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University Physics is a three-volume collection that meets the scope and sequence requirements for two- and three-semester calculus-based physics courses. Volume 1 covers mechanics, sound, oscillations, and waves. Volume 2 covers thermodynamics, electricity and magnetism, and Volume 3 covers optics and modern physics. This textbook emphasizes connections between between theory and application, making physics concepts interesting and accessible to students while maintaining the mathematical rigor inherent in the subject. Frequent, strong examples focus on how to approach a problem, how to work with the equations, and how to check and generalize the result. The text and images in this textbook are grayscale.
APlusPhysics: Your Guide to Regents Physics Essentials is a clear and concise roadmap to the entire New York State Regents Physics curriculum, preparing students for success in their high school physics class as well as review for high marks on the Regents Physics Exam. Topics covered include pre-requisite math and trigonometry; kinematics; forces; Newton's Laws of Motion, circular motion and gravity; impulse and momentum; work, energy, and power; electrostatics; electric circuits; magnetism; waves; optics; and modern physics. Featuring more than five hundred questions from past Regents exams with worked out solutions and detailed illustrations, this book is integrated with the APlusPhysics.com website, which includes online question and answer forums, videos, animations, and supplemental problems to help you master Regents Physics essentials. "The best physics books are the ones kids will actually read." Advance Praise for APlusPhysics Regents Physics Essentials: "Very well written... simple, clear engaging and accessible. You hit a grand slam with this review book." -- Anthony, NY Regents Physics Teacher. "Does a great job giving students what they need to know. The value provided is amazing." -- Tom, NY Regents Physics Teacher. "This was tremendous preparation for my physics test. I love the detailed problem solutions." -- Jenny, NY Regents Physics Student. "Regents Physics Essentials has all the information you could ever need and is much easier to understand than many other textbooks... it is an excellent review tool and is truly written for students." -- Cat, NY Regents Physics Student
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
This graduate/advanced undergraduate textbook contains a systematic and elementary treatment of finite groups generated by reflections. The approach is based on fundamental geometric considerations in Coxeter complexes, and emphasizes the intuitive geometric aspects of the theory of reflection groups. Key features include: many important concepts in the proofs are illustrated in simple drawings, which give easy access to the theory; a large number of exercises at various levels of difficulty; some Euclidean geometry is included along with the theory of convex polyhedra; no prerequisites are necessary beyond the basic concepts of linear algebra and group theory; and a good index and bibliography The exposition is directed at advanced undergraduates and first-year graduate students.
Reflection is a mechanism provided by .NET that enables developers to make their programs more flexible and dynamic. Reflection makes it possible for applications to be more modular, extensible, and configurable. Building on the basics of object-orientation and the .NET type system, reflection provides mechanisms for dynamically examining, modifying, and even creating objects at run time. .NET also adds the ability for programmers to add attributes to their types, which provide metadata about the type which can be examined and used through reflection at runtime. This title examines all the ways reflection can be used, and identifies practical applications and important programming techniques that rely upon reflection for their functionality. It covers the reflection API, the use of attributes in .NET, and also looks at the mechanisms .NET provides for dynamic generation of code - all techniques that allow developers to build more flexible, dynamic applications.
This updated edition introduces the basics of Java and everything necessary to get up to speed on the new 1.4 version quickly. CD contains the Java 2 SDK for Windows, Linux and Solaris.
BLADE RUNNER meets THE MATRIX in this gripping thriller with an incredible twist. When ex-demon pilot Jon Carlson meets beautiful humanitarian Rachel, it's a match made in heaven. Literally, because Rachel's an angel. She's also an AI controlled android of immense power and capability. As Jon finds himself drawn into the world of these enigmatic creations of mankind, he unknowingly becomes involved in a program to create autonomous superweapons intended to fight the next war.
Explains how light waves behave by bouncing, bending, and being absorbed by objects.
Activity theory holds that the human mind is the product of our interaction with people & artifacts in everyday activity. This book makes the case for activity theory as a basis for understanding our relationship with technology. It describes activity theory's principles, history, & relationship to other theoretical approaches.