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Provides step-by-step instructions for drawing the Neopets including Kacheek, Ogrin, Grey Faerie, Soup Faerie, and King Altador.
Neopets, petpets, faeries, and more, rejoice: Neopets: The Official Cookbook is here! This nostalgic and colorful cookbook is jam-packed (or should we say, jelly-packed?) with 40 delicious recipes, including tons of omelettes, asparagus, and Faerieland-flavored fare that would satisfy even King Skarl himself. With 40+ fantastic recipes, easy-to-follow steps, and eye-catching photography, this cookbook is the ultimate collector’s item for any Neopets fan. You’ll learn how to assemble Neopia’s finest feasts, from omelettes to jellies to cupcakes and maybe even the occasional Iced Fish Cake. Take a Meepit Juice Break with a refreshing Meepit Juice Break Ice Lolly, visit the Soup Faerie at the Soup Kitchen, and journey to the Giant Omelette (if you manage to take a slice). Some recipes include: Borovan Checkerboard Pizza Negg Lasagna Poogle Sushi Skeith Burger Yurble Pot Pie Mushroom Omelette 2/3 Mushroom Omelette Half Rainbow Jelly Banana Faellie Cake Iced Fish Cake Illusen Biscotti & more! What's more, there's even an exclusive code in the back of the book for an ALL-NEW avatar that you can redeem and use on the Neoboards! This delightful cookbook includes gluten-free, nut-free, vegan, and vegetarian recipes, so it’s perfect for the whole family—from Lupes to Kacheeks to even your pickiest friends. You’ll become a master at Neopian cooking faster than your Neopet can die of hunger . . . or so we hope! This is officially licensed merchandise from Neopets / Jumpstart Neopets © 1999-2023. All Rights Reserved.
Based on four years of experience teaching computers to 8-12 year olds, media scholar Ellen Seiter offers parents and educators practical advice on what children need to know about the Internet and when they need to know it. The Internet Playground argues that, contrary to the promises of technology boosters, teaching with computers is very difficult. Seiter points out that the Internet today resembles a mall more than it does a library. While children love to play online games, join fan communities, and use online chat and instant messaging, the Internet is also an appallingly aggressive marketer to children and, as this book passionately argues, an educational boondoggle.
The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise known as HOMAGO. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.
An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
An illustrated encyclopedia of the best monsters from around the world, for fantasy fans and Dungeons and Dragons enthusiasts. Whether they’re beasts, spirits, demons, or even aliens, most fantasy worlds are filled with monsters. Some are harmless—many more are deadly. Luckily for the discerning adventurer, this book is here to help distinguish between the two. Animators Blanca Martinez de Riuerro and Joe Sparrow have compiled three volumes of their popular series into one deluxe edition. Each creature comes with a full-color illustration, a set of simplified statistics, a description, and a history section indicating its folkloric history and the scientific phenomena that may have influenced its creation. With creatures like the Archdevil, Dryad, Fire Bat, Gold Dragon, Smoke Devil, Bomb Plant, Ettin, and Spirit Fox, any tabletop player will find the perfect creature for their next campaign.
A personal look at the pros and cons of temporarily giving your life over to the world's biggest game.
Prepare for competitive gaming like you've never seen it! The Manhattan Mist have beaten the odds to land themselves in the national championships for Renegade Rule, one of the hottest virtual reality games in existence. But they're in for competition fiercer than they ever imagined, and one team member's entire future could be at stake. Four queer female friends will have to play harder than ever against self-doubt, infighting, romantic distraction, and a slew of other world-class teams if they hope to become champions. Both hilarious and heartwarming, this new graphic novel from Ignatz-nominated writer Ben Kahn, debut author Rachel Silverstein, and artist Sam Beck is a celebration of friendship, competition, queer identity, and the insane things we do for the things and people we love.
Based on the online virtual world found at Neopets.com. Something is awry in the land of Neopia. This title is the first book in the Ghoul Catchers series, which chronicles the journey of two young heroes who set out to save their home. Illustrations.
This collection celebrates a fresh take on the classic comic strip: “thanks to the brilliance of its young new writer-artist . . . Nancymania is real” (Rolling Stone). In 2018, Olivia Jaimes became the first woman to write and illustrate the comic strip Nancy. Her irreverent take on the beloved classic has become a sensation with readers and critics—many of whom named it the best comic of the year. This collection includes the first nine months of Jaimes' run on Nancy, along with an introduction, essay, interview with the author, and a special gallery of Nancy fan art by the author.