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Editorial (Helen Castle). Introduction. Manipulation and control of Micro-Organic Matter in Architecture (Steve Pike). Contaminant (Steve Pike). Growing Semi-Living Structures: Concepts and Practices for the Use of tissue Technologies for Non-Medical Purposes. (Oron Catts and Ionat Zurr). Synthetic Neoplasms (Marcos Cruz). Density Fields in Viscous Bodies (Tobias Klein). Designer Surgeons (Marcos Cruz). Human Cloning Clinic (Nicola Haines). Cyborgian Interfaces (Marcos Cruz). Comfo-Veg Club (Peter Cook). Minimal Surface Geometry and the Green Paradigm (Sulan Kolatan). Bodies Without Organs - BwO (Francois Roche). Uto-Purification (Yukihiko Sugawara). Algaetecture and Nonsterile (Steve Pike). Living buildings (Bill Watts and Sean Affleck). Wonderwall (Ton Venhoeven). Artificial Evolution: A Hands-off Approach of Architects (Rachel Armstrong). Designer Materials for Architectu4re (Rachel Armstrong). Design for Debate (Anthony Dunne). Ethics, Architecture and Little Soft Machinery (Neil Spiller). World Expo 2008 Zaragoza (Mark Garcia).
Imaginative design will be a crucial factor in enacting sustainability in people's daily lives. Yet current design practice is trapped in consumerist cycles of innovation and production, making it difficult to imagine how we might develop a more meaningful and sustainable rendition of material culture. Through fundamental design research, The Spirit of Design challenges a host of common assumptions about sustainability, progress, growth and globalization. Walker's practice-based explorations of localisation, human meaning and functional objects demonstrate the imaginative potential of research-through-design and yield a compelling, constructive and essentially hopeful direction for the future - one that radically re-imagines our material culture by meshing mass-production with individuality, products with place, and utilitarian benefit with environmental responsibility. In so doing, the author explores: - How understandings of human meaning affect design and how design can better incorporate issues of personal meaning - How mass production needs to become integrated with localised production and service provision - How short-lived electronic goods can be brought into a more sustainable design paradigm - The changing role of the designer in a post-consumerist world Taking a design-centred approach - a combination of creative, propositional design practice, reasoned argument and theoretical discussion - the book will impel readers to investigate the nature of contemporary material culture and its relationship to both the natural environment and to deeper notions of human meaning.
Today’s architecture has failed the body with its long heritage of purity of form and aesthetic of cleanliness. A resurgence of interest in flesh, especially in art, has led to a politics of abjection, completely changing traditional aesthetics, and is now giving light to an alternative discussion about the body in architecture. This book is dedicated to a future vision of the body in architecture, questioning the contemporary relationship between our Human Flesh and the changing Architectural Flesh. Through the analysis and design of a variety of buildings and projects, Flesh is proposed as a concept that extends the meaning of skin, one of architecture’s most fundamental metaphors. It seeks to challenge a common misunderstanding of skin as a flat and thin surface. In a time when a pervasive discourse about the impact of digital technologies risks turning the architectural skin ever more disembodied, this book argues for a thick embodied flesh by exploring architectural interfaces that are truly inhabitable. Different concepts of Flesh are investigated, not only concerning the architectural and aesthetic, but also the biological aspects. The latter is materialised in form of Synthetic Neoplasms, which are proposed as new semi-living entities, rather than more commonly derived from scaled-up analogies between biological systems and larger scale architectural constructs. These ’neoplasmatic’ creations are identified as partly designed object and partly living material, in which the line between the natural and the artificial is progressively blurred. Hybrid technologies and interdisciplinary work methodologies are thus required, and lead to a revision of our current architectural practice.
A proposal that algorithms are not simply instructions to be performed but thinking entities that construct digital spatio-temporalities. In Contagious Architecture, Luciana Parisi offers a philosophical inquiry into the status of the algorithm in architectural and interaction design. Her thesis is that algorithmic computation is not simply an abstract mathematical tool but constitutes a mode of thought in its own right, in that its operation extends into forms of abstraction that lie beyond direct human cognition and control. These include modes of infinity, contingency, and indeterminacy, as well as incomputable quantities underlying the iterative process of algorithmic processing. The main philosophical source for the project is Alfred North Whitehead, whose process philosophy is specifically designed to provide a vocabulary for “modes of thought” exhibiting various degrees of autonomy from human agency even as they are mobilized by it. Because algorithmic processing lies at the heart of the design practices now reshaping our world—from the physical spaces of our built environment to the networked spaces of digital culture—the nature of algorithmic thought is a topic of pressing importance that reraises questions of control and, ultimately, power. Contagious Architecture revisits cybernetic theories of control and information theory's notion of the incomputable in light of this rethinking of the role of algorithmic thought. Informed by recent debates in political and cultural theory around the changing landscape of power, it links the nature of abstraction to a new theory of power adequate to the complexities of the digital world.
