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"A futuristic fantasy in which the fate of the world's energy source is in the hands of a prince and princess who are rivals"--
Alien forces rising across the country… In a desperate attempt to throw off the United States military, Morena’s alien forces struck back ferociously. Now, the United States government hides beneath the ground, trying to fight a war they barely understand. The United States east coast destroyed… Kenneth Marks plots a dark and treacherous path, with the end resulting only in consolidating power in his hands. Will and Knox desperately oppose him, and his unstoppable greed, but with aliens devastating cities, they sink deeper into the fog of war. Morena’s goal nearly attained… In the fifth book of this series, the world is ablaze, with both heroes and villains fighting violently to hold onto what they love most: life. Who will win? Scroll up and get your copy today!
NATIONAL BESTSELLER • Set in a close-knit Newark neighborhood during a terrifying polio outbreak in 1944, a “book [that] has the elegance of a fable and the tragic inevitability of a Greek drama” (The New Yorker)—from the Pulitzer Prize–winning author of American Pastoral. Bucky Cantor is a vigorous, dutiful twenty-three-year-old playground director during the summer of 1944. A javelin thrower and weightlifter, he is disappointed with himself because his weak eyes have excluded him from serving in the war alongside his contemporaries. As the devastating disease begins to ravage Bucky’s playground, Roth leads us through every inch of emotion such a pestilence can breed: fear, panic, anger, bewilderment, suffering, and pain. Moving between the streets of Newark and a pristine summer camp high in the Poconos, Nemesis tenderly and startlingly depicts Cantor’s passage into personal disaster, the condition of childhood, and the painful effect that the wartime polio epidemic has on a closely-knit, family-oriented Newark community and its children.
The fifth book in the NYT bestselling Expanse series, Nemesis Games drives the crew of the Rocinante apart, and as they struggle to survive, the inner planets fall victim to an enemy's catastrophic plan. Now a Prime Original series. HUGO AWARD WINNER FOR BEST SERIES A thousand worlds have opened, and the greatest land rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle. Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price. And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left. Nemesis Games is a breakneck science fiction adventure following the bestselling Cibola Burn. The Expanse Leviathan Wakes Caliban's War Abaddon's Gate Cibola Burn Nemesis Games Babylon's Ashes Persepolis Rising Tiamat's Wrath ​Leviathan Falls Memory's Legion The Expanse Short Fiction Drive The Butcher of Anderson Station Gods of Risk The Churn The Vital Abyss Strange Dogs Auberon The Sins of Our Fathers
#5 in multiple New York Times bestseller Larry Correias Monster Hunter series. Agent Franks of the U.S. Monster Control Bureau is a man of many parts¾parts from other people, that is. Franks is nearly seven feet tall and all muscle. He's nearly indestructible. Plus hes animated by a powerful alchemical substance and inhabited by a super-intelligent spirit more ancient than humanity itself. Good thing hes on our side. More or less. Sworn to serve and protect the United States of America from all monsters by one of the countrys founding fathers, Franks has only one condition to the agreement: no matter what the government learns of him, no matter what is discovered concerning his odd physiology or the alchemy behind the elixir that made him, the government is never, ever allowed to try and make more like him. Such is absolutely forbidden and should the powers-that-be do so, then the agreement is null and void. Project Nemesis: in a secret location, using sophisticated technology and advanced genetic engineering, the director of the very agency Franks works for is making more like him. And the director is not content with making one. Nope, hes making thirteen. Now all bets are off, and Hell hath no fury like a monster betrayed. Particularly if that monster happens to be an undying killing machine capable of taking out vampires and werewolves with one hand tied behind his back. At the publisher's request, this title is sold without DRM (Digital Rights Management). Lexile Score: 800 About Larry Correias Monster Hunter series _[A] no-holds-barred all-out page turner that is part science fiction, part horror, and an absolute blast to read.Ó¾Bookreporter.com _If you love monsters and action, youll love this book. If you love guns, youll love this book. If you love fantasy, and especially horror fantasy, youll love this book.Ó¾Knotclan.com _A gun person who likes science fiction¾or, heck, anyone who likes science fiction¾will enjoy [these books]ãThe plotting is excellent, and Correia makes you care about the charactersãI read both books without putting them down except for workãso whaddaya waitin for? Go and buy someãfor yourself and for stocking stuffers.Ó¾Massad Ayoob About Larry Correias Monster Hunter Vendetta: _This lighthearted, testosterone-soaked sequel to 2009's Monster Hunter International will delight fans of action horror with elaborate weaponry, hand-to-hand combat, disgusting monsters, and an endless stream of blood and body parts.Ó¾Publishers Weekly The Monster Hunter Series Monster Hunter International Monster Hunter Vendetta Monster Hunter Alpha Monster Hunter Legion Monster Hunter Nemesis The Monster Hunters (Omnibus contains Monster Hunter International, Monster Hunter Vendetta, and Monster Hunter Alpha)
Orphan Black meets Lord of the Flies in this riveting new thriller from the co-author of the Virals series. It's been happening since Min was eight. Every two years, on her birthday, a strange man finds her and murders her in cold blood. But hours later, she wakes up in a clearing just outside her tiny Idaho hometown—alone, unhurt, and with all evidence of the horrifying crime erased. Across the valley, Noah just wants to be like everyone else. But he’s not. Nightmares of murder and death plague him, though he does his best to hide the signs. But when the world around him begins to spiral toward panic and destruction, Noah discovers that people have been lying to him his whole life. Everything changes in an eye blink. For the planet has a bigger problem. The Anvil, an enormous asteroid threatening all life on Earth, leaves little room for two troubled teens. Yet on her sixteenth birthday, as she cowers in her bedroom, hoping not to die for the fifth time, Min has had enough. She vows to discover what is happening in Fire Lake and uncovers a lifetime of lies: a vast conspiracy involving the sixty-four students of her sophomore class, one that may be even more sinister than the murders.
