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The classic dark fantasy series Tales from the Flat Earth opens with this collection of three dreamlike inter-linked tales featuring the cruel and beautiful Azhrarn, Prince of Demons Reminiscent of the Arabian Nights and Greek mythology, perfect for fans of Jack Vance’s Dying Earth fantasy series Rediscover master fantasist Tanith Lee’s classic, most popular series, where demons and gods grant wonders and wreak havoc. Visit the Upperearth, where dwell the gods; the Underearth, the realm of nightmarish demons; the Innerearth, domain of the dead; and the Flat Earth itself, the home of mortals. Supreme amongst them all is the demon god Azhrarn, Night’s Master, whose deadly whims could change the lives of those in the Flat Earth. Azhrarn holds in his heart a mystery which could alter the very existence of the Flat Earth forever.
"Unless otherwise noted, Scripture quoatations are from the New King James Version of the Bible."--T.p. verso.
American agent Erin Grayson is assigned to seduce international businessman Reece Champion. But she's been set up. Reece is an agent, too--and a vampire.
"Master...don't!" His hot tongue tastes her neck and he breathes hard into her ear. A girl who works in the red-light district opens a forbidden door one night...
The first book in a stunning arabesque, high-fantasy series Tales from the Flat Earth portrays an ancient world in mythic grandeur via connected tales. Azhrarn, Lord of the Demons and the Darkness, rules the Night. Within his demon heart lies a profound mystery which will change the very fabric of the Flat Earth forever.
PRE-ORDER THE NEW MASTER OF WAR NOVEL BY DAVID GILMAN, TO KILL A KING – COMING IN FEBRUARY 2024 'Page-turning and gritty' Daily Mail Amid the carnage of the 100 Years War – the bloodiest conflict in medieval history – a young English archer confronts his destiny... England, 1346: For Thomas Blackstone the choice is easy – dance on the end of a rope for a murder he did not commit, or take up his war bow and join the king's invasion. As he fights his way across northern France, Blackstone learns the brutal lessons of war – from the terror and confusion of his first taste of combat, to the savage realities of siege warfare. Vastly outnumbered, Edward III's army will finally confront the armoured might of the French nobility on the field of Crécy. It is a battle that will change the history of warfare, a battle that will change the course of Blackstone's life, a battle that will forge a legend.
The ultimate dungeon adventure is back in print again because the fans demanded it! Set in the Underdark and designed to be used in any AD&D"RM" campaign, Night Below presents an epic adventure that takes player characters from 1st level to loth level and beyond. Available again for a limited time, this huge adventure is packed with plots, subplots, sinister conspiracies, and action on a grand scale.
American agent Erin Grayson is assigned to seduce international businessman Reece Champion. But she's been set up. Reece is an agent, too--and a vampire.
From the creators of Master Bits and Mercenary Bites, New York Times bestselling author Lexi Blake and Southern food expert and USA Today bestselling author Suzanne Johnson, comes a new look at the Masters and Mercenaries world—Girls Night. Join us for easy to cook, delicious recipes and stay for the stories of the women of McKay-Taggart. From slow cooker special dinners to cocktails that will elevate your game, Suzanne will show you that easy can be delicious. Lexi dives into what happens after happily ever after. Charlie and Ian try to have a night out—but their kids prove that anything can happen when Taggarts are involved. Faith and Ten get a gift they never expected. Karina and Derek go on a stakeout. And Serena finds the meaning of Bliss. All these stories and more explore what it means to be a wife, a mother, a woman navigating love and responsibility. Good meals, good times, good friends. Bon appétit!
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams