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Spread across postapocalyptic North America, the nine great cities ruled by the alien-human hybrid barons have crumbled…ushering in not defeat, but a new epoch of alien rule of Earth. But their assault is threatened by a force of extraordinary humans, the Cerberus rebels, dedicated to freeing humanity from the aeons of slavery that the alien Annunaki race have placed upon it. In Louisiana, a salvaged piece of sentient spaceship signals the beginning of the long-awaited second salvo. In the wilds of Saskatchewan, an Annunaki prince, genetically engineered as a machine of destruction, returns after 4500 years in solitary confinement to seek vengeance against the father who betrayed him. As the self-proclaimed new warlord of the Earth, his personal mission to harness its citizens to build his city and his army appears unstoppable…as does his hate-filled quest to destroy the god-king Enlil, the mighty father who spawned him in hate and fury.
Magic that shouldn't exist. A secret war. The courage to save an empire. As one of the empire's most skilled soldiers, Brandt is no stranger to combat. After he and his fellow wolfblades fight a merciless warrior armed with unbelievable powers, Brandt is left shattered. Searching for answers, Brandt stumbles upon a secret war, fought by a very few, that threatens the land he calls home. Alena is a gifted student studying for university exams. She moonlights as a thief and spy, searching for a purpose beyond the walls of her small town. When she steals a powerful artifact she becomes the most wanted thief in the empire, sending her fleeing across the continent for safety. Their quest for answers uncovers lies buried for generations. Lies at the heart of their empire. As a mysterious and powerful enemy prepares their assault, Brandt and Alena must race to find the truth and save their home. Before the Gate Beyond Oblivion summons them both. The Oblivion's Gate Trilogy collects for the first time the complete epic fantasy series!
The world responded with horror to ISIS's campaign of destruction of cultural heritage across the Middle East, including with calls for an international response to prevent such damage. At the same time, newspapers and screens were filled with images of human destruction, devastated cities, and thousands of refugees fleeing the conflict. This juxtaposition caused a backlash against those voicing their concerns about the destruction of ancient ruins, popularly framed as dispute about 'stone versus lives'. In the face of so much human suffering, it can seem inappropriate to worry about anything but the urgent, basic needs of people. Heritage and War addresses this issue within the context of a wider debate, amidst a range of moral questions. Eleven original essays investigate a variety of philosophical and moral questions arising from the phenomenon of heritage destruction in war, such how we ought to respond to heritage that is damaged in war, the nature of the harm caused by such damage, and the morally appropriate treatment of sites of war and conflict that have themselves become heritage sites. Such issues are philosophically rich, and yet they have been largely neglected by academic philosophers. This book makes a substantial contribution to developing this new philosophical territory and identifying the role that philosophers have to play in developing our understanding of and responses to these important issues.
Sometimes healing from the past is possible when we find someone we want a future with. Maggie Monroe never imagined she would be breaking into her dead twin brother's apartment the first time she saw Paris. Desperate to feel safe after their tumultuous childhood, Maggie has built a quiet, staid life as a librarian, completely avoiding adventure or romantic entanglements. Keeping their family's dark past a secret wasn't hard when you didn't let anyone in. Sebastian had been all she had left. Finding the truth of his murder was the only thing that mattered to her. Tanner Stone is his family's dark secret. Though his diabolical biological father, Bruce Tanner, never claimed him, most of Stone's Canadian half-siblings have welcomed the family bastard with open arms. After more than a decade with Australia's Security Intelligence Service, Stone isn't quite sure jumping into the Tanner clan's orbit is such a good idea. He spent the first half of his life ignoring the fact the man he called dad wasn't his biological one, and the second half unraveling just how dangerous and deep Bruce Tanner's global crimes went. As Maggie and Stone's paths intertwine, they dance around their budding attraction as each must decide who to trust. When a dangerous force threatens the global power scale and their loved ones, Maggie and Stone cautiously team up. Will they be able to put their distrust aside long enough to avert a global disaster, or will old family feuds destroy all hope, and their chance at love?
A collection of forty-six papers papers in honour of Professor Jacek Lech, compiled in recognition of his research and academic career as well as his inquiry into the study of prehistoric flint mining, Neolithic flint tools (and beyond), and the history of archaeology.
Following the destruction of the Greek Pantheon, Kratos hides himself away in the Norse realm Midgard. Upon the death of his beloved, Kratos and his son begin a journey that will change them forever throughout the Norse realms. As a mentor to his son, he must be a guiding light but the burden of his past still looms over him. The most complete guide for God of War features everything you could wish to know during your time in Midgard. A step-by-step walkthrough featuring every collectible, treasure map and more illustrated with gorgeous screenshots. Version 1.0: - Full walkthrough of the main storyline. - Coverage of all Sidequests. - Detailed strategies on how to defeat every optional boss. - Find every Treasure Hoard. - Every collectible uncovered. - Detailed information on character builds for Kratos.
Historian Johan Huizinga once described game playing as the motor of humanity's cultural development, predating art and literature. Since the late 20th century, Western society has undergone a "ludification," as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.
Culbertson has built his text around the ideal of Christian wholeness and maturity-a healthy interconnectedness of self-within-community. Culbertson presents three schools of counseling theory: family systems theory, narrative counseling theory, and object relations theory. Each of these is explained and then applied to various counseling situations: pre-marital counseling, marriage counseling, divorce counseling, counseling gay men and women, and grief counseling. Culbertson addresses issues of gender, families, sexual orientation, the relationship of emotions to spirituality, and the relevance of the counselor's own self-understanding.--From publisher's description.