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Explains the benefits and pitfalls of investing in OO technology from a financial and human resources perspective.
Distributed Object Architectures with CORBA is a guide to designing software comprised of distributed components. While it is based on OMG's Common Object Request Broker Architecture (CORBA) standard, the principles also apply to architecture built with other technology (such as Microsoft's DCOM). As ORB products evolve to incorporate new additions to CORBA, the knowledge and experience required to build stable and scalable systems is not widespread. With this volume the reader can develop the skills and knowledge that are necessary for building such systems. The book assumes a familiarity with object-oriented concepts and the basics of CORBA. Software developers who are new to building systems with CORBA-based technologies will find this a useful guide to effective development.
With his new book, More Process Patterns, Scott Ambler picks up where Process Patterns left off. In this book, the author presents process patterns for the second half of the development lifecycle. He covers the Deliver phase and the Maintain and Support phase of large-scale, object-oriented system development. Each presented pattern is based upon proven, real-world techniques and is geared toward medium to large-size organizations who need to develop software internally to support their main line of business. The book covers major management issues, such as people and risk management, and quality assurance. Developers and project managers who have just taken their first OO development course will find this book essential. It takes the true needs of software development and delivery into consideration, including cross-project, maintenance, operations, and support issues. This book uses the Unified Modeling Language (UML).
The key to mastering cutting-edge Java technologies, and practical design and deployment issues in the business environment.
The book provides a proven and effective system that is not only accountable and responsible but also fosters the creativity so essential to an industry called \"events\".There are two trends in the modern event industry .The first is the drive for professionalism in response to internal and external forces which shows in compressed form the historical process that is occurring in events.The other trend is convergence that is the convergence of corporate and public events.This book not only decribes the best practices in corporate event project management;it also allows you to prepare for the coming changes in the corporate event industry.It introduces the basic event project management process.It also explores the importances of the venue, or event site.The simple language of this book will be very helpful for the students.
In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies." The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.