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Evil had cast its shadow over the kingdom of Rethwellan. When Idra, leader of the Sunhawks mercenaries, failed to return from a journey to her home, Tarma and Kethry, warrior and mage, set out in search of their vanished leader.
Fifteen-year-old Raim lives in a world where you tie a knot for every promise you make. If you break that promise, you’re scarred for life and cast out into the desert. On the most important day of his life, Raim’s wrist knot bursts into flames, scarring him as an oathbreaker. Now he has two options: run or die.
Catling, an aspirant of the Influencers’ Guild, learns to wield the power of the garden carved into her skin. Friends are fewer than enemies, and those who wished her dead now plot her failure. Sworn to the young queen, she enters the world of Elan-Sia where the powerful maneuver for control of the throne. Amidst rising unrest in the south and increasing pressure from the seafaring Cull Tarr, the high wards of the tiers plot rebellion. Gannon stirs the warrens, and Whitt marches with the warriors of Guardian. Propelled by revenge, Catling journeys to Mur-Vallis. Her mission—to assassinate the man who stole her past, a task that will define her future.
American law enforcement has lost its way since 9/11, and its trajectory is headed in the wrong direction. Unless something changes soon, the United States of America will almost certainly become a quasi-police state. In some ways, it already has. This book is my way, my ONLY way, of fighting back against the looming tyranny.
Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks. The dead, once again, march to war. As armies of wraiths and skeletal warriors bring destruction to their lands, the small kingdoms of the Marches also turn to the spirits of the dead. Gathering the most ancient and powerful of oathmarks, they recall the spectral forms of those that died in loyal battle to once again come forth in defence of their kingdoms. With these ethereal warriors joining their ranks, the kings of the Marches may yet stand. This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Some armies will use dark magic to summon the souls and corpses of traitors from the past, while others will recall the spirits of loyal warriors that gave their lives and willingly fight again. This book also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle, and watch as they grow in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival.
In this second half of the Oathbreaker story, Aron, the apprentice to the assassin's guild, his master, Stormbreaker, his teacher Dari, and his mysterious acquaintence, Nic, join their formidable talents of mind and body as they battle the leaders who want to destroy their land. Whether Nic can take his rightful place as the king of Eyrie, whether anyone can win Dari's heart, and whether Aron can control his own strengths for the good of all are just some of the mysteries that will be solved as this story comes to its violent and thrilling conclusion.
Fantasy-roman.
A murderer shoves a prince to his "death." An assassin legally kidnaps a terrified boy. A ruling lord orders an atrocity so devastating it will change the course of history. So begins this highly original and engaging epic fantasy, a story of love, family trust, sworn promises and hard-earned friendships, in which two boys must put aside their childhood understanding of the world and accept their own incredible power to do right.
This omnibus of the acclaimed Vows and Honor trilogy, set in the New York Times bestselling world of Valdemar, follows Tarma and Kethry, swordswoman and sorceress, as they seek justice for past wrongs. The Oathbound: Introduces Tarma--swordswoman trained by elite warriors in all forms of deadly combat--and Kethry, former noblewoman whose magical skills were shaped by a powerful school of sorcery. United by the Goddess and armed with a magical sword drawing them to those in need, Tarma and Kethry swore a blood oath to fight against evil. Oathbreakers: When Idra, leader of the Sunhawk mercenaries, failed to return from a journey to her home kingdom of Rethwellan, Tarma and Kethry set out in search of her. Instead they find a land shadowed by a dark enchantment, the claim to the throne in question, and the people of Rethwellan in terrible jeopardy. Oathblood: The sisters of sword and spell have pledged to train others to fight for their cause, starting a school for fledgling warriors and mages. But training turns out to be far more perilous than expected--and when two of their students are kidnapped, Tarma and Kethry must draw upon their combined skills to answer the call of destiny in ways they never imagined.
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.