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extra ordinary The professor gets everyone stuck in a sticky situation. Mio goes to extraordinary lengths to protect her passionate pet project. Unexpected feelings for another teacher have taken root in Mr. Takasaki's heart. And an unfortunate misunderstanding ends up bringing two friends closer together. The hijinks continue in this out-of-the-ordinary tale of high school life.
standard surreality Mio finally has her dream come true. Ms. Nakamura ends up in a nightmare situation after discovering the shinonome lab. The Princess goes on a rampage to recover wood cubes. Mai makes a new friend, and nio makes a heartbreaking discovery that propels her to learn something important about life...
que será surreality a game of musical chairs takes a sharp turn. nano pulls out all the stops in a battle against a fry thief. a bizarre body-swap situation occurs in the shinonome household. yuuko displays a talent for naming things. we get a glimpse of mio’s dream job, as everyone writes a letter to their future selves...
mundane madness A U.F.O. causes Yuuko’s lunch to come out her nose. Ms. Nakamura tries an adorable new ploy. Mihoshi’s big plan backfires. Mai successfully dodges a trap. Hypnosis doesn’t work, until it works all too well. And Weboshi might actually be able to read minds...
humdrum conundrums Yuuko has a depressing doppelganger. Tanaka has a secret weapon. Mai becomes engrossed in a new best-seller. Mio squares off with a strange new vending machine, and a near-death experience creates chaos for a guardian angel...
yranidro. The denizens of the fey kingdom must placate their princess. Mio invents an explosive athletic move. A newly-opened cafe bedevils Yuuko. Yuuko seizes a chance to send Mio’s already-active imagination into overdrive, and Nakamura, the science teacher, takes a professional interest in Nano. have another slice of nowhere-near-ordinary life.
In this just-surreal enough take on the "school genre" of manga, a group of friends grapple with all sorts of unexpected situations in their daily lives as high schoolers. The gags, jokes, puns, and haiku keep this series off-kilter even as the cast grow and change. Check it out and meet the new ordinary.
Niikura wakes up to find Nagumo and Wako camping out in her apartment, and the lure of buried treasure brings out everyone’s competitive side. The Adatara family has a boisterous breakfast routine that Mom handles like an orchestra conductor. Tanabe is on a mission to reward the Man Who Is Too Nice. Ecchan and Matsuri invent their own two-person club, and the City South Eleven vow to protect their MVP. And so the days roll by in the City…
ongoing ordinariness mio vs. a caterpillar. the vice principal vs. all the clubs. the professor vs. sleepiness. yuuko vs. a perfect score. misato vs. a jaguar. nano and sakamoto vs. a strange box. annaka vs. a beetle. mr. takasaki vs. a ham. fecchan vs. a deserted island. mai vs. a daifuku. and so the ordinary days continue…
Kyoto Animation, a studio with very humble beginnings, has gained recognition the world over as a uniquely inspired and inventive enterprise. This book examines Kyoto Animation's philosophy and creative vision with close reference to its anime. It focuses on the studio's choice of genres, themes and imagery while exploring its maintenance of high production values. The analysis highlights the studio's commitment to the pursuit of both artistic excellence and technical experimentation--and its reliance on the imagination and expertise of in-house staff.