arsenal of modern weapons powered by fantasy-world magic. But it’s still not enough to strike back against fate! Driven by her love for all things military related, she’s not about to stop recreating or firing her favorite guns anytime soon. However, her parents are less enthusiastic about their daughter’s newfound obsession with magic; can Astrid rise to the challenge of keeping them happy? And how will she fare when she comes face to beak with a griffin and the tiny fairy in its talons? Many trials await her, but she swears that through the power of bigger and better weapons, she’ll tear fate apart!
Surrounded by the hate-filled gazes of her people, the selfish princess of the fallen Tearmoon Empire, Mia, takes one last look at the bleeding sun before the guillotine blade falls... Only to wake back up as a twelve-year-old! With time rewound and a second chance at life dropped into her lap, she sets out to right the countless wrongs that plague the ailing Empire. Corrupt governance? Check. Border troubles? Check. Natural calamities and economic strife? Check. My, seems like a lot of work. Hard work and Mia don’t mix, so she seeks out the aid of others, starting with her loyal maid, Anne, and the brilliant minister, Ludwig. Together, they strive day and night to restore the Empire. Little by little, their tireless efforts begin to change the course of history, pushing the whole of the continent toward a new future. And why did the selfish princess have a change of heart, you ask? Simple—she didn’t. She’s just terrified of the guillotine. They hurt like hell, and Mia hates pain more than work. Lazy, selfish, and a complete coward, the ill-equipped princess of the Tearmoon Empire, armed with memories of her past life and a diary from the future, tries to avoid dying at the guillotine again and changes the very course of history in the process!