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This report considers the biological and behavioral mechanisms that may underlie the pathogenicity of tobacco smoke. Many Surgeon General's reports have considered research findings on mechanisms in assessing the biological plausibility of associations observed in epidemiologic studies. Mechanisms of disease are important because they may provide plausibility, which is one of the guideline criteria for assessing evidence on causation. This report specifically reviews the evidence on the potential mechanisms by which smoking causes diseases and considers whether a mechanism is likely to be operative in the production of human disease by tobacco smoke. This evidence is relevant to understanding how smoking causes disease, to identifying those who may be particularly susceptible, and to assessing the potential risks of tobacco products.
This collection of essays serves as an introduction to modern architectural heritage and the specific problems related to the conservation of modern structures. It covers policy, planning and construction. A selection of case studies elaborates on these issues and illustrates how problems have been addressed. This volume celebrates the first 5 years of DoCoMoMo's role and influence in this important area of building conservation.
Electric Cables Handbook provides a comprehensive and substantial coverage of all types of energy cables--from wiring and flexible cables for general use, to distribution, transmission and submarine cables. It includes information on materials, design principles, installation, operating experience and standards, and several appendices contain extensive data tables on commonly used cable types and their properties. Electric Cables Handbook is an extensive source of up-to-date and essential information for electrical engineers, contractors, supply authorities and cable manufacturers.
This book discusses the effect of different school building rehabilitation strategies on the classrooms’ indoor environmental quality (IEQ) and presents a multi-objective methodology for school building enclosure optimization combining artificial neural networks and lifecycle costs. The special features of this book are that it (a) presents the state-of-the-art in school building rehabilitation, (b) covers the IEQ assessment of several school buildings, including non-rehabilitated and rehabilitated according to different strategies; and (c) proposes a multi-objective optimization procedure. The rehabilitation of a school building should be regarded as a procedure combining a number of (sometimes conflicting) variables and objectives, including energy, IEQ and costs (initial, operational and maintenance), in the search for an “optimum solution.” The main benefit of the book is that it discusses the main topics related to school building rehabilitation, presents results of the IEQ assessment on 9 school buildings and launches a discussion on how the “in-use” performance of schools is key to understanding how designed performance is actually experienced. It maps the most commonly used multi-objective algorithms and artificial neural network architectures and proposes a methodology for combining these numerical tools with dynamic building simulations and lifecycle cost analysis to optimize school building enclosures. This methodology will be of value to scientists and engineers alike, while also addressing a variety of related disciplines, such as civil and mechanical engineering, architecture and mathematics.
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.