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Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments Case studies describing real-world systems show how requirements and constraints can be managed
In most schools the dominant supporting technology has been either the stand-alone personal computer or a modest local network. The situation is changing rapidly as a rising number of schools provide access to the Internet for their staff and pupils, opening avenues for communication and networking hitherto not possible. This book reflects on this change. It aims to further the vision of how these new technologies could improve and transform aspects of education. Yet in parallel it asks serious questions about the realities of an interface between the social, cultural and pedagogical contexts of education and the actual affordances that these new information and communication technologies offer. The chapters in this book provide a heady mix of foresight and practical reporting, of planning for the future but at the same time respecting the problems education already has with current technologies. The richness of the points presented here stems in part from the range of experience of the international authors - from academics and administrators, to teachers and curriculum designers. This mix ensures that the central questions on communications and networking in education are considered not simply from a variety of personal perspectives, but also from different cultural and environmental experiences. And yet interest also lies in the commonality of reporting and discussion based on activity in the field. All the contributions draw heavily on research and experience in devising and running projects and experimental activities in a range of schools and teacher-training institutions and environments. The opinions expressed are thus grounded in knowledge gained from work embedded in the reality of today's educational settings. This must be the only sound base upon which to consider the issues of the future. This book is essential reading for all professionals involved in all aspects of information and communication technologies in education. Teachers, lecturers, researchers, students and administrators will find it invaluable.
Deryn Watson and Jane Andersen Editors INTRODUCTION The role of a Preface is to introduce the nature of the publication. The book that emerges from an IFIP Technical Committee World Conference on Computers in Education is complex, and this complexity lies in the nature of the event from which it emerges. Unlike a number of other major international conferences, those organised within the IFIP education community are active events. A WCCE is unique among major international conferences for the structure that deliberately ensures that all attendees are active participants in the development of the debate. In addition to the major paper presentations and discussion, from international authors, there are panel sessions and professional working groups who debate particular themes throughout the event. There is no doubt that this was not a dry academic conference - teachers, lecturers and experts, policy makers and researchers, leamers and manufacturers mingled and worked together to explore, reflect, discuss and plan for the future. The added value of this event was that we know that it will have an impact on future practice; networks will be formed, both virtual and real -ideas will change and new ones will emerge. Capturing the essence of this event is a challenge - this post-conference book has three parts. The first is the substantial number of theme papers.
"This encyclopedia offers a comprehensive knowledge of multimedia information technology from an economic and technological perspective"--Provided by publisher.
Handbook on Networked Multipoint Multimedia Conferencing and Multistream Immsersive Telepresence using SIP: Scalable Distributed Applications and Media Control over Internet is the first book to put together all IETF request for comments (RFCs), and the internet drafts standards related to the multipoint conferencing and immersive telepresence. This book includes mandatory and optional texts of all standards in a chronological and systematic way almost with one-to-one integrity from the beginning to end, allowing the reader to understand all aspects of the highly complex real-time applications. It is a book that network designers, software developers, product manufacturers, implementers, interoperability testers, professionals, professors, and researchers will find to be immensely useful. Practitioners and engineers in all spectrums who are concentrating on building the real-time, scalable, interoperable multipoint applications, can use this book to make informed choices based on technical standards in the market place, on all proprietary non-scalable and non-interposable products. This book will provide focus and foundation for these decision makers.
[Administration (référence électronique] ; informatique].
This book provides insights into IoT, its applications, and various implementation techniques. The authors first discuss the IoT design methodology to define the domain model. They then cover various connection methodologies used in IoT such as Ethernet, Wi-Fi, low powered wide area network (LPWAN), Bluetooth, RFID, cellular, and satellite, and more, along with their challenges. An example is made on the designing process using Arduino, which offers smart, connected, and secure elements; they also illustrate the integration of IoT with Blockchain, cloud, machine learning, big data, embedded software, sensors, etc. The book going on to cover the future of IoT in various sectors and how IoT will continue to be game-changing technology.
This book covers a range of leading-edge topics. It is suitable for teaching specialists for advanced lectures in the domains of systems architecture and distributed platforms. Furthermore, it serves as a basis for undergraduates as well as an inspiration for interesting postgraduates, looking for new challenges. It addresses a holistic view of QoS, which becomes nowadays via Digital Transformations less technically and more socially driven. This includes IoT, energy efficiency, secure transactions, blockchains, and smart contracting. Under the term Emerging Networking (EmN), we cover the steadily growing diversity of smart mobile and robotic apps and unmanned scenarios (UAV). EmN supports distributed intelligence across the combined mobile, wireless, and fixed networks in the edge-to-cloud continuum. The 6G driving factors and potentials in the mid-term are examined. Operative (emergency) networking, which assists rescue troops at sites, also belongs to the above-mentioned problems. The EmN architecture includes the components of SDN, blockchain, and AI with efficient slicing and cloud support. The design peculiarities in dynamically changing domains, such as Smart Shopping/Office/Home, Context-Sensitive Intelligent apps, are discussed. Altogether, the provided content is technically interesting while still being rather practically oriented and therefore straightforward to understand. This book originated from the close cooperation of scientists from Germany, Ukraine, Israel, Switzerland, Slovak Republic, Poland, Czech Republic, South Korea, China, Italy, North Macedonia, Azerbaijan, Kazakhstan, France, Latvia, Greece, Romania, USA, Finland, Morocco, Ireland, and the United Kingdom. We wish all readers success and lots of inspiration from this useful book!
For more than 20 years, Network World has been the premier provider of information, intelligence and insight for network and IT executives responsible for the digital nervous systems of large organizations. Readers are responsible for designing, implementing and managing the voice, data and video systems their companies use to support everything from business critical applications to employee collaboration and electronic commerce.