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When his museum friends are captured, Larry knows that he must save them! Will Larry and his new friend Amelia Earhart swoop in to the rescue in time?
Museum guard Larry Daley learns that the ancient Egyptian tablet of Ahkmenrah, which makes the exhibits come to life, was shipped to the Smithsonian and he must stop it from falling into the wrong hands.
Young fans of "Night at the Museum" and its sequel, opening in theaters on May 22, can recreate all the action and adventure from the movies with the reusable stickers. Full color. Consumable.
From Dorothy's red slippers to dinosaurs to the Wright brothers' plane, the Smithsonian is filled with objects fascinating to kids. Yet choosing what to see at the Smithsonian can challenge even the most enthusiastic families. Packed with activities, information, and pictures, this lively new guide offers children ages 8-12 years a way to navigate the Smithsonian. Engaging maps, photographs, and illustrations present the main museum halls along with puzzles, games, mad libs, and pages for journal entries, drawings, and superlatives that will help get kids ready for their big trip to the nation's capital and keep them focused and attentive as they navigate the world's largest museum complex that is the Smithsonian Institution. Awesome Adventures at the Smithsonian (spiral bound) is the perfect way to engage any child on their big trip to Washington, DC, and the Smithsonian.
Perfect for fans of Wellie Wishers and Billie B. Brown books, The Night at the Museum is the next adventure book for Dino Riders, Jurassic fanatics, and Smithsonian superstars! The book that inspired the iconic Night at the Museum movies will bring every trip to the museum—to life! Set in New York's Museum of Natural History, Larry, the museum nightguard, soon finds things aren't what they seem. Strange magic has led to the most amazing vanishing act in the museum's rich history—the entire dinosaur collection has disappeared! Could they have come...to life? The Night at the Museum masterfully blends mystery and comedy, making it the perfect museum book for teachers and educators. Kids of all ages will love the author's original illustrations on every page. Don't wait to discover what dinosaurs do after dark with The Night at the Museum!
Visitor participation is a hot topic in the contemporary world of museums, art galleries, science centers, libraries and cultural organizations. How can your institution do it and do it well? The Participatory Museum is a practical guide to working with community members and visitors to make cultural institutions more dynamic, relevant, essential places. Museum consultant and exhibit designer Nina Simon weaves together innovative design techniques and case studies to make a powerful case for participatory practice. "Nina Simon's new book is essential for museum directors interested in experimenting with audience participation on the one hand and cautious about upending the tradition museum model on the other. In concentrating on the practical, this book makes implementation possible in most museums. More importantly, in describing the philosophy and rationale behind participatory activity, it makes clear that action does not always require new technology or machinery. Museums need to change, are changing, and will change further in the future. This book is a helpful and thoughtful road map for speeding such transformation." -Elaine Heumann Gurian, international museum consultant and author of Civilizing the Museum "This book is an extraordinary resource. Nina has assembled the collective wisdom of the field, and has given it her own brilliant spin. She shows us all how to walk the talk. Her book will make you want to go right out and start experimenting with participatory projects." -Kathleen McLean, participatory museum designer and author of Planning for People in Museum Exhibitions "I predict that in the future this book will be a classic work of museology." --Elizabeth Merritt, founding director of the Center for the Future of Museums
Explore the science of the Earth with Smithsonian Discover: Earth. With Smithsonian Discover: Earth, kids can take a tour of Earth’s fiery core, scale Mount Everest, scuba-dive in the Great Barrier Reef, and hunker down during a hurricane, all without ever leaving the safety of their living rooms. A must-have for any kid who calls Earth home, this engaging book contains three sections: Amazing Earth (all about the inside and outside of the planet), the Blue Planet (covering awesome oceans, raging rivers, and great lakes), and Wild Weather (which explains the science of weather and goes inside natural disasters). Each page contains science presented simply, and facts backed by the museum professionals of the Smithsonian. The compelling content is only the tip of the iceberg (only a tenth of which floats above the ocean’s surface, as you’ll learn). This engaging title also delivers hands-on activities like you would find at the Smithsonian. Bound right into the book are 12 Earth fact cards, a large double-sided map of the world, and materials to construct a three-dimensional paper globe. Though we walk its surface every day, Smithsonian Discover: Earth will surely teach kids that Earth is one fascinating planet!
Over the last few decades, a rich and increasingly diverse practice has emerged in the art world that invites the public to touch, enter, and experience the work, whether it is in a gallery, on city streets, or in the landscape. Like architecture, many of these temporary artworks aspire to alter viewers' experience of the environment. An installation is usually the end product for an artist, but for architects it can also be a preliminary step in an ongoing design process. Like paper projects designed in the absence of "real" architecture, installations offer architects another way to engage in issues critical to their practice. Direct experimentation with architecture's material and social dimensions engages the public around issues in the built environment that concern them and expands the ways that architecture can participate in and impact people's everyday lives. The first survey of its kind, Installations by Architects features fifty of the most significant projects from the last twenty-five years by today's most exciting architects, including Anderson Anderson, Philip Beesley, Diller + Scofidio, John Hejduk, Dan Hoffman, and Kuth/Ranieri Architects. Projects are grouped in critical areas of discussion under the themes of tectonics, body, nature, memory, and public space. Each project is supplemented by interviews with the project architects and the discussions of critics and theorists situated within a larger intellectual context. There is no doubt that installations will continue to play a critical role in the practice of architecture. Installations by Architects aims to contribute to the role of installations in sharpening our understanding of the built environment.
This title documents the burgeoning eco art movement from A to Z, presenting a panorama of artistic responses to environmental concerns, from Ant Farms anti-consumer antics in the 1970s to Marina Zurkows 2007 animation that anticipates the havoc wreaked upon the planet by global warming.
From the author of If You Happen to Have a Dinosaur comes a funny and sweet cross-country roadtrip adventure with a sassy septuagenarian and her quirky canine. Feisty Annie Magruder and her dog, Carson, live in British Columbia, Canada, and they're setting out to visit her sister, Elsie, in Newfoundland. In their little rattlebang car, packed with Carson's favorite toy, Squeaky Chicken, and plenty of baloney sandwiches, Annie and Carson hit the road! They travel province by province, taking in each unique landscape and experiencing something special to that particular part of this vast, grand country. For example, they marvel at the beauty of the big, open sky -- and grasshoppers! -- in Saskatchewan and discover the gorgeous red earth and delicious lobster rolls in PEI, before finally being greeted by Elsie -- and a surprise for Carson!