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Presents a novel metrics-based approach for detecting design problems in object-oriented software. Introduces an important suite of detection strategies for the identification of different well-known design flaws as well as some rarely mentioned ones.
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Product metrics are objective measures of the structure of software artefacts. Specifically, product metrics can be used in at least three ways: making system-level predictions, early identification of high-risk software components, and the construction of preventative design & programming guidelines. These uses allow an organization to get an early estimate of software quality and to take early action to reduce the number of faulty software components. The objective of this report is to provide a review of contemporary object-oriented metrics. It first describes how object-oriented metrics can be used in practice by software organizations and presents an overview of some of the most popular object-oriented metrics & those that have been studied most extensively. The next section describes current cognitive theories used in software engineering that justify the development of object-oriented metrics. This is followed by a further elaboration of the cognitive theory to explain the cognitive mechanisms for metric thresholds. The empirical evidence supporting the above theories is then reviewed. The report concludes with recommendations for the practical usage of object-oriented metrics, a discussion of the match between the empirical results & theory, and directions for future research.
Object-oriented (OO) metrics are an integral part of object technology -- at the research level and in commercial software development projects. This book offers theoretical and empirical tips and facts for creating an OO complexity metrics (measurement) program, based on a review of existing research from the last several years. KEY TOPICS: Covers moving through object-oriented concepts as they related to managing the project lifecycle; the framework in which metrics exist; structural complexity metrics for traditional systems; OO product metrics; and current industrial applications. MARKET: For software developers, programmers, and managers.
PART I: FUNDAMENTALS OF MEASUREMENT AND EXPERIMENTATION 1. Measurement: What Is It and Why Do It? 2. The Basics of Measurement 3. A Goal-Based Framework for Software Measurement 4. Empirical Investigation 5. Software Metrics Data Collection 6. Analyzing Software-Measurement Data PART II: SOFTWARE-ENGINEERING MEASUREMENT 7. Measuring Internal Product Attributes: Size 8. Measuring Internal Product Attributes: Structure 9. Measuring Internal Product Attributes 10. Software Reliability: Measurement and Prediction 11. Resource Measurement: Productivity, Teams, and Tools 12. Making Process Predictions PART III: MEASUREMENT AND MANAGEMENT 13. Planning a Measurement Program 14. Measurement in Practice 15. Empirical Research in Software Engineering APPENDIXES: A. Solutions to Selected Exercises / B. Metric Tools / C. Acronyms and Glossary / ANNOTATED BIBLIOGRAPHY / INDEX
David A. Sykes is a member of Wofford College's faculty.
Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.
Project metrics; Design metrics.
""This is the single best book on software quality engineering and metrics that I've encountered."" --Capers Jones, from the Foreword"Metrics and Models in Software Quality Engineering, Second Edition," is the definitive book on this essential topic of software development. Comprehensive in scope with extensive industry examples, it shows how to measure software quality and use measurements to improve the software development process. Four major categories of quality metrics and models are addressed: quality management, software reliability and projection, complexity, and customer view. In addition, the book discusses the fundamentals of measurement theory, specific quality metrics and tools, and methods for applying metrics to the software development process.New chapters bring coverage of critical topics, including: In-process metrics for software testingMetrics for object-oriented software developmentAvailability metricsMethods for conducting in-process quality assessments and software project assessmentsDos and Don'ts of Software Process Improvement, by Patrick O'TooleUsing Function Point Metrics to Measure Software Process Improvement, by Capers Jones In addition to the excellent balance of theory, techniques, and examples, this book is highly instructive and practical, covering one of the most important topics in software development--quality engineering. 0201729156B08282002