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"Focusing on [recent films] from the United States and abroad that found inspiration in the vampire theme ..., the authors consider and analyze each picture in detail: its style and approach, plot, acting, cinematography, set design, special effects--and finally its quality of achievement"--Page 4 of cover.
Exiled on Earth, naive angel Gabriel and amoral demon Lucifer — in the human guise of “Gabe Horn” and “Lou Cypher” — form an unlikely partnership as private investigators in Las Vegas. Their adventures take them across the seven heavenly realms, into the nine levels of Hell, through the dream realm of the Dreamscape, and even through time to Camelot. Along the way, the pair encounter a wickedly funny assortment of angels, demons, witches, warlocks, vampires, and other supernatural creatures. Meet some of the most imaginative characters in contemporary fantasy, including an intriguing array of protagonists (Miss Twitch, a Salem witch; Emma, a British schoolgirl and witch-in-training, and Morgan Summers, a Dreamwalker) and antagonists (sadistic witch-hunter Nathaniel Thornhill, a golem, a Paiute Shaman, the corporate vampires of Nosferatu, Inc., trampires, gangsters, and nefarious demons). Some of the vampires include Sharon — she's Jewish, crosses don't bother her; Pandora — trouble follows her like a shadow; Claude — he's too claustrophobic to use a coffin; and Artemus — a 10-year-old boy who's been a vampire for nearly 457 years. But the real stars are the ultimate odd couple, Gabriel and Lucifer, whose comedic banter and improbable escapades will amuse and thrill readers and leave them asking for more.
Retelling of Bram Stoker's Dracula based on the screenplay of the 1979 German film Nosferatu.
Halos & Horns: The Omnibus Edition "There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy." - Hamlet (Act 1, Scene 5). A naïve angel and amoral demon discover the truth of Shakespeare's words, when a wager between God and the Devil lands them on Earth. In the guise of Las Vegas private eyes "Gabe Horn" and "Lou Cypher", the archangel Gabriel and trickster demon Lucifer embark on personal quests of their own in search of their humanity. Their personal journey is also a physical one, spanning both time and dimensions, through the centuries to Camelot and 17th century Salem, exploring the seven Heavens, the nine levels of Hell, the Dark Dimension of the ancient Dark Gods, Thenesia - an ancient land of swords and sorcery, the somnolent realm of the Dreamscape, and the eerie emptiness of Limbo. Beneath the prosaic veneer of urban life, mortal humans live in blissful ignorance alongside preternatural and supernatural creatures: warlocks and witches, vampires, werewolves, the Fae, kitsune, and creatures whispered of in myths of African, Irish, and Japanese cultures. Seers gaze at the Sands of Time as the golden grains tumble through the mystical hourglass, seeking to divine what the Fates have woven. Through these memorable characters and exotic settings, the author explores the nature of good and evil, free will versus predetermination, man's inhumanity to man, universal versus moral relativism, nature versus nurture, loss of innocence, coming of age, death, love and friendship, the quest for power, individualism, sacrifice, and faith versus doubt, among other literary themes. This Omnibus Edition collects all four volumes in the Halos & Horns fantasy saga, replete with 61 new color illustrations; the "Guide to the Halos & Horns Multiverse" detailing each character, place, and object; previously unpublished essays by the author; and the novelette The Pandora Chronicles, a preview of the forthcoming spin-off trilogy, Fangs & Fur.
Pandora's a carefree party girl who just happens to be a vampire. With her best friend Sharon Mordecai, a hybrid vampire; her boyfriend Cody Fenris, a werewolf; and Cody's sister Lupe, who transforms into a wolf, they run Nightstalkers Inc., a private detective agency. Pandora and Sharon also belong to Nosferatu, Inc., a worldwide corporation set up to provide relocation services for vampires, who cannot remain in one place indefinitely, lest the "breathers" question why they never age. Other Nosferatu members include 10-year-old Artemus, the boy vampire; ex-KGB operative Valentina Petrovna; the maladroit, claustrophobic vampire Claude Gauthier; the vagrant "trampire" Seamus Callaghan; and the corporation's international board of directors: Lady Chiyoko in Japan, Callum in Australia, Isra in Dubai, Amadi in Africa, Magda in Hungary, and its CEO, the mysterious human known only as Remick. First introduced in the Halos & Horns fantasy saga, these vampires and lycanthropes have their own stories to tell. These tales in Flashbacks shed light on their dark pasts while sowing the seeds for the next two books in the Fangs & Fur trilogy. They can be enjoyed as individual vampire and werewolf stories, or read by Halos & Horns fans to learn more about the characters populating that saga, or viewed as the prologue to the story about to unfold in the Fangs & Fur trilogy.
