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"Knowledge in the absence of wisdom is a dangerous thing." Texas archaeology student Nicolas Murray has an ironic fear of the dead. A latent power connecting him to an ancient order of Necromancers floods his mind with impossible images of battle among hive-mind predators and philosopher fishmen. When a funeral service leaves him shaken and questioning his sanity, the insidious power strands him in a land where the sky kills and earthquakes level cities. A land where the undead serve the living, and Necromancers summon warriors from ancient graves to fight in a war that spans life and afterlife. If Nicolas masters the Three Laws of Necromancy, he can use them to get home. But as he learns to raise and purify the dead-a process that makes him relive entire lifetimes in the span of a moment-the very power that could bring him home may also prevent his return. For the supreme religious leader, the Archmage Kagan, has outlawed Necromancy, and its practitioners risk torture and execution. As warring nations hunt Necromancers to extinction, countless dead in limbo await a purification that may never come. Nicolas's power could be his way home... Or it could save a world that wants him dead.
Edie's family secret won't stay buried ... and neither will anything else. Edie Holloway longs for an exciting life. Instead, she's lost her job, her band is going nowhere, and her hamster just kicked the bucket. Or did he? Because he's breathing again. When a mysterious man with magical powers saves her from an otherworldly attack, Edie gets more excitement than she bargained for. Turns out, she and Marius are on opposite sides of an apocalyptic battle between the forces of good and evil-and he wants her dead. To make matters worse, a gun-toting zombie shows up in Edie's living room-an undead servant inherited from her father. And he's not all she inherited. Edie can raise the dead, a power that places her squarely on the side of evil. The only way to change that destiny is to assemble a team of supernatural warriors, revive an ancient faction, and stop the oncoming war. If Edie screws up, it could literally mean the end of not just the world, but everyone she loves. And this time, everything will stay dead.
A long-forgotten evil.An unstoppable enemy.Nicolas Murray, once a college student from Texas, is now a master necromancer, Archmage of the Three Kingdoms, and the religious leader of millions on Erindor.When Nicolas returns with his fiancée Kaitlyn and his beagle Toby after a ten-minute trip to Earth, months have passed on Erindor. The Pinnacle--the seat of his political power--is in chaos, and the land is besieged by an enemy who has returned to collect on an old debt. When Kaitlyn begins to show signs of Awakening--and not even a Mukhtaar Lord can guide her safely into her powers--Nicolas must make a choice; lead the fight against an armada that threatens to destroy the Three Kingdoms, or set out to find a magus who can guide Kaitlyn before her latent power kills her. As Kaitlyn's symptoms worsen, and one city after another falls, an ancient evil is uncovered. An evil the Mukhtaar Lords believe was behind every vile event in recent history, from Kagan's Great Barrier to the Purge that brought necromancy to the brink of extinction.With the help of old friends and new, Nicolas must confront the enemy the Three Kingdoms has feared for decades. Even if it means taking the ultimate risk.Nicolas is a man embattled...A priest tested...A Necromancer Falling.
Step Into a World Where Magic Breathes and Dragons Roam Embark on an unforgettable journey through a land embroiled in shadow and light, where the fate of realms rests on the shoulders of a rogue and a necromancer. Rogue and the Necromancer: Farah's Forbidden Magic, and Dreams about Dragons unveils an epic tale of desire, destiny, and dragons that will ensnare your heart and ignite your imagination. Imagine a world where the morning light glistens over farmlands, signaling not just a new day but the dawn of adventures for an unlikely hero. Farah, marked by magic, finds herself in the crucible of her destiny, wrestling with powers that threaten to consume her and desires that could unravel the fabric of her world. Beneath the veil of night, whispers of a forbidden love and the haunting dreams of dragons begin to carve out a path that could lead to salvation or destruction. With every page turn, traverse through echoes of tragedy and vows in the moonlight, where rogues rise and heroes are forged in the fires of trial and loss. The tale of Farah unfolds through enchanted forests, ancient ruins, and the very skies themselves, entwined with the enigmatic allure of necromantic magic and the indomitable spirit of dragons. This saga will take you on a rollercoaster of emotions and adventures, featuring a cast of characters as diverse and dynamic as the magical realms they inhabit. As alliances are tested and secrets come to light, Farah's quest for power and purpose draws her ever closer to her destiny. From the bright glades where elf magic thrives to the deep dungeons where darkness whispers, her journey is one of self-discovery, fraught with choices that will define the era to come. Will Farah embrace the forbidden magic that beckons her, or will the dreams of dragons remain just out of reach? Don't miss your chance to experience this mesmerizing tale of adventure, magic, and dragons. Rogue and the Necromancer: Farah's Forbidden Magic, and Dreams about Dragons beckons you to lose yourself in a world where the line between hero and villain blurs, and where every choice could lead to glory or despair. Take your first step into a saga that promises to captivate your senses and challenge everything you thought you knew about magic and might.
After being betrayed and cursed by an extremely rare spell, Oren, a powerful and influential player, finds himself as a 1st level Goblin!Without even a fraction of his previous power, he vows to pull through and have revenge on those who betrayed him.His thorough knowledge of the game's world and his unique ability to immerse himself entirely are his only advantages. But first, he must figure out how to survive long enough playing what is basically a low-level fodder monster!
