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Get Under the Hood - Driving tips to get the most outta your ride and the track - Multiplayer and online strategies will have you pulling away from your friends - All tracks detailed on how to get maximum style points - Cheat codes revealed!
High school phenomenon Allyson Felix used this strength training system to run the fastest 200 meters in the world in 2003. Based upon physiology and physics, it incorporates the most recent studies in running mechanics. This training program will dramatically increase running speed, jumping height and muscle power for all athletes.
Suelette Dreyfus and her co-author, WikiLeaks founder Julian Assange, tell the extraordinary true story of the computer underground, and the bizarre lives and crimes of an elite ring of international hackers who took on the establishment. Spanning three continents and a decade of high level infiltration, they created chaos amongst some of the world's biggest and most powerful organisations, including NASA and the US military. Brilliant and obsessed, many of them found themselves addicted to hacking and phreaking. Some descended into drugs and madness, others ended up in jail. As riveting as the finest detective novel and meticulously researched, Underground follows the hackers through their crimes, their betrayals, the hunt, raids and investigations. It is a gripping tale of the digital underground.
· Trick out your car with the ultimate performance upgrades · Pursuit secrets exposed · All regular, bonus, and Black Edition car stats uncovered · Details on all 15 Blacklist Bosses · Everything you need to know about career mode · All track maps enclosed · Behind the scenes with Josie Maran · Massive pullout world map & poster
Buckle up . . . Tobey Marshall is a mechanic struggling to save his family-owned garage. While he and his team skillfully build and race muscle cars on the side, it’s not enough to keep the doors open. He reluctantly partners with his longtime rival, a wealthy, arrogant ex–professional racer, Dino Brewster. But just as a major sale to car broker Julia Bonet looks as though it will save Tobey’s business, a disastrous, unsanctioned race results in Dino framing Tobey for manslaughter. Two years later, Tobey is fresh out of prison and eager for revenge. To take Dino down, he plans to enter the high-stakes De Leon race—the biggest contest of underground racing in the world—to get the money to reclaim his family business and expose Dino’s deception. But getting there won’t be easy, as Tobey must run a high-octane, pedal-to-the-floor gauntlet, dodging cops coast to coast and dealing with fallout from a dangerous bounty on his car. Luckily, with his team—and the surprisingly resourceful Julia—on his side, he just might defy the odds . . .
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
A WHOLE NEW REASON TO MIND THE GAP It begins with a dead body at the far end of Baker Street tube station, all that remains of American exchange student James Gallagher—and the victim’s wealthy, politically powerful family is understandably eager to get to the bottom of the gruesome murder. The trouble is, the bottom—if it exists at all—is deeper and more unnatural than anyone suspects . . . except, that is, for London constable and sorcerer’s apprentice Peter Grant. With Inspector Nightingale, the last registered wizard in England, tied up in the hunt for the rogue magician known as “the Faceless Man,” it’s up to Peter to plumb the haunted depths of the oldest, largest, and—as of now—deadliest subway system in the world. At least he won’t be alone. No, the FBI has sent over a crack agent to help. She’s young, ambitious, beautiful . . . and a born-again Christian apt to view any magic as the work of the devil. Oh yeah—that’s going to go well.
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