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Welcome to a world that is not our own. Mankind's new home among the stars is more than they ever imagined when they left Earth. The settlers are surrounded by bizarre alien creatures that are often as deadly as they are amazing. Their lives are filled with the wonders of technology, but are held together by the strength of their resolve. Mankind walks this new world hand in hand with wafans, their sister race of sentient living machines, designed during the darker days of humanity's past. This is the world we live in, this is New Horizon. New Horizon is a roleplaying game that incorporates elements of science fiction, fantasy, utopian and dystopian fiction, and speculative fiction. New Horizon is a setting where advanced technologies and futuristic innovations are interweaved with the primeval roughness of an untamed world. It is a place where technology and nature are often seen struggling against one another, each protecting itself from the spread of the other.
Welcome to a world that is not our own. Mankind's new home among the stars is more than they ever imagined when they left Earth. The settlers are surrounded by bizarre alien creatures that are often as deadly as they are amazing. Their lives are filled with the wonders of technology, but are held together by the strength of their resolve. Mankind walks this new world hand in hand with wafans, their sister race of sentient living machines, designed during the darker days of humanity's past. This is the world we live in, this is New Horizon. New Horizon is a roleplaying game that incorporates elements of science fiction, fantasy, utopian and dystopian fiction, and speculative fiction. New Horizon is a setting where advanced technologies and futuristic innovations are interweaved with the primeval roughness of an untamed world. It is a place where technology and nature are often seen struggling against one another, each protecting itself from the spread of the other.
This revised book of character information introduces new clans, bloodlines, Disciplines, rituals, abilities and archetypes. Boost your chronicle's roleplaying with Merits and Flaws. Increase the intrigue with expanded descriptions of the clans and prestation. Up the body count with new weapons ranging from swordcanes to howitzers. Finally, all-new essays on roleplaying round out this invaluable players aid.
A Player’s Guide to the Post-Truth Condition: The Name of the Game presents sixteen short, readable chapters designed to leverage our post-truth condition’s deep historical and philosophical roots into opportunities for unprecedented innovation and change. Fuller offers a bracing, proactive and hopeful vision against the tendency to demonize post-truth as the realm of ‘fake news’ and ‘bullshit’. Where others see threats to the established order, Fuller sees opportunities to overturn it. This theme is pursued across many domains, including politics, religion, the economy, the law, public relations, journalism, the performing arts and academia, not least academic science. The red thread running through Fuller’s treatment is that these domains are games that cannot be easily won unless one can determine the terms of engagement, which is to say, the ‘name of the game’. This involves the exercise of ‘modal power’, which is the capacity to manipulate what people think is possible. Once the ‘necessarily’ true appears to be only ‘contingently’ so, then the future suddenly becomes a more open space for action. This was what frightened Plato about the alternative realities persuasively portrayed by playwrights in ancient Athens. Nevertheless, Fuller believes that it should be embraced by denizens of today’s post-truth condition.
""The Mist meets Silent Hill meets Lovecraft meets Doctor Who... a uniquely terrifying game."" Lovecraft's strange aeons are here. The stars were right and yes, in time even death may die. Humanity exists on the precipice, a handful of survivors teetering on the brink of extinction. The dominion of Earth is lost. The Old Ones have returned. Strange Aeon is a roleplaying game in which you, the player, take on the role of survivor and scavenger in a terrifying post-apocalypse setting. With the help of fellow players you must remain alive while battling the forces of the mythos, enduring the toxic fumes of the Morbus mist and the ever crumbling state of human civilisation. You have only one advantage over the other humans still clinging to life in the aftermath of The Event; you have in your possession a mythos relic known as The Celestial Sphere. With the sorcery contained in this artefact you can travel through time, into future and past versions of the Earth.
"Expand the limits of what's possible with this collection of exciting new options for your Pathfinder character. Choose from 10 brand-new ancestries and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! Plus, over 40 new archetypes, more options for every ancestry and class in the Pathfinder Core Rulebook, and new backgrounds, feats, spells, and items provide more opportunities for customization than ever before."--Page 4 of cover.
(Meredith Music Resource). This sourcebook was created to aid directors and teachers in finding the information they need and expand their general knowledge. The resources were selected from hundreds of published and on-line sources found in journals, magazines, music company catalogs and publications, numerous websites, doctoral dissertations, graduate theses, encyclopedias, various databases, and a great many books. Information was also solicited from outstanding college/university/school wind band directors and instrumental teachers. The information is arranged in four sections: Section 1 General Resources About Music Section 2 Specific Resources Section 3 Use of Literature Section 4 Library Staffing and Management
Guide to the Tuba Repertoire is the most comprehensive investigation ever undertaken into the literature and discography of any single musical instrument. Under the direction of R. Winston Morris and Daniel Perantoni, this publication represents more than 40 years of research by dozens of leading professionals throughout the world. The guide defines the current status of the tuba and documents its growth since its inception in 1835. Contributors are Ron Davis, Jeffrey Funderburk, David Graves, Skip Gray, Charles A. McAdams, R. Winston Morris, Mark A. Nelson, Timothy J. Northcut, Daniel Perantoni, Philip Sinder, Joseph Skillen, Kenyon Wilson, and Jerry A. Young.
Provides strategies for trading and collecting Pokemon cards from the Fossil Expansion set.