THE APOCALYPSE DE-CLASSIFIED CASE FILE WAS GATHERED BY THE APOCALYPSE RESISTANCE COUNTERINTELLIGENCE RECOUNTING "THE COMING APOCALYPSE" RECOUNTING PERSONAL NARRATIVE ACCOUNTINGS RECOUNTING THE APOCALYPSE CODEX KNOWN ONLY BY THE APOCALYPSE RESISTANCE REWRITING THE APOCALYPSE CODEX WRITTEN OUT IN 66 APOCALYPSE SCROLLS DISPLAYED INSIDE THE APOCALYPSE MUSEUM WHERE THE 66 APOCALYPSE SCROLLS ARE RE-WRITTEN BY THE APOCALYPSE RESISTANCE RE-WRITING HISTORY STORIES ALREADY WRITTEN BEFORE THE APOCALYPSE CODEX IS WRITTEN INTO STONE.
A corrupted power stirs from beyond the grave. The Necromancer Queen will rise again. Seventeen years have passed since the Necromancer Queen Talia was overthrown and slain, and her capital city destroyed by the Knights of the Order of Eternal Vigilance. Anskar DeVantte, raised in the sacred disciplines of the Order, is now ready to face the brutal initiation trials to become a consecrated knight-sorcerer. But the further Anskar rises in the ranks the more his faith wavers, and he is beset by harrowing dreams and uncertainty. As troubling powers awaken within him, a schism grows between Anskar and his hallowed Order, and he draws the hungry gaze of the vanquished queen’s fanatical followers. As Anskar pieces together the mysteries of his early life, and begins to understand the malevolent forces gathering in his path, he finds himself with a crucial choice to make: Remain loyal to the Order’s righteous mission, or control the dark powers growing within him. Either way, his destiny is steeped in war. The only question is, which side will he be on?
Jason logs into Awaken Online fed-up with reality. He's in desperate need of an escape, and this game is his ticket to finally feeling the type of power and freedom that's so sorely lacking in his real life. Awaken Online is a brand new virtual reality game that just hit the market, promising an unprecedented level of immersion. Yet Jason quickly finds himself pushed down a path he didn't expect. In this game, he isn't the hero. There are no damsels to save. There are no bad guys to vanquish. In fact, he might just be the villain. (This novel contains graphic violence and language. If books had ratings, it would be rated "M" for Mature)
A teenage girl becomes one of the undead—and an unlikely spy for her country—in this imaginative fantasy debut for fans of Graceling and Daughter of Smoke and Bone Naya, the daughter of a sea merchant captain, nervously undertakes her first solo trading mission in the necromancer-friendly country bordering her homeland of Talmir. Unfortunately, she never even makes it to the meeting. She's struck down in the streets of Ceramor. Murdered. But death is not the end for Naya. She awakens to realize she's become an abomination—a wraith, a ghostly creature bound by runes to the bones of her former corpse. She's been resurrected in order to become a spy for her country. Reluctantly, she assumes the face and persona of a servant girl named Blue. She never intended to become embroiled in political plots, kidnapping, and murder . . . Or to fall in love with the young man and former necromancer she is destined to betray . . . “A high fantasy filled with adventure, espionage, and romance.” —Kirkus Reviews
'Terrifying ghosts, smatterings of gore and diverse teen voices will prompt young adults to pick up the next in this series.' - Kirkus Reviews, starred review 'Action, danger, supernatural secrets, and a hint of romance--Armstrong's world is one in which trusting the wrong person can have dire consequences. You'll be desperate for a sequel.' - Melissa Marr All Chloe Saunders wants is a life like any normal teenager - the chance to get through school, make friends, and maybe meet a boy. But when she starts seeing ghosts, she knows that life will never be normal again. Soon ghosts are everywhere, demanding her attention. When Chloe finally breaks down, she's admitted to a group home for disturbed kids. At first Lyle House seems okay, but as she gets to know the other patients - charming Simon and his ominous, unsmiling brother Derek; obnoxious Tori; and Rae, who has a 'thing' for fire - Chloe begins to realise that something strange and sinister binds them all together, and it isn't your usual 'problem kid' behaviour. And they're about to discover that Lyle House is not your usual group home, either . . . The first book in the Darkest Powers trilogy - the first YA series by #1 bestselling author Kelley Armstrong. Books by Kelley Armstrong: Women of the Otherworld series Bitten Stolen Dime Store Magic Industrial Magic Haunted Broken No Humans Involved Personal Demon Living with the Dead Frost Bitten Walking the Witch Spellbound Thirteen Nadia Stafford Exit Strategy Made to be Broken Wild Justice Rockton City of the Lost A Darkness Absolute This Fallen Prey Watcher in the Woods Alone in the Wild Darkest Powers The Summoning The Awakening The Reckoning Otherworld Tales Men of the Otherworld Tales of the Otherworld Otherworld Nights Otherworld Secrets Otherworld Chills Darkness Rising The Gathering The Calling The Rising Cainsville Omens Visions Deceptions Betrayals Rituals