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"This book contains setting information for role-playing in Rome during its Monarchy and Republic. Although it includes some complementary rules and skills it is not a game in its own right and is designed for use with Design Mechanism's MYTHRAS system for play - although it should be easy to use with any percentile based role-playing game."--Page 4.
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
Ancient Rome tracks the progress from the legendary founding of Rome by Romulus in 753 BCE, to the heights of the Roman Empire around 117 CE, and on to the death of Theodosius (the last man to rule over a unified Roman Empire) in 395 CE.
In this rich history of Italy's Tiber River, Bruce Ware Allen charts the main currents, mythic headwaters, and hidden tributaries of one of the world's most renowned waterways. He considers life along the river, from its twin springs high in the Apennines all the way to its mouth at Ostia, and describes the people who lived along its banks and how they made the Tiber work for them. The Tiber has served as the realm of protomythic creatures and gods, a battleground for armies and navies, a livelihood for boatmen and fishermen, the subject matter of poets and painters, and the final resting place for criminals and martyrs. Tiber: Eternal River of Rome is a highly readable history and a go-to resource for information about Italy's most storied river.
A guide to the glory of Rome. Covering major periods from Rome's founding to the final barbarian incursions, it gives you what you need to explore this era. Packed with historical and mythic details, it presents historical games, providing the necessary tools to bring Roman culture into existing d20 games.
"It is often thought, for no good reason, that myth and history are mutually exclusive. But most mythic stories were believed by their tellers, and some of them were true. Was Lucretia a real woman, raped by the king's son? Did Horatius really hold the bridge alone against an army? Nobody knows; but figures like Spartacus, Cleopatra, Caligula and Nero were certainly real flesh and blood before they became figures of myth. The long history of the Roman People and their city - whether under the kings, the free republic, or the Caesars - generated countless stories, no less mythic than the tale of Troy." --Book Jacket.
Introduces monsters from Greek and Roman mythology, such as the basilisk and the phoenix, and includes a "monster quiz" and pronunciation guide.
What does 'Roman' mean? How does the mythical city touch people's identities, values and attitudes? In the long-established and official imaginary of the West, Rome is the citta dell'arte, the city of faith, an heirloom city inspired by the traces of ancient Empire, by the brooding aura of the Church, by Hollywood fairy-tale romance, and by the spicy tang of veiled decadence. But what of its contemporary residents? Are they now merely guides and waiters servicing throngs of tourists indifferent to the city's contemporary charms? Guy Lanoue, a former resident of Rome, explores how Romans live the modern myth of Rome Eternal. Since the 19th century, it has defined an important community, the fatherland, a home-spun society where the rules of everyday life become 'tradition': ways of eating, dressing, making and keeping friends and acquaintances, 'proper' ways of speaking and a hard to define but nonetheless tangible air of composure. Guy Lanoue is a Professor of Anthropology at the Universite de Montreal.
The magnificent and definitive history of the Eternal City, narrated by a master historian. Why does Rome continue to exert a hold on our imagination? How did the "Caput mundi" come to play such a critical role in the development of Western civilization? Ferdinand Addis addresses these questions by tracing the history of the "Eternal City" told through the dramatic key moments in its history: from the mythic founding of Rome in 753 BC, via such landmarks as the murder of Caesar in 44 BC, the coronation of Charlemagne in AD 800 and the reinvention of the imperial ideal, the painting of the Sistine chapel, the trial of Galileo, Mussolini's March on Rome of 1922, the release of Fellini's La Dolce Vita in 1960, and the Occupy riots of 2011. City of the Seven Hills, spiritual home of Catholic Christianity, city of the artistic imagination, enduring symbol of our common European heritage—Rome has inspired, charmed, and tempted empire-builders, dreamers, writers, and travelers across the twenty-seven centuries of its existence. Ferdinand Addis tells this rich story in a grand narrative style for a new generation of readers.