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Stats and Models for Guild
Supplement/Expansion for the Through the Breach RPG.
Supplement expansion the Malifaux Third Edition
From New York Times bestselling author Jacquelyn Frank comes the final chapter in the Nightwalkers saga! As the momentous showdown with a powerful demon unfolds, a passionate encounter breaks the ultimate taboo. Kamen is a Bodywalker, an ancient soul reborn in one human host after another. He’s also a prisoner of his own kind: for it was Kamen who released Apep, the deadly god who threatens the existence of their world. To atone for this grievous error, Kamen accepts an urgent mission: to convince the other nations of the Nightwalkers to set aside their centuries-old conflicts and band together. If he fails, all will be lost. And no tribe presents a greater challenge than the Wraiths, the spectral beings who are feared and despised for their lethal deathtouch. Kamen makes first contact with a stunning, ghostly pale beauty named Geneviève. Part Wraith and part human, scorned as a half-breed, Viève shares the hunger for redemption—and for connection. Her scintillating touch holds the kiss of death, and yet it makes Kamen feel more alive than ever. Soon his lips are pressed against hers, sending Viève into fits of desire and forging a bond that breaches the divide between them. Now they must unite all the Nightwalkers, from Vampire and Shadowdweller to Djynns, and fast—for Apep is ready for war. Praise for Jacquelyn Frank’s World of Nightwalkers novels “A highly entertaining paranormal series.”—Fresh Fiction “If you loved the original Nightwalker books, you’ll enjoy this.”—USA Today, on Forsaken “Jacquelyn Frank uses a deft hand to weave the layers of this series together. . . . The love affairs have been wildly romantic with some very sensual love scenes.”—The Romance Reviews “The relationships in this series are intriguing. . . . The ancient struggle between two forces gives this story plenty of action and sizzle.”—RT Book Reviews, on Forever “As always, Frank excels in highlighting the lovers’ delight in exploring the strangeness of each other’s bodies.”—Publishers Weekly Includes a special message from the editor, as well as an excerpt from another Loveswept title.
Award-winning foreign correspondent’s cerebral spy novel-cum-love story exposes humanity’s tenuous hold on a vast and relentless world.
This is an open access title available under the terms of a CC BY-NC-ND 4.0 International licence. It is free to read at Oxford Scholarship Online and offered as a free PDF download from OUP and selected open access locations. Imagination will remain a mystery--we will not be able to explain imagination--until we can break it into parts we already understand. Explaining Imagination is a guidebook for doing just that, where the parts are other ordinary mental states like beliefs, desires, judgments, and decisions. In different combinations and contexts, these states constitute cases of imagining. This reductive approach to imagination is at direct odds with the current orthodoxy, according to which imagination is a sui generis mental state or process--one with its own inscrutable principles of operation. Explaining Imagination upends that view, showing how, on closer inspection, the imaginings at work in hypothetical reasoning, pretense, the enjoyment of fiction, and creativity are reducible to other familiar mental states--judgments, beliefs, desires, and decisions among them. Crisscrossing contemporary philosophy of mind, cognitive science, and aesthetics, Explaining Imagination argues that a clearer understanding of imagination is already well within reach.
Dialogues Concerning Natural Religion is a philosophical work written by the Scottish philosopher David Hume. Through dialogue, three fictional characters named Demea, Philo, and Cleanthes debate the nature of God's existence. While all three agree that a god exists, they differ sharply in opinion on God's nature or attributes and how, or if, humankind can come to knowledge of a deity. In the Dialogues, Hume's characters debate a number of arguments for the existence of God, and arguments whose proponents believe through which we may come to know the nature of God. Such topics debated include the argument from design - for which Hume uses a house - and whether there is more suffering or good in the world (Argument from evil)
Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.
Mase Everard is a man with a mission. As an Unattached Agent of the Time Patrol, he's to go anyplace - and anytime! - where humanity's transcendent future is threatened by the alteration of the past. This is Manse's profession, and his burden: for how much suffering, throughout human history, can he bear to "preserve"? Wanda Tamberley is a Patrol member in search of her mission. Recruited from sunny California in the late 20th century, she'd rather serve as a scientist in the research branch, exploring Earth's flora and fauna in epochs long past. But as hints accumulate from the Patrol's mysterious leaders uptime, it's beginning to look as if a lot of human history depends on her personal decisions - and Manse's. Meanwhile, the Exaltationists are on the loose, determined to revise human history and rule Time forever and Manse Everard is sworn to stop them, no matter what the heartbreaking cost!