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In 'New Ideas for Work and Play: What a Girl Can Make and Do,' Lina Beard and Adelia B. Beard present a pioneering collection that celebrates creativity, self-reliance, and the diverse capabilities of young women at the turn of the 20th century. With a rich array of projects ranging from simple handicrafts to more ambitious constructions, the anthology encapsulates a period of significant cultural and social transition, reflecting the evolving roles and perceptions of women in society. The variety of literary styles, from instructional prose to narrative storytelling, serves not only to instruct but also to inspire, highlighting the Beards' forward-thinking vision of female empowerment and independence. The Beards' backgrounds as founders of the first Girl Scouts of the USA troops in their area and their contributions as early leaders in promoting girls' self-sufficiency and creativity imbue the collection with historical and cultural significance. Their work is situated at the intersection of several important movements of their time, including the Arts and Crafts movement and the early waves of feminism. Together, their efforts represent a concerted push towards redefining the scope of women's achievements and aspirations. This collection is recommended for readers interested in exploring the rich tapestry of past gender roles, the history of youth education and empowerment, and the creative spirit. 'New Ideas for Work and Play' offers an inspirational glimpse into the past, encouraging modern readers to appreciate the progress made in gender equality and the perennial value of self-reliance and innovation.
"Introduces the reader on how to work together in certain situations"--
On September 17, 1940, the SS City of Benares was sailing in the North Atlantic with more than four hundred people on board, including ninety children on their way to Canada to escape the blitz. They were considered lucky - leaving WWII behind and heading for peace, quiet and security...At a little after ten o'clock that night, a German submarine torpedoed the Benares. The ship sank in half an hour, in a gale that sent several of her lifeboats pitching to the cold sea. The passengers were more than six hundred miles from land, three hundred miles from the nearest rescue vessel; none of them had a reasonable hope of survival. But in the wake of tragedy and horror, the City of Benares would also prove herself a mother of miracles. Exceptional feats of courage and endurance took shape in the hours and days that followed the attack, the children in particular exhibiting what one naval officer later called 'courage beyond praise'. Based on firsthand accounts from the child survivors and other passengers, including the author's great-uncle, "Miracles on the Water" is a vivid retelling of one of the greatest hidden wartime dramas.
A thirty year study tracking the changes in family life and language development in 300 working-class families from 1981 onwards.
Vygotsky at Work and Play relates the discoveries and insights of Russian psychologist Lev Vygotsky to ordinary people and their communities. The author—working with her intellectual partner Fred Newman—has advanced a unique performance-based methodology of development and learning that draws upon a fresh and in some ways unconventional reading of Vygotsky. In this book, Holzman shows this methodology at work in key learning environments: psychotherapy, classrooms, out-of-school youth programs, and the workplace. The book vividly describes Vygotskian-inspired programs involving thousands of people from a wide range of cultural backgrounds, ages and occupations. Interwoven in each chapter are discussions of Vygotsky’s understandings of play, speaking, thinking, the zone of proximal development, the individual and the group. Holzman brings practice and theory together to provide a way forward for those who wish to liberate human development and learning from the confines of the social scientific paradigm, the institutional location of educational and psychological research, and the practices that derive from them. Vygotsky at Work and Play presents a challenge to the underlying distinctions and boundaries of psychology, most significantly to the presumption of a cognitive-emotive divide, the notion of fixed identity, the privileging of the individual over the group, and the instrumental nature of play and performance. The book is essential reading for researchers and professionals in educational and developmental psychology, psychotherapy, cultural historical activity, social science, performance studies and education.