In this “remarkable novel,” two young women face towering adversity amid the historic spectacle of the 1939 New York World’s Fair (Lynda Cohen Loigman, author of The Two-Family House). Vivi Holden is closer than ever to becoming a lead Hollywood actress—until an unfair turn of events sends her back to New York. Desperate for a chance to return to L.A., she sets out to perform at the upcoming World’s Fair. It won’t be easy, but her summer in New York will help her finally find her own way, on her own terms . . . Maxine Roth dreams of becoming a serious journalist at the iconic New York Times. But instead, she’s landed a post at the pop-up publication dedicated to covering the World’s Fair. Once again, she finds her big ideas are continually overlooked by her male counterparts. But she’s worked far too hard to sit on the sidelines. When Max and Vivi’s worlds collide, they forge an enduring friendship. One that shows them to be the daring, bold women they are. In the most meaningful summer of their lives, they will learn to never stop holding on to what matters most.
Alcibiades was one of the most dazzling figures of the Golden Age of Athens. A ward of Pericles and a friend of Socrates, he was spectacularly rich, bewitchingly handsome and charismatic, a skilled general, and a ruthless politician. He was also a serial traitor, infamous for his dizzying changes of loyalty in the Peloponnesian War. Nemesis tells the story of this extraordinary life and the turbulent world that Alcibiades set out to conquer. David Stuttard recreates ancient Athens at the height of its glory as he follows Alcibiades from childhood to political power. Outraged by Alcibiades’ celebrity lifestyle, his enemies sought every chance to undermine him. Eventually, facing a capital charge of impiety, Alcibiades escaped to the enemy, Sparta. There he traded military intelligence for safety until, suspected of seducing a Spartan queen, he was forced to flee again—this time to Greece’s long-term foes, the Persians. Miraculously, though, he engineered a recall to Athens as Supreme Commander, but—suffering a reversal—he took flight to Thrace, where he lived as a warlord. At last in Anatolia, tracked by his enemies, he died naked and alone in a hail of arrows. As he follows Alcibiades’ journeys crisscrossing the Mediterranean from mainland Greece to Syracuse, Sardis, and Byzantium, Stuttard weaves together the threads of Alcibiades’ adventures against a backdrop of cultural splendor and international chaos. Navigating often contradictory evidence, Nemesis provides a coherent and spellbinding account of a life that has gripped historians, storytellers, and artists for more than two thousand years.
In virtual reality, nothing is for real. Fake orcs pretend to fight phony elves. Priests go through the motions of casting blessings. Wizards defeat their enemies with digital illusions of combat spells. Still, every game is only a part of something much bigger. Human nature doesn't change. People will always find a way to take advantage or even hurt someone, even if that someone ends up suffering real losses or dying the ultimate death in real life. I'm John Doe, a necromancer and guardian of the dead. Still, this is only my game persona. Just an illusion. In reality, I'm a sleuth forced to follow a trail of clues. And to make it even worse, my employers' interests aren't limited to the game alone...
Longtime enemies of the Federation, the Romulan Empire has expressed its desire to initiate negotiations which, it is hoped, will lead to a lasting peace and the ultimate goal of unity within the galaxy. But upon their arrival on Romulus, the Enterprise crew is faced not with hope for the future but with a plot that threatens the very existence of Federation space. In the heart of the Romulan Empire, have Captain Jean-Luc Picard and the Federation encountered their Nemesis at last?