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Natsume and his friends stumble into a ghostly treasure hunt when they hear about a haunted painting. His friends are eager to investigate, but Natsume suspects it might involve a dangerous yokai. To protect his friends, Natsume goes along with the quest, but the strain of keeping them in the dark is starting to show. Will Natsume ever be able to tell them the truth? -- VIZ Media
Natsume and his friends are visiting an old inn to see a yokai exhibition, but a sudden storm extends their visit into an overnight stay. All should be well, since the inn has a charmed door curtain that welcomes good spirits and keeps out evil. But tonight of all nights, they forget to put it out! Can Natsume and his friends protect the inn without endangering the friendly local yokai?! -- VIZ Media
Nyanko Sensei is recovering after being wounded in the last yokai incident, so Takashi is on his own when he accidentally releases a yokai right before the school festival. With new friends and his ever-strengthening relationship with the Fujiwaras, Takashi has more reasons than ever to keep the supernatural at bay. But does he stand a chance without Nyanko Sensei's power to back him up? -- VIZ Media
Nyanko Sensei is missing, and the only clue to his whereabouts is a shard of pottery painted with calico markings! Following the urgings of a dream sent by the shard, Natsume travels to a local kiln and finds that there's far more going on than just a lost kitty yokai. -- VIZ Media
Even though Natsume is getting better at dealing with yokai, he still tries to stay uninvolved. But when he runs into a yokai with his head stuck in a jar, Natsume can’t leave him to suffer. But the yokai’s idea of a gift of gratitude turns Natsume into a little kid with no memories of his current life! -- VIZ Media
Takashi thinks he's found a balance between yokai and friends when he goes with a group of classmates to a country inn for a marathon cram session before school starts again. But even the prosaic threat of homework can't keep the ""other world"" at bay, especially when the innkeeper has been dabbling in mermaid blood! -- VIZ Media
Nyanko Sensei hasn’t been home in days, and Natsume is starting to get worried. He knows Sensei left in a party mood, but he has no idea where his friend and bodyguard was headed. And now there are rumors of evil spirits from the east heading to the local forest. Will Natsume have to face this threat all on his own? -- VIZ Media
When Reiko was Takashi's age, she bound the names of demons and spirits in her Book of Friends, enslaving them to her capricious whim. Now Takashi is the owner of the book, and the creatures will do anything to get their names back. -- VIZ Media
Natsume isn’t looking forward to meeting with one of his old classmates, even though his new friend Tanuma is coming along for moral support. But brash Shibata has more on his mind than just reminiscing—a house on his street is being haunted by evil dolls! Can Natsume help, or will his presence just make a scary situation even worse? -- VIZ Media
Natsume receives a secondhand invitation to a gathering of antiques dealers and afficionados. The event, however, is no mundane auction, and the guest list is filled with friends and foes alike. When the whole building is locked down after a theft is discovered, Natsume must rally his allies before his enemies make their move! -- VIZ Media