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Jeffrey Thomas' collection Punktown explored the streets and back alleys of a futuristic and nightmarish urbanscape in a series of unconnected short stories. In Punktown: Third Eye, Thomas has teleported authors Simon Logan, Jonathan Lyons, Charlee Jacob, Paul G. Tremblay, Michael McCarty, Mark McLaughlin, Garrett Peck, Thomas Andrew Hughes, and Scott Thomas into the city to pen their own tales of its citizens, aliens, mutations, and sentient machines. These talented authors bring a new perspective, a personal vision, a third eye view to the phantasmetropolis that is Punktown.
A classic tale of terror and grotesquerie by the original master of horror H. P. Lovecraft proclaimed his Dunwich Horror "so fiendish" that his editor at Weird Tales "may not dare to print it." The editor, fortunately, knew a good thing when he saw it. One of the core Cthulhu stories, The Dunwich Horror introduces us to the grim village of Dunwich, where each member of the Whateley family is more grotesque than the other. There's the grandfather, a mad old sorcerer; Lavinia, the deformed, albino woman; and Wilbur, a disgusting specimen who reaches full manhood in less than a decade. And above all, there's the mysterious presence in the farmhouse, unseen but horrifying, which seems to be growing . . . Wilbur tracks down an original edition of the Necronomicon and breaks into a library to steal it. But his reward eludes him: he gets caught, and the result is death by guard dog. Meanwhile, left unattended, the monster at the Whateley house keeps expanding, until the farmhouse explodes and the beast is unleashed to terrorize the poor, aggrieved village of Dunwich. As chilling today as it was upon its publication in 1929, The Dunwich Horror is a horrifying masterwork by the man Stephen King called "the twentieth century's greatest practitioner of the classic horror tale."
The Cthulhu Mythos is a collection of 23 loosely connected short stories. Each story connects to the acient cosmic entities known as the Great Old Ones, buried in a deep sleep beneath the earth and incomprehensible to mankind. For the few mortals who dare to glimpse this unknowable world, the result is a complete disconnect from what was once considered reality.
Terrible tales are told of Innsmouth, a once prosperous fishing village, but now poverty-stricken. The cause of the degradation is blamed on an epidemic that came from a ship and mercilessly struck the town. However, evil tongues speak of pacts with the devil. Few people venture to travel to the village, as many foreigners have not returned after traveling to Innsmouth. Nevertheless, the protagonist of this story, a traveler in search of his family origins, is attracted to the town and decides to visit it on his way to his final destination. But, to his misfortune, he is forced to spend the night in the town. Will he be prepared to learn the town's macabre secrets?
[CALL OF CTHULHU ROLEPLAYING] ATOMIC-AGE CTHULHU brings Lovecraftian horror roleplaying into the post-war golden age. Here you find background and history that led to the development of the 1950s world, along with new skills and professions for your investigators. A number of Sinister Seeds are included to help you grow your own 1950s horrors, but seven complete adventures are ready for you to spring on your unsuspecting players.
There is, in the state of Massachusetts, a valley along a river called the Miskatonic. It is shunned by its neighbors, for its towns are the focus of many dark legends. Dream-filled Kingsport, decadent Dunwich, tiny Falcon Point, witch haunted Arkham, and ruined Innsmouth are all spoken of only in whispers lest one be overheard. Few realize that the whispered legends of the Miskatonic Valley hide truths more sinister yet. Within this book you will find five adventures running the length of the Miskatonic Valley. Investigators can visit Arkham, Bolton, Dunwich, Falcon Point, Kingsport, and even the Dreamlands. Ancient temples, degenerate deep ones, strange disappearances, and a murderous sorcerer are just some of the perils travelers will face. This supplement is part of our Lovecraft Country series of gamebooks, which feature background and adventures in Lovecraft's Miskatonic Valley.
Miskatonic Valley holds many mysteries - cultists worshipping old gods, a doctor deadset on resurrecting the recently deceased, a house overrun by rats in the walls - but none more recent than a series of bombings targeting the Valley's elite. To Bureau of Investigation (the predecessor of the FBI) chief J. Edgar Hoover, there can be no other explanation than those responsible for similar actions during the Red Scare of the 1920s. But when the brilliant, hard-nosed investigator Miranda Keller is sent to stop the bombings, she uncovers an unimaginable occult conspiracy, one that may cost her both her job and her sanity. From writer Mark Sable (WAR ON TERROR: GODKILLERS, Graveyard of Empires) and artist Giorgio Pontrelli (Dylan Dog), MISKATONIC is a mix of historical crime fiction and Lovecraftian-horror that dives deep into the American nightmare.
Mike Davis asked me to guest edit a King in Yellow issue of The Lovecraft eZine and I was quick to say yes. For various reasons, there were many I did not get the chance to invite to A Season in Carcosa, so I looked at my old list and asked who might like to book a room in the Tower of Gloom. Everyone said they'd love to come to Carcosa for a season, but sadly life got in the way for some and they could not come and play. Happily the others braved greyness and rain and walked, carrying their strange imaginations, across the cloudwaves. It is with great pleasure that The Lovecraft eZine (and your humble editor) presents these tributes to the dark imagination of weird fiction master, Robert W. Chambers. I hope you enjoy these glimpses into the dim and lonely places of Carcosa. Joseph S. Pulver, Sr.