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This book constitutes the refereed proceedings of the 17th International Conference on Software Reuse, ICSR 2018, held in Madrid, Spain, in May 2018. The 9 revised full papers and 2 short papers presented were carefully reviewed and selected from 29 submissions. The papers are organized in the following topical sections: variability management; hierarchies and reuse measures; dependencies and traceability; and software product lines, features and reuse of code rewriters.
"This book clarifies the present fast-advancing literature of the current state of art and knowledge in the areas of the development and reuse of reusable assets in emerging software systems and applications"--Provided by publisher.
Introducing the reuse-driven software engineering business; Architectural style; Processes; Organizing a reuse business.
The book provides a clear understanding of what software reuse is, where the problems are, what benefits to expect, the activities, and its different forms. The reader is also given an overview of what sofware components are, different kinds of components and compositions, a taxonomy thereof, and examples of successful component reuse. An introduction to software engineering and software process models is also provided.
Borders in the style of medieval manuscripts, patterns based on Greek and Persian pottery, designs adapted from Venetian lace—this unique sourcebook abounds in splendid original ornaments. Its gorgeous black-and-white drawings include such diverse influences as German Gothic, Japanese, Arabic, Indian, Celtic, and ancient Roman art. A pioneer of modern design, Christopher Dresser (1834–1904) was one of the Victorian era's most important and influential stylists, whose works are eagerly sought by artists and craftspeople. A botanist by training, Dresser was particularly skilled in the execution of floral motifs. This versatile collection of his designs can be easily adapted to art and craft projects, textiles, interior decoration, wall hangings, lacework, carvings, and much more.
McClure takes software reuse beyond "good intentions", by presenting specific reuse techniques that have repeatedly helped companies lower costs and improve quality.
This book constitutes the refereed proceedings of the 6th International Conference on Software Reuse, ICSR-6, held in Vienna, Austria, in June 2000. The 26 revised full papers presented were carefully reviewed and selected from numerous submissions. The book is divided into topical sections on generative reuse and formal description languages, object-oriented methods, product line architectures, requirements reuse and business modeling, components and libraries, and design patterns.
1. Background and Introduction.- 1.1 The Problem.- 1.2 Concepts and Definitions.- 1.3 Research Activities.- 1.4 Status of Reuse Practice.- 1.5 Scope and Organization of this Book.- 1.6 References.- 2. Managerial Guidelines.- 2.1 Managerial Issues and Approaches.- 2.1.1 Organizational Management and Structure.- 2.1.2 Organizational Behavior.- 2.1.3 Contractual and Legal Considerations.- 2.1.4 Financial Considerations.- 2.1.5 Case Study: Reuse Program at Hartford Insurance Group.- 2.2 Software Development and Maintenance Incorporating Reuse.- 2.2.1 The Software Process.- 2.2.2 Life-Cycle Models.- 2.2.3 A Generic Reuse/Reusability Model.- 2.2.4 Establishing a Process.- 2.2.5 Case Study: JIAWG Reuse-Based Process Plan.- 2.3 References.- 3. Technical Guidelines.- 3.1 Domain Analysis.- 3.1.1 Overview.- 3.1.2 Case Study: The Domain Analysis Project at Software Engineering Institute (SEI).- 3.2 Creating Reusable Components.- 3.2.1 Spanning the Life Cycle.- 3.2.2 Requirements and Designs.- 3.2.2.1 Overview.- 3.2.2.2 Object-Oriented Approaches.- 3.2.3 Code Components.- 3.2.3.1 Code Component Structures.- 3.2.3.2 Programming Style.- 3.2.4 Component Quality.- 3.2.5 Classifying and Storing Components.- 3.2.6 Case Study: A Design Study of Telephony Software at Ericsson Telecom.- 3.3 Reusing Components.- 3.3.1 Cognitive Aspects.- 3.3.2 Searching and Retrieving.- 3.3.3 Understanding and Assessing Components.- 3.3.4 Adapting Components.- 3.3.5 Composition of Code Components.- 3.3.6 Case Study: A Quantitative Study of Spacecraft Control Software Reuse at GSFC.- 3.3.7 Case Study: The Reusable Software Library (RSL) at Intermetrics, Inc..- 3.4 Tools and Environments.- 3.5 References.- 4. Getting Started.- 4.1 Discussion.- 4.2 A Phased Approach.- 4.3 References.- Appendix A: Collected Guidelines.- Appendix B: Guidelines for Reusable Ada Code.
Software reuse depicts a great vision for the software industry. It has been widely viewed as a promising way to improve both the productivity and quality of software development. However, despite of the successes we have achieved, there are still many issues that have limited the promotion of software reuse in the real world. Therefore, software reuse has remained an important hotspot of research. ICSR is the premier international conference in the field of software reuse. It has been an important venue for presenting advances and improvements within the software reuse domain, and a powerful driving force in promoting the interaction between researchers and practitioners. The theme of ICSR 10 was "High Confidence Software Reuse in Large Systems. " A high confidence system is one that behaves in a well-understood and predictable fashion. Today’s trends towards widespread use of commercial off-the-shelf (COTS) technology, increased integration, continuous evolution, and larger scale are yielding more complex software systems. So, the problem of how to build high confidence complex systems and how to reuse software with a high level of confidence has become a new attractive topic for research. Furthermore, high-level software asset reuse has been a goal for the last 20–30 years, and it can still be considered an unsolved question. Components-based development, MDA-MDE-MDD, extreme programming, and other techniques or methods are promising approaches to software reuse that still need more research. These proceedings report on the current state of the art in software reuse.
Practical Guidance on the Efficient Development of High-Quality Software Introduction to Software Engineering, Second Edition equips students with the fundamentals to prepare them for satisfying careers as software engineers regardless of future changes in the field, even if the changes are unpredictable or disruptive in nature. Retaining the same organization as its predecessor, this second edition adds considerable material on open source and agile development models. The text helps students understand software development techniques and processes at a reasonably sophisticated level. Students acquire practical experience through team software projects. Throughout much of the book, a relatively large project is used to teach about the requirements, design, and coding of software. In addition, a continuing case study of an agile software development project offers a complete picture of how a successful agile project can work. The book covers each major phase of the software development life cycle, from developing software requirements to software maintenance. It also discusses project management and explains how to read software engineering literature. Three appendices describe software patents, command-line arguments, and flowcharts.