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An exploration of the dialogue that emerged after 1776 between different visions of what it meant to use new technologies to transform the land. After 1776, the former American colonies began to reimagine themselves as a unified, self-created community. Technologies had an important role in the resulting national narratives, and a few technologies assumed particular prominence. Among these were the axe, the mill, the canal, the railroad, and the irrigation dam. In this book David Nye explores the stories that clustered around these technologies. In doing so, he rediscovers an American story of origins, with America conceived as a second creation built in harmony with God's first creation. While mainstream Americans constructed technological foundation stories to explain their place in the New World, however, marginalized groups told other stories of destruction and loss. Native Americans protested the loss of their forests, fishermen resisted the construction of dams, and early environmentalists feared the exhaustionof resources. A water mill could be viewed as the kernel of a new community or as a new way to exploit labor. If passengers comprehended railways as part of a larger narrative about American expansion and progress, many farmers attacked railroad land grants. To explore these contradictions, Nye devotes alternating chapters to narratives of second creation and to narratives of those who rejected it.Nye draws on popular literature, speeches, advertisements, paintings, and many other media to create a history of American foundation stories. He shows how these stories were revised periodically, as social and economic conditions changed, without ever erasing the earlier stories entirely. The image of the isolated frontier family carving a homestead out of the wilderness with an axe persists to this day, alongside later images and narratives. In the book's conclusion, Nye considers the relation between these earlier stories and such later American developments as the conservation movement, narratives of environmental recovery, and the idealization of wilderness.
Just as the explosive growth of digital media has led to ever-expanding narrative possibilities and practices, so these new electronic modes of storytelling have, in their own turn, demanded a rapid and radical rethinking of narrative theory. This timely volume takes up the challenge, deeply and broadly considering the relationship between digital technology and narrative theory in the face of the changing landscape of computer-mediated communication. New Narratives reflects the diversity of its subject by bringing together some of the foremost practitioners and theorists of digital narratives. It extends the range of digital subgenres examined by narrative theorists to include forms that have become increasingly prominent, new examples of experimental hypertext, and contemporary video games. The collection also explicitly draws connections between the development of narrative theory, technological innovation, and the use of narratives in particular social and cultural contexts. Finally, New Narratives focuses on how the tools provided by new technologies may be harnessed to provide new ways of both producing and theorizing narrative. Truly interdisciplinary, the book offers broad coverage of contemporary narrative theory, including frameworks that draw from classical and postclassical narratology, linguistics, and media studies.
This book documents and investigates the stories we have told and continue to tell about technology-now the dominant feature of our civilization-in fiction, non-fiction, film, and advertising. It answers important questions about the meanings people ascribe to technology, the hopes and fears we express in the different narratives, the effect of those narratives upon us, and the new forms of myth those narratives represent. Narratives of Technology offers an approach grounded in the humanities, adding another perspective to that of social scientists and technologists.
Nye analyzes the transformation of the Grand Canyon and Niagara Falls into tourist sites, the history of light shows at world's fairs, the New Deal programs designed to provide electricity to rural areas, and the Apollo 11 moon to reveal how the spaces we live in and the technology we use are integral to American identity, and a key part of American self-representation. Nye also turns his attention to the Internet, where technology has not simply transformed space, but created a whole new kind of space, and with it, new stories. Nye analyzes the transformation of the Grand Canyon and Niagara Falls into tourist sites, the history of light shows at world's fairs, the New Deal programs designed to provide electricity to rural areas, the Apollo 11 moon landing, and the new narratives of the Internet to reveal how the spaces we live in and the technology we use are integral to American identity, and a key part of American self-representation. In examining the interaction of technology, space, and American narrative, Nye argues against the idea that technology is an inevitable and insidious controller of our lives.
From Nobel Prize–winning economist and New York Times bestselling author Robert Shiller, a groundbreaking account of how stories help drive economic events—and why financial panics can spread like epidemic viruses Stories people tell—about financial confidence or panic, housing booms, or Bitcoin—can go viral and powerfully affect economies, but such narratives have traditionally been ignored in economics and finance because they seem anecdotal and unscientific. In this groundbreaking book, Robert Shiller explains why we ignore these stories at our peril—and how we can begin to take them seriously. Using a rich array of examples and data, Shiller argues that studying popular stories that influence individual and collective economic behavior—what he calls "narrative economics"—may vastly improve our ability to predict, prepare for, and lessen the damage of financial crises and other major economic events. The result is nothing less than a new way to think about the economy, economic change, and economics. In a new preface, Shiller reflects on some of the challenges facing narrative economics, discusses the connection between disease epidemics and economic epidemics, and suggests why epidemiology may hold lessons for fighting economic contagions.
What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new nature of narrative in the age of mobile media, studying digital stories that are site-specific, context-aware, and involve the reader in fascinating ways. Addressing important topics for scholars, students, and designers alike, this collection investigates the crucial questions for this emerging area of storytelling and electronic literature. Topics covered include the histories of site-specific narratives, issues in design and practice, space and mapping, mobile games, narrative interfaces, and the interplay between memory, history, and community.
The first systematic analysis of the ways scientists have used narrative in their research.
This book is the first to examine the history of imaginative thinking about intelligent machines, featuring contributions from leading humanities and social science scholars who detail the narratives about artificial intelligence (AI) that in turn offer a crucial epistemic site for exploring contemporary debates about these powerful technologies.
How digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles—other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say—contrary to the critics—that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects—whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres—and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.