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Following the established tradition, NGMAST 13 will focus on all novel aspects of technology, application and service development within the Mobile and Wireless Communications community It aims to bring together a wide spectrum of international experts from the fields of research, business and policy, to facilitate a creative forum for the promotion of collaboration and knowledge transfer In particular it will facilitate a dialogue between Government, SMEs, major industry players and academia to help create pathways for the development of common goals in a convergent network environment
The book, presenting the proceedings of the 2018 Future Technologies Conference (FTC 2018), is a remarkable collection of chapters covering a wide range of topics, including, but not limited to computing, electronics, artificial intelligence, robotics, security and communications and their real-world applications. The conference attracted a total of 503 submissions from pioneering researchers, scientists, industrial engineers, and students from all over the world. After a double-blind peer review process, 173 submissions (including 6 poster papers) have been selected to be included in these proceedings. FTC 2018 successfully brought together technology geniuses in one venue to not only present breakthrough research in future technologies but to also promote practicality and applications and an intra- and inter-field exchange of ideas. In the future, computing technologies will play a very important role in the convergence of computing, communication, and all other computational sciences and applications. And as a result it will also influence the future of science, engineering, industry, business, law, politics, culture, and medicine. Providing state-of-the-art intelligent methods and techniques for solving real-world problems, as well as a vision of the future research, this book is a valuable resource for all those interested in this area.
Anyone who has ever shopped for a new smart phone, laptop, or other tech gadget knows that staying connected is crucial. There is a lot of discussion over which service provider offers the best coverage—enabling devices to work anywhere and at any time—with 4G and LTE becoming a pervasive part of our everyday language. The Handbook of Research on Next Generation Mobile Communication Systems offers solutions for optimal connection of mobile devices. From satellite signals to cloud technologies, this handbook focuses on the ways communication is being revolutionized, providing a crucial reference source for consumers, researchers, and business professionals who want to be on the frontline of the next big development in wireless technologies. This publication features a wide variety of research-based articles that discuss the future of topics such as bandwidth, energy-efficient power, device-to-device communication, network security and privacy, predictions for 5G communication systems, spectrum sharing and connectivity, and many other relevant issues that will influence our everyday use of technology.
This book presents a selection of papers from the 2017 World Conference on Information Systems and Technologies (WorldCIST'17), held between the 11st and 13th of April 2017 at Porto Santo Island, Madeira, Portugal. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges involved in modern Information Systems and Technologies research, together with technological developments and applications. The main topics covered are: Information and Knowledge Management; Organizational Models and Information Systems; Software and Systems Modeling; Software Systems, Architectures, Applications and Tools; Multimedia Systems and Applications; Computer Networks, Mobility and Pervasive Systems; Intelligent and Decision Support Systems; Big Data Analytics and Applications; Human–Computer Interaction; Ethics, Computers & Security; Health Informatics; Information Technologies in Education; and Information Technologies in Radiocommunications.
This book presents the outcomes of four years of educational research in the EU-supported project called ROLE (Responsive Online Learning Environments). ROLE technology is centered around the concept of self-regulated learning that creates responsible learners, who are capable of critical thinking and able to plan their own learning processes. ROLE allows learners to independently search for appropriate learning resources and then reflect on their own learning process and progress. To accomplish this, ROLE ́s main objective is to support the development of open personal learning environments (PLE's). ROLE provides a framework consisting of “enabler spaces” on the one hand and tools, content, and services on the other. Utilizing this framework, learners are invited to create their own controlled and preferred learning environments to trigger and motivate self-regulated learning. Authors of this book are researchers, developers and teachers who have worked in the ROLE project and belong to the ROLE partner consortium consisting of 16 internationally renowned research institutions, including those from 6 EU countries and China. Chapters include numerous practical tutorials to guide the reader in creating innovative and useful learning widgets and present the best practices for the development of PLE's.
With a business baseline focused on the impact of embedded systems in the years ahead, the book investigates the Security, Privacy and Dependability (SPD) requirements raised from existing and future IoT, Cyber-Physical and M2M systems. It proposes a new approach to embedded systems SPD, the SHIELD philosophy, that relies on an overlay approach to SPD, on a methodology for composable SPD, on the use of semantics, and on the design of embedded system with built-in SPD. The book explores new grounds and illustrates the development of approximately forty prototypes capable of managing and enhancing SPD, including secure boot, trusted execution environments, adaptable radio interfaces, and different implementations of the middleware for measuring and composing SPD.
This book constitutes the proceedings of the 3rd International Conference on E-Learning, E-Education, and Online Training, eLEOT 2016, held in Dublin, Ireland, August 31 – September 2, 2016. The 25 revised full papers presented were carefully reviewed and selected from 35 submissions. They focus on topics as augmented reality learning, blended learning, learning analytics, mobile learning, virtual learning environments.
This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.