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A deluxe bind-up edition of Naoki Urasawa’s award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren’t for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. With killer bacteria attacks on San Francisco and London underway, the plot to destroy the world that Kenji imagined as a boy is playing out in real life through the actions of the Friend. What will happen next? Only one person knows. Only one person can save the world, and that person is Kenji. Firing up his guitar and making up his mind to stand up, Kenji heads to the concert hall where the Friend awaits…
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
This is the story of a group of boys who try to save the world! As boys, Kenji and his friends came up with a bunch of stories about an evil organization bent on world destruction. As adults, someone is now turning their fantasies into reality! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. The Friend, an enigmatic cult leader who plans to destroy the world, declares, "The cosmos has begun choosing those who are true friends." Meanwhile, horrifying incidents are taking place: the emergence of a mysterious virus, the revelations of a man on the run... Kenji tries to find out who this Friend is, but the answer is still far ahead. The footsteps of doom slowly creep closer and a shadow falls over the city... Yukiji remembers who came up with their group's enigmatic symbol: Otcho. She also discovers that, nine years earlier, Otcho had been working in Thailand but mysteriously vanished. Could Otcho be the mysterious Friend? Also, a legendary detective is hot on the trail of the Shikishima kidnappers, but the clues he uncovers lead him dangerously close to the Friends cult. Is his life now in danger as well?
Appropriate for any public library collection, this book provides a comprehensive readers' advisory guide for Japanese manga and anime, Korean manhwa, and Chinese manhua. Japanese manga and anime, Korean manhwa, and Chinese manhua are Asian graphic novels and animated films that have gained great popularity in the last ten years and now are found in most public library collections. Mostly Manga: A Genre Guide to Popular Manga, Manhwa, Manhua, and Anime is the first readers' advisory guide to focus on this important body of literature. This guide provides information on all of the major manga and anime formats and genres, covering publications from the early 1990s to the present. It identifies important titles historically and provides a broad representation of what is available in each format. Selected major titles are described in detail, covering the general plot as well as grade level and pertinent awards. The author also discusses common issues related to manga and anime, such as terminology, content and ratings, and censorship.