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100 duotone and 24 full-color photographs of gargoyles with an introduction by Stephen King.
A fascinating look at how your wiser, inner self sends you dreams that target your anxieties yet hold positive messages to guide you through obstacles. What causes our worst nightmares? Stase Michaels applies her signature out-of-the-box perspective on dreams that shake us out of sleep and mirror our real-life worries, breaking down their symbolism, trajectory, and unspoken logic. She supplies the tools for nuanced readings of each nightmare, as well as fascinating thoughts on nightmares of trauma victims and ones that occur in troubling times. She also offers strategies for shaking yourself free of recurring nightmares and preventing your daily anxieties from translating into invasive bad dreams.
The highly anticipated, thrilling sequel to the New York Times bestseller, Strange the Dreamer, from National Book Award finalist Laini Taylor, author of the bestselling Daughter of Smoke & Bone trilogy. Sarai has lived and breathed nightmares since she was six years old. She believed she knew every horror, and was beyond surprise. She was wrong. In the wake of tragedy, neither Lazlo nor Sarai are who they were before. One a god, the other a ghost, they struggle to grasp the new boundaries of their selves as dark-minded Minya holds them hostage, intent on vengeance against Weep. Lazlo faces an unthinkable choice--save the woman he loves, or everyone else?--while Sarai feels more helpless than ever. But is she? Sometimes, only the direst need can teach us our own depths, and Sarai, the muse of nightmares, has not yet discovered what she's capable of. As humans and godspawn reel in the aftermath of the citadel's near fall, a new foe shatters their fragile hopes, and the mysteries of the Mesarthim are resurrected: Where did the gods come from, and why? What was done with thousands of children born in the citadel nursery? And most important of all, as forgotten doors are opened and new worlds revealed: Must heroes always slay monsters, or is it possible to save them instead? Love and hate, revenge and redemption, destruction and salvation all clash in this gorgeous sequel to the New York Times bestseller, Strange the Dreamer./DIV
The planets Earth and Vulcan experience a mysterious first contact in this fascinating Star Trek novel featuring the crew of the U.S.S. Enterprise. Years before the formal first contact between Earth and another planet’s inhabitants, a Vulcan space vessel crash landed in the South Pacific, forcing humanity to decide whether to offer the hand of friendship, or the fist of war. Complicating matters is a second visitation: a group of people from two hundred years in the future, who serve on a starship called Enterprise. Discover the astonishing truth about this heretofore unknown first contact and the nightmares that plague Admiral James T. Kirk. Dreams of his dead comrades, of his earliest days aboard the U.S.S. Enterprise, and of a forgotten past in which he somehow changed the course of history and destroyed the Federation before it began.
Thieves of Weirdwood is the first in William Shivering and Newbery Honor-winning author of Scary Stories for Young Foxes Christian McKay Heidicker's brand-new fantasy series—illustrated by Anna Earley—about two kid thieves who are plunged into a battle between the Real and Imaginary worlds! Action, laughs, and monsters beyond imagining abound! "[W]ill delight and satiate those besotted with Harry Potter, Percy Jackson, Artemis Fowl, Miss Peregrine, the Spiderwicks." —New York Times Book Review Twelve-year-old thieves Arthur and Wally are determined to steal their way up the ranks of the notorious Black Feathers gang. With loan sharks chasing after Arthur’s father and Wally’s brother’s hospital bill due, they’re in need of serious cash. Fast. When Arthur spots some wealthy strangers exiting a seemingly deserted mansion, he smells an opportunity for a big score. Little do the boys realize, they’ve stumbled upon Weirdwood Manor, the headquarters of a magical order who protect the Balance between the Real and Imaginary worlds. When Kingsport is besieged by nightmarish creatures, it’s up to a pair of thieves to save their city. Filled with giant tentacle monsters and heroes literally ripped from the pages of adventure stories, this imagination-bending series is perfect for fans of Keeper of the Lost Cities, Aru Shah, and Nevermoor. "Startling, original and epic." —Eoin Colfer, creator of Artemis Fowl "An imaginative, page-turning adventure." —Shannon Messenger, New York Times bestselling author of Keeper of the Lost Cities
Everything Aoife thought she knew about the world was a lie. There is no Necrovirus. And Aoife isn't going to succomb to madness because of a latent strain--she will lose her faculties because she is allergic to iron. Aoife isn't human. She is a changeling--half human and half from the land of Thorn. And time is running out for her. When Aoife destroyed the Lovecraft engine, she released the monsters from the Thorn Lands into the Iron Lands and now she must find a way to seal the gates and reverse the destruction she's ravaged on the world that's about to poison her.
A book-length poem evokes the horror, anguish, and brutality of 20th century history.
CHARLIE AND THE CHOCOLATE FACTORY MEETS LOVECRAFTWhen twenty-nine-year-old Scarlett Vantassel comes to the conclusion that her life doesn't resemble any of the things she actually wanted for herself, she drops out of school and moves back home, attempting to reconnect with the people she left behind. But a shadow falls over her return one early October morning when a sinister house miraculously appears in the center of the city, sparking a media frenzy that attracts attention nationwide.??Soon after the newspapers label it, "The House that Fell from the Sky," Scarlett's childhood friend Hannah becomes obsessed with the idea that the house holds the key to discovering whether there really is life after death. Undeterred by her friends' numerous warnings, Hannah becomes increasingly consumed with the desire to enter the house, convinced it would allow her to reconnect with her recently deceased mother.??Despite a series of escalating events suggesting that the house may be more dangerous than anyone ever thought possible, a privately owned company seizes control of the property and hosts a lottery to lure the city's residents, promising the winners a large cash reward if they dare to enter the house.?? To Scarlett's horror, Hannah uses her vast wealth to secure a spot among the winners to gain access to the house.Now, it's up to Scarlett, her older brother Tommy, and her friend Jackson to face their fears and journey into a place where nothing is ever quite as it seems, and decide if they can help a friend in need, or if Hannah truly is lost.
Like David McCullough's "The Great Bridge, City in the Sky" is a riveting story of New York City itself, of architectural daring, human frailty, and a lost American icon.