First introduced in the Halos and Horns fantasy saga, these vampires and lycanthropes have their own stories to tell. Pandora's a carefree party girl who just happens to be a vampire. With her best friend Sharon Mordecai, a hybrid vampire; her boyfriend Cody Fenris, a werewolf; and Cody's sister Lupe, who transforms into a wolf, they run Nightstalkers, Inc., a private detective agency in Las Vegas. Pandora and Sharon also belong to Nosferatu, Inc., a worldwide corporation set up to provide relocation services for vampires, who cannot remain in one place indefinitely, lest the “breathers” question why they never age. When a Grigori unwittingly entrusts trouble-prone vampire Pandora with an ancient leather-bound box containing primordial evil, what could possibly go wrong? At least Pandora doesn't know her best friend slept with her boyfriend. Or that her werewolf beau has been targeted for revenge by one of his victims. Her BFF Sharon — the hybrid vampire infused with an angelic life force — has enough to worry about now that a deranged scientist/occultist is creating his own Frankenstein monster and requires an angelic life force to animate it. He's resurrected the spirit of Jack the Ripper to supply the body parts he needs from Las Vegas prostitutes. Should Kennedy be worried to walk the city streets? After a Valkyrie whisks the Nightstalkers, Inc. team of private eyes — vampires Sharon and Pandora, and lycanthrope siblings Cody and Lupe Fenris — off to the Otherworld dimension of the Fae to recover Thor’s golden gauntlets from the Dark Fae's leader, the Morrigan, the team will be forever changed. And how does that tie in with their new landlord Kitty Bast, an Egyptian cat goddess?
"In The Age of Magic, Anything is Possible." Taking place 15 years after the conclusion of the Halos & Horns story arc, The Age of Magic marks Lucifer's return to the series but much of the story follows the next generation: the children of Samantha (witch) and Lucifer (demon) Cypher; Pandora (vampire) and Cody (werewolf) Fenris; and Kita (kitsune) and Reggie (mortal) Forster. Alaric Cypher spends his summer before starting college in Japan with the family of the kitsune Kita, where he finds love and danger. Lucifer travels back to the ancient land of Thenesia to aid the barbarian King Caliban and the wizard Balthazar in their fight against the Dark Gods. Bartholomew follows twins Quinn and Ursula Fenris through a dimensional portal to the Otherworld, where the Morrigan is preparing for final battle with Hecate, the goddess of all witches. A traitor is discovered at Nosferatu, Inc., and Asabi returns to Siofra after Alterverse... but in a dramatically different form.
Zebediah Hugson books passage on The Wizard of Odds with Cap'n Bill and his first mate Trot to sail from Emerald City, Kansas downriver to Wonderland in search of his missing cousin, newspaper reporter Dorothy Gale. Meanwhile Tinka Belle, guilt-ridden over having overdosed Wendy's sister Detective Alice Dodgson on the hallucinogen fairy dust, has fled Peter Pan's luxury penthouse that towers over the futuristic art deco city of Wonderland. Tinka Belle returns to her roots in the dark underbelly of the city of tomorrow – the slums of Wonderland, where she shares an alley squat with her young friend Tip, a boy with a long-held secret and a hidden past. This sequel to Wonderland reveals what lies in the shadows of the glitz and glamor of the art deco architectural marvel of Wonderland, where the Yellow Brick Road leads through the dangerous Tenement Row, home of Old Mombi who sells abducted children and young women to the highest bidder; the local brothel, Glinda Goodwitch's Palace of Pleasure; The Quadling, the seedy bar belonging to ex-prizefighter Jack Pumpkinhead, whose face resembles a smashed gourd; and the territory claimed by Gen. Jinjur and her army of punk rock lesbians.
Detective Alice Dodgson follows a summons from Police Chief O'Hare to the futuristic city of Wonderland. O'Hare wants Alice to assume the job of Wonderland's chief detective. She refuses, but he says, "You may find what you're looking for here in Wonderland." Alice agrees, hoping to find her sister who was abducted 15 years earlier. O'Hare's late for a tea party being given by Mademoiselle Milliner, one of Wonderland's patrons and socialites, who made her fortune from designing outrageous hats. He leaves her with Police Captain Jim Hooker, known as Capt. Hook because his left hand has been replaced by a metal hook. Alice encounters Dorothy Gale, a reporter for the Kansas Star who's come to Wonderland following a lead on a local criminal enterprise led by gangster Edmund Tusk, known as The Walrus. Alice learns the Walrus and his partner Carpenter are luring "young oysters -- girls -- into white slavery, their child sex trafficking emanating from Wonderland to Kansas and other locales. She decides to stay in Wonderland, suspecting her missing sister Wendy may have been one of their victims.
2025 – A new coronavirus, COVID-25, spreads across the globe killing hundreds of thousands before disappearing. They thought the worst was over… until four years later, when the more virulent COVID-29 strikes, wiping out 80% of the world’s population. The government rapidly constructs an underground complex – the bunker – to safeguard 50 specially selected infants and young children to be mankind’s last hope. When the bunker’s last adult dies 12 years later, the quarantined teenagers must form their own society within the bunker or venture out into the post-plague world.