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With Night's Pawn, Tom Dowd has taken the bestselling, critically acclaimed Shadowrun series to new heights. This fantastic series has ripped open the boundaries defining fantasy and science fiction and forged virtually a new genre. In this Shadowrun novel, Jason Chase retires to get away from the action, but it comes back to haunt him as he comes face-to-face with an enemy he'd left for dead.
Special Agent Patrick Bowers had only met one man who made him truly afraid. Until now. When he's called to North Carolina to consult on the case of an area serial killer, he finds himself in a deadly game. Cunning and lethal, the killer is always one step ahead of the law, and he's about to strike again. It will take all of Bowers's instincts and training to stop this man who calls himself the Illusionist. And just when the pieces start to come together, Bowers realizes they're not quite adding up. Can he unravel the pattern and save the next victim? Or will the Illusionist win the game by taking one of his opponent's pieces? Thrilling, chilling, and impossible to put down, The Pawn will hold suspense lovers in its iron grip until the very last page.
Escaping a life of marginalization and misery, Kitty Doe joins the most powerful family in the country, a choice that requires her to assume the identity of the Prime Minister's niece and stop a rebellion that ended her predecessor's life.
HE THOUGHT HE WAS OUT... For years, Jason Chase was at the head of the pack, shadowrunning with the best in the business. When time dulled his flesh and cybernetic edge, he knew it was time to get out, or get dead. BUT GOT PULLED BACK IN. Now, his past has come back to haunt him. To protect a young girl from the terrorists who want her dead, Chase must rely on his years of experience, and whatever his body has left to give. And everything he's got, he'll need as he comes face-to-face with a part of his life he thought he'd left behind, and an enemy left for dead.
A little girl goes to a magic pawnshop to buy a miracle cure for her uncle. The witch who runs the shop must fly away on her broomstick to gather the ingredients and leaves the girl to mind the shop.
The Bishop’s Pawn continues renowned New York Times top 5 bestseller Steve Berry’s Cotton Malone series with another riveting, history-based thriller. History notes that the ugly feud between J. Edgar Hoover and Martin Luther King, Jr., marked by years of illegal surveillance and the accumulation of secret files, ended on April 4, 1968 when King was assassinated by James Earl Ray. But that may not have been the case. Now, fifty years later, former Justice Department agent, Cotton Malone, must reckon with the truth of what really happened that fateful day in Memphis. It all turns on an incident from eighteen years ago, when Malone, as a young Navy lawyer, is trying hard not to live up to his burgeoning reputation as a maverick. When Stephanie Nelle, a high-level Justice Department lawyer, enlists him to help with an investigation, he jumps at the opportunity. But he soon discovers that two opposing forces—the Justice Department and the FBI—are at war over a rare coin and a cadre of secret files containing explosive revelations about the King assassination, information that could ruin innocent lives and threaten the legacy of the civil rights movement’s greatest martyr. Malone’s decision to see it through to the end--from the raucous bars of Mexico, to the clear waters of the Dry Tortugas, and ultimately into the halls of power within Washington D.C. itself--not only changes his own life, but the course of history. Steve Berry always mines the lost riches of history--in The Bishop's Pawn he imagines a gripping, provocative thriller about an American icon.
Fearing a loss of business when his Memphis neighborhood takes a considerable downturn, skilled pawnshop proprietor Huddy Marr appraises a late client's gun collection in the hopes of making a fortune, a deal that requires help from his shady brothers. A first novel.
Yuu wants nothing more than to forget the mistakes of her past. The Gods have other plans. Once a renowned strategist and general, five years ago Yuu made a mistake that cost her everything. Now she is on the run, royal bounty hunters snapping at her heels. But what if there was a way to get back what she lost, a way to bring back a murdered prince? Every century, the gods hold a contest to choose who will rule from the Heavenly Jade Throne. Each god chooses a mortal champion, and the fate of all existence hangs in the balance. On a battlefield full of heroes, warriors, assassins, and thieves can Yuu survive long enough to learn the rules of the game, let alone master it? Pawn's Gambit is a stand alone story set in the award-winning Mortal Techniques universe. It's a wuxia adventure filled with heroes, gods, spirits, and magic.
Groundbreaking epic fantasy series in Mercedes Lackey’s Valdemar universe • Lambda-Award winning novels with heartfelt high adventure and magic Though Vanyel has been born with near-legendary abilities to work both Herald and Mage magic, he wanted no part in such things. Nor does he seek a warrior’s path, wishing instead to become a Bard. Yet such talent as his, if left untrained, may prove a menace not only to Vanyel but to others as well. So he is sent to be fostered with his aunt, Savil, one of the fame Herald-Mages of Valdemar. But, strong-willed and self-centered, Vanyel is a challenge which even Savil cannot master alone. For soon he will become the focus of frightening forces, lending his raw magic to a spell that unleashes terrifying wyr-hunters on the land. And by the time Savil seeks the assistance of a Shin’a’in Adept, Vanyel’s wild talent may have already grown beyond anyone’s ability to contain, placing Vanyel, Savil, and Valdemar itself in desperate peril.
The first book in an exciting space opera trilogy from New York Times bestselling author Timothy Zahn, Pawn “Tim Zahn is a master of tactics and puts his own edge on complex hard-SF thrillers.” —Kevin J. Anderson, New York Times bestselling author Nicole Lee’s life is going nowhere. No family, no money, and stuck in a relationship with a thug named Bungie. But, after one of Bungie’s “deals” goes south, he and Nicole are whisked away by a mysterious moth-like humanoid to a strange ship called the Fyrantha. Once aboard, life on the ship seems too good to be true. All she has to do is work on one of the ship’s many maintenance crews. However, she learned long ago that nothing comes without a catch. When she’s told to keep quiet and stop asking questions, she knows she is on to something. Nicole soon discovers that many different factions are vying for control of the Fyrantha, and she and her friends are merely pawns in a game beyond their control. But, she is tired of being used, and now Nicole is going to fight. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.