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Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! Lucy the lizard goes looking for a meal. Will she ever find a bug? Pair this humorous, illustrated fiction story with its nonfiction companion book, Animals in the Hot Desert.
Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files. This Volume: Vol. I Vol. I starts Part ARCH(itecture), and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity
Imagine being forced to move to a new planet where YOU are the alien! From the creator of the Tapper Twins, New York Times bestselling author Geoff Rodkey delivers a topical, sci-fi middle-grade novel that proves friendship and laughter can transcend even a galaxy of differences. The first time I heard about Planet Choom, we'd been on Mars for almost a year. But life on the Mars station was grim, and since Earth was no longer an option (we may have blown it up), it was time to find a new home. That's how we ended up on Choom with the Zhuri. They're very smart. They also look like giant mosquitos. But that's not why it's so hard to live here. There's a lot that the Zhuri don't like: singing (just ask my sister, Ila), comedy (one joke got me sent to the principal's office), or any kind of emotion. The biggest problem, though? The Zhuri don't like us. And if humankind is going to survive, it's up to my family to change their minds. No pressure.
Sarah Henderson is an abandoned young teen soon-to-be mom, she presumes. After being told by her own mother to run away from home and to never return, she hit the streets trying to find stability for herself at only the age of fifteen. She finds that life was never really about being the popular girl in school and not about dating and guys any longer. She is faced with a series of obstacles and life lessons from finding a home to dealing with relationships and problems more effectively. Sarah must come to grips with the fact that she is nearly an orphan, and she must learn to become self-sufficient enough to survive. When faced with some of the same barriers keeping her from love as was her mother, she must decide for herself what is the right thing for her to do.
"Despite Rives and Skye's attempt to destroy Nil, the island remains. Nearly all of the stranded teens have returned to their lives--but who will be taken next? And what secrets has Nil managed to keep hidden?"--
TRILOGY BOOK TWO includes three books from my numerous writings. Writing and philosophizing for so long now, I am pleased to get to do this while others simply cant take the time. In my journeys, I dont know if I am getting closer to knowing anything, and it seems the more I know, the more I know I dont know. I suppose all we can be sure of, is that as long as we are alive, we have the opportunity to keep searching, while continuing to delve into our minds and hearts for clues to greater meaning and purpose on earth. How long have you been standing here, God? is the title of the book, and it comes to you along with two others, Evolution: Facts and Fairy Tales and Amistad (Spanish for friendship). All three were written with you (the reader and fellow life-mate) especially in mind. If you struggle with your personal spirituality, and need greater awareness that God is on all sides of you, then maybe How long have you been standing here, God? (Book One) will be helpful. If you are wondering about your origins, trying to figure out how it all came about, then perhaps Evolution: Facts and Fairy Tales (Book Two) will make things even more confusing! During my time in Central America, I have learned plenty about the concept of friendship, and I mean that in the context of the whole of life. Amistad (Book Three) is a book about befriending the people, places and things that make up our lives.
From the award-winning author of Paradise Boys, Scotch and Oranges, Ghost Dancer, and End of the Road, comes the startling, visionary The Oakland Quartet. Set in Oakland, a working-class American-Irish neighborhood of steel mills and saloons, the novel, set in 1958, chronicles four teenaged baseball players -- Stash and Nig, Mongol and Whitey, the slickest-fielding infield the city had ever seen -- who, on a hot, sulfurous night, commit an unspeakable crime -- and must live with its consequences. Supported by a stellar cast of barkeeps, city councilmen, neighborhood enforcers, and Catholic priests -- as well as such historic figures as Mayor David Lawrence, baseball Hall of Famer Pie Traynor, and many more -- the Oakland Quartet make a decision that will ultimately ruin their lives. Narrated by Beef, their former teammate and catcher, The Oakland Quartet closely examines these small, stunted lives -- while their priest, Father David Reddy, searches to save those who have who have lost their way.