The illusive and uncertain world of translating ideas into matter is a negotiation between the ideal and the real and a central preoccupation of architectural production. By invading the toolbox of digital fabrication, design has transgressed into protocols of manufacturing previously the domain of other disciplines and skills sets. Craft, assembly and installation, once the realm of trades, are qualities that are now dependent upon design information and its status as an instruction to make. The ensuing loop between the physical and tactile, the imaginary and speculative, has defined a new expectation in making architecture as a construct that is part real, part ideal. With contributions from Lebbeus Woods, Evan Douglis, Theo Jansen, Shin Egashira and many more, Protoarchitecture presents an explicitly diverse collection of works from leading and emerging practitioners, educators, researchers and visionaries from all corners of this innovative field.
Volume #32 of ""The IT Revolution in Architecture,"" this book dedicated to Francois Roche and his group, raises questions of great importance for the development of architecture. What role can new material technologies have in a process in which the same materials have incorporated growing shares of active behaviors? For example, will they be self-cleaning, un-polluting, self-changing? To what extent will the various components of the buildings be increasingly "interconnected" and able to simulate processes typical of living systems, such as transpiration, dilation, growth, life, and death? Can we begin to speak of living "systems" in architecture? Antonino Di Raimo, PhD works with issues relating to IT and cognition, ecology, and the body. He serves as the Dean of the Faculty of Architecture at Polis University, Tirana. Founder and editor of the book series before with Birkhauser and Testo&Immagine and now with Edilstampa, is Antonino Saggio. www.arc1.Uniroma1.it/Saggio/IT/
Over the last decade, 'parametricism' has been heralded as a new avant-garde in the industries of architecture, urban design, and industrial design, regarded by many as the next grand style in the history of architecture, heir to postmodernism and deconstruction. From buildings to cities, the built environment is increasingly addressed, designed and constructed using digital software based on parametric scripting platforms which claim to be able to process complex physical and social modelling alike. As more and more digital tools are developed into an apparently infinite repertoire of socio-technical functions, critical questions concerning these cultural and technological shifts are often eclipsed by the seductive aesthetic and the alluring futuristic imaginary that parametric design tools and their architectural products and discourses represent. The Politics of Parametricism addresses these issues, offering a collection of new essays written by leading international thinkers in the fields of digital design, architecture, theory and technology. Exploring the social, political, ethical and philosophical issues at stake in the history, practice and processes of parametric architecture and urbanism, each chapter provides different vantage points to interrogate the challenges and opportunities presented by this latest mode of technological production.
This book problematizes the role of education in an increasingly mediatized world through the lenses of creativity, new media, and consumerism. At the core of the issue, the author argues, creativity in art education is being co-opted to serve the purposes of current economic trends towards designer capitalism. Using an East meets West approach, jagodzinski draws on Deleuze and Guattarian philosophy to explore visual and popular culture in Korean society, addressing the tensions that exist between designer education and art that explores the human condition. In doing so, he challenges art educators to envision a new paradigm for education which questions established media ontologies and incorporates new ways to confront the crisis of the Anthropocene.
Fifteen thought-provoking essays engage in an innovative dialogue between cultural studies of affect, feelings and emotions, and digital cultures, new media and technology. The volume provides a fascinating dialogue that cuts across disciplines, media platforms and geographic and linguistic boundaries.
This issue explores the creation, materialisation and theorisation of some of the world's most significant and spectacularly patterned spaces. It investigates how interiors, buildings, cities and landscapes are patterned through design, production and manufacturing, use, time, accident and perception. It also brings into focus how contemporary advanced spatial practices and CAD/CAM are now pushing patterns to encompass a greater range of structural, programmatic, aesthetic and material effects and properties.