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No More Than Four of a Kind is a non-fiction book filled with fun facts and information about the number four. The book is filled with science information about the solar system, animal facts, seasons, and things you never knew about the number four. The art work is realistic, colorful and fun to view. Included in the book are bits and pieces about things that come in four or have four letters. Learn how to make a home compass, about things that come in four in our solar system, four letter words, and the four stages of an insect's life. Look around, you will see many items that come in four. At the end you will find trivia facts about four. The trivia deals with humans, zodiac, social studies, and math. No matter what, you will learn the importance of four!
Lumped together as the Diversity Committee of a tony private school in New York City, four moms overcome early misconceptions over lively monthly poker games during which they confess secrets and endure challenges that help them to realize shared commonalities. By the author of Thin Is the New Happy. Original.
This is he only book on the new breed of casino games, including Caribbean stud poker, let it ride, pai gow poker, Spanish 21, and three-card poker. All the games are covered in complete detail, along with descriptions of pai gow (Chinese dominos), red dog, sic bo, and war. You'll learn the preferred playing methods and strategies, the complete rules of play and etiquette, the betting options, the best and worst wagers to make, the values of different hands, and the odds of getting pat hands. 144 pages
Sacred Enigmas assesses the religious and intellectual significance of the Hebrew Bible both as a document of its time and as an important step in the development of thought. It presents the major aspects of biblical religion through detailed literary analyses of key texts, presented in English translation to make them accessible to the general reader as well as scholars.
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
This book was developed to address a need. Quantitative Literacy courses have been established in the mathematics curriculum for decades now. The students in these courses typically dislike and fear mathematics, and the result is often a class populated by many students who are unmotivated and uninterested in the material. This book is a text for such a course; however, it is focused on a single idea that most students seem to already have some intrinsic interest in and is written at an accessible level. It covers the basic ideas of discrete probability and shows how these ideas can be applied to familiar games (roulette, poker, blackjack, etc.). The gambling material is interweaved through the book and introduced as soon as the necessary mathematics has been developed. Throughout, mathematical formalism and symbolism have been avoided, and numerous examples are provided. The book starts with a simple definition of probability, goes through some basic concepts like combining events and expected value, and then discusses some elementary mathematical aspects of various games. Roulette is introduced very early on, as is the game of craps, which requires some knowledge of conditional probability. Other games like poker, blackjack, and lotteries, whose study requires some rudimentary combinatorics, come shortly thereafter. The book ends with a brief introduction to zero-sum games, with some attention paid to the use of these ideas in studying bluffing. In addition to discussion of these traditional games, the author motivates probability by talking about a few applications in legal proceedings that illustrate how mathematics has been misused in the courtroom. There is also a discussion of the Monty Hall problem, a nonintuitive result in probability that has an interesting and colorful history. Hopefully, students studying from this text will find that mathematics is not as horrible as they have always thought and offers some interesting applications in the real world. This should perhaps be the goal of any quantitative literacy course.
The Art of Playing Cards is your tour guide to a standard deck. This handbook covers the classic games, tricks, and skills you'll need to become an expert card shark. There’s something about opening a new pack of cards. It doesn’t matter whether you buy them at a filling station to while away a few hours on the road or if they’re a classic deck of Bicycle cards bought specifically for a poker night—they smell the same. There’s the same whiff of possibility, of hands to play or chances to take, of bets to win and of fun just waiting to be had. THE GAMES: There are thousands of games we could have included, but along with some of the most popular, we’ve also chosen those we think are the most fun, the most challenging, and the most exasperating. Also, much of the beauty of card games is that they vary so much, and we’ve included plenty of tips for trying something a bit different. Of course, when faced with so many variations and different games, it would be impossible to include them all here; we only hope that you like the ones we have squeezed in. THE SKILLS: Shuffles, cuts, ribbon spreads, fans, flourishes, false cuts, forces, false shuffles, finger lifts, double lifts… they’re all here, explained in a simple step-by-step fashion that makes it easy for anyone to pick them up. THE TRICKS: Here we’ve concentrated on tricks we think are easy and approachable because there are few things more frustrating than trying to do something that’s simply out of your league or utterly beyond your physical abilities. Thus, you won’t find any magician’s glue or funny specialized decks of cards; there are few props, and no fiendishly complex sleights and palms… and there are definitely no cards up anyone’s sleeves. We hope the result is a book that you’ll be able to come back to again and again, whether it’s to brush up on your shuffling or because you want to learn a new game or a new trick for the holidays. If you do that, then this book has served its purpose. Oh, and always remember, it’s not the cards in your hand that count, it’s how you play them.
Modern Engineering Thermodynamics is designed for use in a standard two-semester engineering thermodynamics course sequence. The first half of the text contains material suitable for a basic Thermodynamics course taken by engineers from all majors. The second half of the text is suitable for an Applied Thermodynamics course in mechanical engineering programs. The text has numerous features that are unique among engineering textbooks, including historical vignettes, critical thinking boxes, and case studies. All are designed to bring real engineering applications into a subject that can be somewhat abstract and mathematical. Over 200 worked examples and more than 1,300 end of chapter problems provide opportunities to practice solving problems related to concepts in the text. - Provides the reader with clear presentations of the fundamental principles of basic and applied engineering thermodynamics. - Helps students develop engineering problem solving skills through the use of structured problem-solving techniques. - Introduces the Second Law of Thermodynamics through a basic entropy concept, providing students a more intuitive understanding of this key course topic. - Covers Property Values before the First Law of Thermodynamics to ensure students have a firm understanding of property data before using them. - Over 200 worked examples and more than 1,300 end of chapter problems offer students extensive opportunity to practice solving problems. - Historical Vignettes, Critical Thinking boxes and Case Studies throughout the book help relate abstract concepts to actual engineering applications. - For greater instructor flexibility at exam time, thermodynamic tables are provided in a separate accompanying booklet. - Available online testing and assessment component helps students assess their knowledge of the topics. Email [email protected] for details.