Are you too busy? Are you always running behind? Is your calendar loaded with more than you can possibly accomplish? Is it driving you crazy? You’re not alone. CrazyBusy–the modern phenomenon of brain overload–is a national epidemic. Without intending it or understanding how it happened, we’ve plunged ourselves into a mad rush of activity, expecting our brains to keep track of more than they comfortably or effectively can. In fact, as Attention Deficit Disorder expert and bestselling author Edward M. Hallowell, M.D., argues in this groundbreaking new book, this brain overload has reached the point where our entire society is suffering from culturally induced ADD. CrazyBusy is not just a by-product of high-speed, globalized modern life–it has become its defining feature. BlackBerries, cell phones, and e-mail 24/7. Longer work days, escalating demands, and higher expectations at home. It all adds up to a state of constant frenzy that is sapping us of creativity, humanity, mental well-being, and the ability to focus on what truly matters. But as Dr. Hallowell argues, being crazybusy can also be an opportunity. Just as ADD can, if properly managed, become a source of ingenuity and inspiration, so the impulse to be busy can be turned to our advantage once we get in touch with our needs and take charge of how we really want to spend our time. Through quick exercises (perfect for busy people), focused advice on everything from lifestyle to time management, and examples chosen from his extensive clinical experience, Hallowell goes step-by-step through the process of unsnarling frantic lives. With CrazyBusy, we can teach ourselves to move from the F-state–frenzied, flailing, fearful, forgetful, furious–to the C-state–cool, calm, clear, consistent, curious, courteous. Dr. Hallowell has helped more than a million readers free themselves of the distractions and compulsions of ADD. Now in CrazyBusy, he offers the same sound, sane, and accessible guidance for anyone suffering from the harried pace of modern life. If you find yourself pulled into a million different directions, here at last is the opportunity to stop being busy, start being happy, and still get things done.
You never dreamed being the boss would be so hard. You're caught in a web of conflicting expectations from subordinates, your supervisor, peers, and customers. You're not alone. As Linda Hill and Kent Lineback reveal in Being the Boss, becoming an effective manager is a painful, difficult journey. It's trial and error, endless effort, and slowly acquired personal insight. Many managers never complete the journey. At best, they just learn to get by. At worst, they become terrible bosses. This new book explains how to avoid that fate, by mastering three imperatives: · Manage yourself: Learn that management isn't about getting things done yourself. It's about accomplishing things through others. · Manage a network: Understand how power and influence work in your organization and build a network of mutually beneficial relationships to navigate your company's complex political environment. · Manage a team: Forge a high-performing "we" out of all the "I"s who report to you. Packed with compelling stories and practical guidance, Being the Boss is an indispensable guide for not only first-time managers but all managers seeking to master the most daunting challenges of leadership.
Research has shown that when people actually enjoy their jobs they're more creative, more productive, and more committed to doing their job well. Featuring ideas generated by companies around the world that have successfully instilled fun into the workplace, "301 Ways to Have Fun at Work" is a complete resource anyone can use to create a dynamic workplace. Illus.
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
A guide for mining the imagination to find powerful new ways to succeed. We need imagination now more than ever—to find new opportunities, rethink our businesses, and discover paths to growth. Yet too many companies have lost their ability to imagine. What is this mysterious capacity? How does imagination work? And how can organizations keep it alive and harness it in a systematic way? The Imagination Machine answers these questions and more. Drawing on the experience and insights of CEOs across several industries, as well as lessons from neuroscience, computer science, psychology, and philosophy, Martin Reeves of Boston Consulting Group's Henderson Institute and Jack Fuller, an expert in neuroscience, provide a fascinating look into the mechanics of imagination and lay out a process for creating ideas and bringing them to life: The Seduction: How to open yourself up to surprises The Idea: How to generate new ideas The Collision: How to rethink your idea based on real-world feedback The Epidemic: How to spread an evolving idea to others The New Ordinary: How to turn your novel idea into an accepted reality The Encore: How to repeat the process—again and again. Imagination is one of the least understood but most crucial ingredients of success. It's what makes the difference between an incremental change and the kinds of pivots and paradigm shifts that are essential to transformation—especially during a crisis. The Imagination Machine is the guide you need to demystify and operationalize this powerful human capacity, to inject new life into your company, and to head into unknown territory with the right tools at your disposal.