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Renowned security expert Evans details how hackers get into networks. He then takes those same tools and shows how to make money as a Certified Ethical Hacker.
Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.
With the second edition of this popular book, you’ll learn how to build HTML5 and CSS3-based apps that access geolocation, accelerometer, multi-touch screens, offline storage, and other features in today’s smartphones, tablets, and feature phones. The market for mobile apps continues to evolve at a breakneck pace, and this book is the most complete reference available for the mobile web. Author and mobile development expert Maximiliano Firtman shows you how to develop a standard app core that you can extend to work with specific devices. This updated edition covers many recent advances in mobile development, including responsive web design techniques, offline storage, mobile design patterns, and new mobile browsers, platforms, and hardware APIs. Learn the particulars and pitfalls of building mobile websites and apps with HTML5, CSS, JavaScript and responsive techniques Create effective user interfaces for touch devices and different resolution displays Understand variations among iOS, Android, Windows Phone, BlackBerry, Firefox OS, and other mobile platforms Bypass the browser to create native web apps, ebooks, and PhoneGap applications Build apps for browsers and online retailers such as the App Store, Google Play Store, Windows Store, and App World
In the year 2020, New Yorkborn arcana-archaeologist Russell Samway discovers the Staff of the Great Geomancer, a magical artefact that once belonged to one of the most powerful earth elementalists in history at an archaeological dig in England whilst under the onslaught of a small horde of merciless undead. Half the globe away, a group of individuals with unique skills and abilities is on their way to thwart an evil shamans machinations in Indonesia. Surviving his ordeal in England against the merciless undead, Russell returns to New York to enrol at a prestigious school of magic and befriends the group of unique individuals who thwart the evil shamans nefarious scheme in Indonesia. Between the demons, undead, and juvenile shoplifters they come across, Russell slowly gets to know these mysterious individuals, who, alone, struggle to bring down one of the worlds most powerful secret societies during their long quest for ancient artefacts.
Many of the classic questions of philosophy have been raised, illuminated, and addressed in celluloid. In this Third Edition of Philosophy through Film, Mary M. Litch teams up with a new co-author, Amy Karofsky, to show readers how to watch films with a sharp eye for their philosophical content. Together, the authors help students become familiar with key topics in all of the major areas in Western philosophy and master the techniques of philosophical argumentation. The perfect size and scope for a first course in philosophy, the book assumes no prior knowledge of philosophy. It is an excellent teaching resource and learning tool, introducing students to key topics and figures in philosophy through thematic chapters, each of which is linked to one or more "focus films" that illustrate a philosophical problem or topic. Revised and expanded, the Third Edition features: A completely revised chapter on "Relativism," now re-titled "Truth" with coverage of the correspondence theory, the pragmatist theory, and the coherence theory. The addition of four new focus films: Inception, Moon, Gone Baby Gone, God on Trial. Revisions to the General Introduction that include a discussion of critical reasoning. Revisions to the primary readings to better meet the needs of instructors and students, including the addition of three new primary readings: excerpts from Bertrand Russell’s The Problems of Philosophy, from William James’ Pragmatism: A New Way for Some Old Ways of Thinking, and from J. L. Mackie’s "Evil and Omnipotence". Updates and expansion to the companion website, including a much expanded list of films relevant to the various subfields of philosophy. Films examined in depth include: Hilary and Jackie The Matrix Inception Memento Moon I, Robot Minority Report Crimes and Misdemeanors Gone Baby Gone Antz Equilibrium The Seventh Seal God on Trial Leaving Las Vegas
This book is an insider's guide to how the comic book industry works. You'll learn how comic book superheroes are created and the deeper meanings they represent. You'll follow the development of sequential art storytelling - from caveman wall paintings to modern manga and cinematic techniques. Here you will explore comics in all forms: those flimsy pamphlets we call comic books; thick graphic novels; Japanese manga; and blockbuster movies featuring epic battles between good and evil. But behind it all, you'll discover how comics are an intellectual property business, the real money found in licensed bedsheets and fast-food merchandise, heart-pounding theme park rides and collectible toys, video games, and Hollywood extravaganza featuring such popular superheroes as Spider-Man, Superman, X-Men, and Batman.
They were best friends who fell in love years ago. Then everything fell apart. Now one of them is looking to turn back time. When Billy was in his last year of high school, Neo and Billy were inseparable, even though they were from opposite sides of the tracks. Then, one night, Billy ruined everything, and Neo hammered the nail in the coffin. Despite still seeing each other all the time, and almost fourteen years later, they still haven’t spoken about that night. But nothing has changed for Billy. There is no one else out there for him. No amount of fame or fortune could buy or replace Neo. Neo is the one for him. Always has been. It’s long past the point Billy should have let the past go and dogged Neo’s every step until he gave in, but there’s no time like the present. Now he just needs Neo to cooperate. Neo is fine with Billy being the one, even though they’ll never be together. For him, it’s a nice memory to look back on as long as he doesn’t get to the part where Billy chose his rich friends over him. That’s okay. Neo got his revenge. They’re even and are cordial these days. So what if he can’t stop eyeing Billy’s very nice physique and gorgeous eyes? That’s life. He’ll live. All he has to do is keep resisting Billy’s nonstop advances because Neo knows the one truth that will never change. Money will always choose money in the end. Exhale is the second book in Charity Parkerson’s Fresh Hell series, where it's something different every day in the battlefield known as life. These are a combination of sports, bi-awakening, and several other sub genres with interconnecting characters. This series is best when read in order.
Harrell exposes the difference between fallen angels and demons, the seven stages of spiritual growth, the seven mysteries of eternal success, the judgment seat of Christ pretest, the original creation and the restored earth, hidden identity of the dragon, keys that unlock spiritual enlightenment, and other topics in this work. (Practical Life)
In a culture increasingly focused on visual media, students have learned not only to embrace multimedia presentations in the classroom, but to expect them. Such expectations are perhaps more prevalent in a field as dynamic and cross-disciplinary as religious studies, but the practice nevertheless poses some difficult educational issues -- the use of movies in academic coursework has far outpaced the scholarship on teaching religion and film. What does it mean to utilize film in religious studies, and what are the best ways to do it? In Teaching Religion and Film, an interdisciplinary team of scholars thinks about the theoretical and pedagogical concerns involved with the intersection of film and religion in the classroom. They examine the use of film to teach specific religious traditions, religious theories, and perspectives on fundamental human values. Some instructors already teach some version of a film-and-religion course, and many have integrated film as an ancillary to achieving central course goals. This collection of essays helps them understand the field better and draws the sharp distinction between merely "watching movies" in the classroom and comprehending film in an informed and critical way.