Download Free Objets Introuvables Book in PDF and EPUB Free Download. You can read online Objets Introuvables and write the review.

One of the world's great designers shares his vision of "the fundamental principles of great and meaningful design", that's "even more relevant today than it was when first published" (Tim Brown, CEO, IDEO). Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious -- even liberating -- book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how -- and why -- some products satisfy customers while others only frustrate them.
Is artificial intelligence (AI) becoming more and more expressive, or is human thought adopting more and more structures from computation? What does it mean to perform oneself through AI, or to construct one’s subjectivity through AI? How does AI continue to complicate what it means to have a body? Has the golden age of AI, especially with regards to creative applications, already ended? Choreomata: Performance and Performativity after AI is a book about performance and performativity, but more specifically, it is a book about the performance of artificiality and the performance of intelligence. Both humans and human-designed computational forces are thoroughly engaged in an entangled, mutual performance of AI. Choreomata spins up a latticework of interdisciplinary thought, pairing theoretical inquiry from philosophy, information theory, and computer science with practical case studies from visual art, dance, music, and social theory. Through cross-disciplinary proportions and a diverse roster of contributors, this book contains insights for computer scientists, social scientists, industry professionals, artists, and beyond.
The deportees into Nazi extermination camps charge the Shoa as the unutterable experience of the twentieth century that remains unsurpassed. They serve as witnesses of an event that, more than any other event, cannot be explained or rationalized. With this book, the author ponders upon this subject, addressing in particular those who were born in the world "after Auschwitz." The author, through his analysis of the spatial-temporal, symbolic and physical structure of the lager pieces together the specific pedagogy of annihilation, which was an original Nazi creation. He introduces the lager as a pedagogical device that, in addition to destroying individuals, placed them in a condition of self-destruction. Searching for traces of that expropriation and liquidation device within modern societies, the author finds opportunities of resistance and opposition by individual subjects."
Voyage au bout de la nuit (1932), by Louis-Ferdinand Celine (1894-1961), and Zazie dans le metro (1959), by Raymond Queneau (1903-1976), were two revolutionary novels in their transposition of spoken language into written language. Since their publication they have been adapted into a broad range of media, including illustrated novel, bande dessinee, film, stage performance and recorded reading. What happens to their striking literary voices as they are transposed into media that combine text and image, sound and image, or consist of sound alone? In this study, Armelle Blin-Rolland examines adaptations sparked by these two seminal novels to understand what 'voice' means in each medium, and its importance in the process of adaptation.
The Atlas of Fantastic infrastructures deals with the characterization of architecture, media and digital infrastructure. In concrete terms, it deals with the materiality of buildings and the intangibility of data. While technical or functional studies often tend to "flatten" the multiplex phenomena, the author speculatively propose four abstract prisms: 1) AFFAIR WITH PHANTOMS – who do we want to meet in a digitally mediated space, and what kind of conversation/activity will we have?; 2) PARA-DESIRE – where do our surreal desires live, and what are their strategies?; 3) MEDIATED SPACE CATALOGUE – what kinds of data, information, things, spaces and places are available in the world, and how our activities blend them?; 4) GIFTS OF THE GARDENS – how can an idea enter physical reality, and what are the pathways of such becomings? The author examines buildings and projects by Toyo Ito, Philippe Rahm, Olafur Eliasson, Greg Lynn, MVRDV, Electroland, Troika, NOX, Rafael Lozano-Hemmer and others.
This final volume in the four-volume series Habits of Being shows how the dialectic between everyday appearance and outrageous acts is mediated through clothing and accessories. It considers how clothing and accessories can move quickly from the ordinary to the extravagant. Employing many different approaches, these essays explore how wearing an object—a crown, a flower, an earring, a corsage, a veil, even a length of material—can stray beyond the bounds of the body on which it is placed into the discrepant territory of flagrantly excessive public signs of love, status, honor, prestige, power, desire, and display. The varied contributions of scholars (historians, ethnographers, literary and film critics) and artists (photographers, sculptors, writers, weavers, and embroiderers) take up the threads of these forays into history, psyche, and aesthetics in surprising and useful ways. With examples from around the world, contributors address how the simple action of ornamenting the body, even with something as common as a button, are open to elaborate interpretations—which themselves offer new understandings of human behavior and artistic endeavor. When our “habits of being” receive close scrutiny, they seem anything but habitual. Contributors: Mariapia Bobbiobi; Camilla Cattarulla, U of Rome Three; Paola Colaiacomo, Sapienza, U of Rome; Maria Damon, Pratt Institute of Art; Joanne B. Eicher, U of Minnesota; Maria Giulia Fabi, U of Ferrara; Margherita di Fazio; Adeena Karasick, Fordham U; Tarrah Krajnak, Pitzer College; Charlotte Nekola, William Paterson U; Victoria R. Pass, Maryland Institute College of Art; Amanda Salvioni, U of Macerata; Maria Anita Stefanelli, U of Rome Three.
Matter, Materiality and Modern Culture offers a new approach to the study of contemporary objects, to give the reader a new understanding of the relationship between people and their material world. It asks how the very stuff of our world has shaped our societies by addressing a broad array of questions including: * why do Berliners have such strange door keys? * should the Isle of Wight pop festival be preserved? * could aliens tell a snail shell from a waste paper basket * why did Victorian England make so much of death and burial?
A techno-cognitive look at how new technologies are shaping the future of musicking. “Musicking” encapsulates both the making of and perception of music, so it includes both active and passive forms of musical engagement. But at its core, it is a relationship between actions and sounds, between human bodies and musical instruments. Viewing musicking through this lens and drawing on music cognition and music technology, Sound Actions proposes a model for understanding differences between traditional acoustic “sound makers” and new electro-acoustic “music makers.” What is a musical instrument? How do new technologies change how we perform and perceive music? What happens when composers build instruments, performers write code, perceivers become producers, and instruments play themselves? The answers to these pivotal questions entail a meeting point between interactive music technology and embodied music cognition, what author Alexander Refsum Jensenius calls “embodied music technology.” Moving between objective description and subjective narrative of his own musical experiences, Jensenius explores why music makes people move, how the human body can be used in musical interaction, and how new technologies allow for active musical experiences. The development of new music technologies, he demonstrates, has fundamentally changed how music is performed and perceived.